create graphics pipeline ...
This commit is contained in:
parent
ee8f06292d
commit
c5dd75f29f
5 changed files with 267 additions and 9 deletions
|
|
@ -5,3 +5,5 @@ set(CMAKE_CXX_STANDARD 26)
|
|||
|
||||
add_executable(${PROJECT_NAME} main.cpp)
|
||||
target_link_libraries(${PROJECT_NAME} PUBLIC vulkan glfw)
|
||||
|
||||
file(COPY shaders DESTINATION ${PROJECT_BINARY_DIR}/)
|
||||
242
main.cpp
242
main.cpp
|
|
@ -1,12 +1,13 @@
|
|||
#define GLFW_INCLUDE_VULKAN
|
||||
|
||||
#include <cstring>
|
||||
#include "GLFW/glfw3.h"
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include "iostream"
|
||||
#include "stdexcept"
|
||||
#include "cstdlib"
|
||||
#include "vector"
|
||||
#include <iostream>
|
||||
#include <stdexcept>
|
||||
#include <cstdlib>
|
||||
#include <vector>
|
||||
#include <cstring>
|
||||
#include <fstream>
|
||||
|
||||
const std::vector<const char*> deviceExtensions = {
|
||||
VK_KHR_SWAPCHAIN_EXTENSION_NAME,
|
||||
|
|
@ -52,6 +53,8 @@ private:
|
|||
getQueues();
|
||||
createSwapChain();
|
||||
createSwapChainImageViews();
|
||||
createRenderPass();
|
||||
createGraphicsPipeline();
|
||||
}
|
||||
|
||||
void mainLoop() {
|
||||
|
|
@ -61,7 +64,11 @@ private:
|
|||
}
|
||||
|
||||
void cleanup() {
|
||||
vkDestroyRenderPass(mDevice, mGraphicsRenderPass, nullptr);
|
||||
|
||||
destroyGraphicsPipeline();
|
||||
destroySwapChainImageViews();
|
||||
|
||||
vkDestroySwapchainKHR(mDevice, mSwapChain, nullptr);
|
||||
vkDestroyDevice(mDevice, nullptr);
|
||||
vkDestroySurfaceKHR(mInstance, mSurface, nullptr);
|
||||
|
|
@ -416,6 +423,219 @@ private:
|
|||
}
|
||||
}
|
||||
|
||||
void createGraphicsPipeline() {
|
||||
std::vector<char> vertShaderByteCode = readFile("bin/vert.spv");
|
||||
mShaderModuleVert = createShaderModule(vertShaderByteCode);
|
||||
|
||||
VkPipelineShaderStageCreateInfo vertShaderStageCreateInfo {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.stage = VK_SHADER_STAGE_VERTEX_BIT,
|
||||
.module = mShaderModuleVert,
|
||||
.pName = "main",
|
||||
};
|
||||
|
||||
std::vector<char> fragShaderByteCode = readFile("bin/frag.spv");
|
||||
mShaderModuleFrag = createShaderModule(fragShaderByteCode);
|
||||
|
||||
VkPipelineShaderStageCreateInfo fragShaderStageCreateInfo {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.module = mShaderModuleFrag,
|
||||
.pName = "main",
|
||||
};
|
||||
|
||||
VkPipelineShaderStageCreateInfo shaderStageCreateInfos[] = {
|
||||
vertShaderStageCreateInfo,
|
||||
fragShaderStageCreateInfo
|
||||
};
|
||||
|
||||
std::vector<VkDynamicState> dynamicStates = {
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR,
|
||||
};
|
||||
|
||||
VkPipelineDynamicStateCreateInfo dynamicStateCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
||||
.dynamicStateCount = (uint32_t) dynamicStates.size(),
|
||||
.pDynamicStates = dynamicStates.data(),
|
||||
};
|
||||
|
||||
VkPipelineVertexInputStateCreateInfo vertexInputStateCreateInfo {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
||||
.vertexBindingDescriptionCount = 0,
|
||||
.vertexAttributeDescriptionCount = 0,
|
||||
};
|
||||
|
||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCreateInfo {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
||||
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
|
||||
.primitiveRestartEnable = VK_FALSE,
|
||||
};
|
||||
|
||||
VkViewport viewport {
|
||||
.x = 0,
|
||||
.y = 0,
|
||||
.width = (float) mSwapChainExtent.width,
|
||||
.height = (float) mSwapChainExtent.height,
|
||||
.minDepth = 0.f,
|
||||
.maxDepth = 1.f,
|
||||
};
|
||||
|
||||
VkRect2D scissor {
|
||||
.offset = { 0, 0 },
|
||||
.extent = mSwapChainExtent,
|
||||
};
|
||||
|
||||
VkPipelineViewportStateCreateInfo viewportState {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
||||
.viewportCount = 1,
|
||||
.pViewports = &viewport,
|
||||
.scissorCount = 1,
|
||||
.pScissors = &scissor,
|
||||
};
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo rasterizationStateCreateInfo {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||
.depthClampEnable = VK_FALSE,
|
||||
.rasterizerDiscardEnable = VK_FALSE,
|
||||
.polygonMode = VK_POLYGON_MODE_FILL,
|
||||
.cullMode = VK_CULL_MODE_BACK_BIT,
|
||||
.frontFace = VK_FRONT_FACE_CLOCKWISE,
|
||||
|
||||
.depthBiasEnable = VK_FALSE,
|
||||
.depthBiasConstantFactor = 0.f,
|
||||
.depthBiasClamp = 0.f,
|
||||
.depthBiasSlopeFactor = 0.f,
|
||||
|
||||
.lineWidth = 1,
|
||||
};
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo multisampleStateCreateInfo {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
|
||||
.sampleShadingEnable = VK_FALSE,
|
||||
};
|
||||
|
||||
VkPipelineColorBlendAttachmentState colorBlendAttachmentState {
|
||||
.blendEnable = VK_FALSE,
|
||||
.colorWriteMask = (VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT |
|
||||
VK_COLOR_COMPONENT_A_BIT),
|
||||
};
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo colorBlendStateCreateInfo {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
|
||||
.logicOpEnable = VK_FALSE,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = &colorBlendAttachmentState,
|
||||
};
|
||||
|
||||
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||
};
|
||||
|
||||
if (vkCreatePipelineLayout(mDevice, &pipelineLayoutCreateInfo, nullptr, &mGraphicsPipelineLayout) != VK_SUCCESS) {
|
||||
throw std::runtime_error("failed to create pipeline layout");
|
||||
}
|
||||
|
||||
VkGraphicsPipelineCreateInfo graphicsPipelineCreateInfo {
|
||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||
.stageCount = 1,
|
||||
.pStages = shaderStageCreateInfos,
|
||||
.pVertexInputState = &vertexInputStateCreateInfo,
|
||||
.pInputAssemblyState = &inputAssemblyStateCreateInfo,
|
||||
.pViewportState = &viewportState,
|
||||
.pRasterizationState = &rasterizationStateCreateInfo,
|
||||
.pMultisampleState = &multisampleStateCreateInfo,
|
||||
.pColorBlendState = &colorBlendStateCreateInfo,
|
||||
.pDynamicState = &dynamicStateCreateInfo,
|
||||
.layout = mGraphicsPipelineLayout,
|
||||
.renderPass = mGraphicsRenderPass,
|
||||
.subpass = 0,
|
||||
};
|
||||
|
||||
if (vkCreateGraphicsPipelines(mDevice, nullptr, 1, &graphicsPipelineCreateInfo, nullptr, &mGraphicsPipeline) != VK_SUCCESS) {
|
||||
throw std::runtime_error("failed to create graphics pipeline");
|
||||
}
|
||||
}
|
||||
|
||||
void createRenderPass() {
|
||||
VkAttachmentDescription colorAttachment {
|
||||
.format = mSwapChainFormat,
|
||||
.samples = VK_SAMPLE_COUNT_1_BIT,
|
||||
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
|
||||
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
|
||||
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
|
||||
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
|
||||
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
|
||||
};
|
||||
|
||||
VkAttachmentReference colorAttachmentReference {
|
||||
.attachment = 0,
|
||||
.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
};
|
||||
|
||||
VkSubpassDescription subpassDescription {
|
||||
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
.colorAttachmentCount = 1,
|
||||
.pColorAttachments = &colorAttachmentReference,
|
||||
};
|
||||
|
||||
VkRenderPassCreateInfo renderPassCreateInfo {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = &colorAttachment,
|
||||
.subpassCount = 1,
|
||||
.pSubpasses = &subpassDescription,
|
||||
};
|
||||
|
||||
if (vkCreateRenderPass(mDevice, &renderPassCreateInfo, nullptr, &mGraphicsRenderPass) != VK_SUCCESS) {
|
||||
throw std::runtime_error("failed to create render pass");
|
||||
}
|
||||
}
|
||||
|
||||
void destroyGraphicsPipeline() {
|
||||
vkDestroyShaderModule(mDevice, mShaderModuleVert, nullptr);
|
||||
vkDestroyShaderModule(mDevice, mShaderModuleFrag, nullptr);
|
||||
vkDestroyPipelineLayout(mDevice, mGraphicsPipelineLayout, nullptr);
|
||||
vkDestroyPipeline(mDevice, mGraphicsPipeline, nullptr);
|
||||
}
|
||||
|
||||
VkShaderModule createShaderModule(const std::vector<char>& bytecode) {
|
||||
VkShaderModuleCreateInfo createInfo {
|
||||
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
|
||||
.codeSize = (uint32_t) bytecode.size(),
|
||||
.pCode = (uint32_t*) bytecode.data(),
|
||||
};
|
||||
|
||||
VkShaderModule shaderModule;
|
||||
|
||||
if (vkCreateShaderModule(mDevice, &createInfo, nullptr, &shaderModule) != VK_SUCCESS) {
|
||||
throw std::runtime_error("cannot create shader module");
|
||||
}
|
||||
|
||||
return shaderModule;
|
||||
}
|
||||
|
||||
static std::vector<char> readFile(const std::string& fileName) {
|
||||
std::ifstream file(fileName, std::ios::ate | std::ios::binary);
|
||||
|
||||
if (!file.is_open()) {
|
||||
throw std::runtime_error("cannot open file");
|
||||
}
|
||||
|
||||
size_t fileSize = (size_t) file.tellg();
|
||||
std::vector<char> buffer(fileSize);
|
||||
|
||||
file.seekg(0);
|
||||
file.read(buffer.data(), (std::streamsize) fileSize);
|
||||
|
||||
file.close();
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
private:
|
||||
GLFWwindow* mWindow = nullptr;
|
||||
|
||||
|
|
@ -430,14 +650,18 @@ private:
|
|||
VkQueue mPresentQueue = VK_NULL_HANDLE;
|
||||
|
||||
VkSurfaceKHR mSurface = VK_NULL_HANDLE;
|
||||
|
||||
VkSwapchainKHR mSwapChain = VK_NULL_HANDLE;
|
||||
|
||||
VkFormat mSwapChainFormat {};
|
||||
VkExtent2D mSwapChainExtent {};
|
||||
|
||||
std::vector<VkImage> mSwapChainImages;
|
||||
std::vector<VkImageView> mSwapChainImageViews;
|
||||
|
||||
|
||||
VkPipeline mGraphicsPipeline = VK_NULL_HANDLE;
|
||||
VkShaderModule mShaderModuleVert = VK_NULL_HANDLE;
|
||||
VkShaderModule mShaderModuleFrag = VK_NULL_HANDLE;
|
||||
VkRenderPass mGraphicsRenderPass = VK_NULL_HANDLE;
|
||||
VkPipelineLayout mGraphicsPipelineLayout {}; // no uniforms used in the shader
|
||||
};
|
||||
|
||||
int main() {
|
||||
|
|
|
|||
4
shaders/compile.sh
Executable file
4
shaders/compile.sh
Executable file
|
|
@ -0,0 +1,4 @@
|
|||
mkdir ../bin
|
||||
|
||||
glslc shader.vert -o ../bin/vert.spv
|
||||
glslc shader.frag -o ../bin/frag.spv
|
||||
8
shaders/shader.frag
Normal file
8
shaders/shader.frag
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
#version 450
|
||||
|
||||
layout(location = 0) in vec3 vertexColor;
|
||||
layout(location = 0) out vec4 outColor;
|
||||
|
||||
void main() {
|
||||
outColor = vec4(vertexColor, 1.f);
|
||||
}
|
||||
20
shaders/shader.vert
Normal file
20
shaders/shader.vert
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
#version 450
|
||||
|
||||
vec2 positions[3] = vec2[](
|
||||
vec2(0.0, -0.5),
|
||||
vec2(0.5, 0.5),
|
||||
vec2(-0.5, 0.5)
|
||||
);
|
||||
|
||||
vec3 colors[3] = vec3[](
|
||||
vec3(1.0, 0.0, 0.0),
|
||||
vec3(0.0, 1.0, 0.0),
|
||||
vec3(0.0, 0.0, 1.0)
|
||||
);
|
||||
|
||||
layout(location = 0) out vec3 fragColor;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
|
||||
fragColor = colors[gl_VertexIndex];
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue