This commit is contained in:
IlyaShurupov 2024-11-18 17:56:54 +03:00 • committed by Ilya Shurupov
parent d2c174ba38
commit ea4428f1af
25 changed files with 1374 additions and 1157 deletions

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@ -3,8 +3,7 @@ project(App)
set(CMAKE_CXX_STANDARD 26)
add_executable(${PROJECT_NAME} src/main.cpp src/utils.cpp src/shader.cpp)
target_include_directories(${PROJECT_NAME} PUBLIC ./inc)
target_link_libraries(${PROJECT_NAME} PUBLIC vulkan glfw)
file(COPY shaders DESTINATION ${PROJECT_BINARY_DIR}/)
add_subdirectory(src/Common)
add_subdirectory(src/GPU)
add_subdirectory(src/PlatformWindow)
add_subdirectory(src/App)

16
src/App/CMakeLists.txt Normal file
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@ -0,0 +1,16 @@
cmake_minimum_required(VERSION 3.30)
project(App)
add_executable(${PROJECT_NAME}
private/main.cpp
private/shader.cpp
private/swapchain.cpp
private/renderer.cpp
private/vulkan_utils.cpp
)
target_include_directories(${PROJECT_NAME} PUBLIC public)
target_link_libraries(${PROJECT_NAME} PUBLIC Common GPU PlatformWindow)
file(COPY private/shaders DESTINATION ${PROJECT_BINARY_DIR}/)

436
src/App/private/main.cpp Normal file
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#include <vulkan/vulkan.h>
#include "renderer.hpp"
#include "swapchain.hpp"
#include "vulkan_utils.hpp"
#include "utils.hpp"
#include <GLFW/glfw3.h>
#include <iostream>
#include <stdexcept>
#include <cstdlib>
#include <cassert>
#include <cstring>
class Application {
public:
void run() {
initWindow();
initVulkan();
mainLoop();
cleanup();
}
void scheduleWindowResize(int sizeX, int sizeY) {
mWindowSizeDirtyFlagTime = std::chrono::system_clock::now();
mWindowSizeDirtyFlag = true;
mWindowFramebufferSize = std::make_pair(sizeX, sizeY);
assert(!(sizeX <= 0 || sizeY <= 0));
}
private:
void initWindow() {
// glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_X11);
glfwInit();
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
// glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
mWindow = glfwCreateWindow(800, 600, "App", nullptr, nullptr);
scheduleWindowResize(800, 600);
glfwSetWindowUserPointer(mWindow, this);
glfwSetFramebufferSizeCallback(mWindow, [](GLFWwindow* window, int sizeX, int sizeY){
((Application*) glfwGetWindowUserPointer(window))->scheduleWindowResize(sizeX, sizeY);
});
}
void initVulkan() {
const std::vector<const char *> deviceExtensions = {
VK_KHR_SWAPCHAIN_EXTENSION_NAME,
};
uint32_t glfwExtensionCount = 0;
const char **glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
mInstance = createInstance(glfwExtensions, glfwExtensionCount);
createWindowSurface();
pickPhysicalDevice(deviceExtensions);
findPhysicalDeviceQueueFamilies();
createLogicalDevice(deviceExtensions);
getQueues();
int width, height;
glfwGetFramebufferSize(mWindow, &width, &height);
SwapChain::CreateInfo swapChainCreateInfo {
.device = mDevice,
.physicalDevice = mPhysicalDevice,
.surface = mSurface,
.sizeX = width,
.sizeY = height,
.graphicsQueueFamilyIndex = mGraphicsQueueFamilyIndex,
.presentationQueueFamilyIndex = mPresentationQueueFamilyIndex,
};
mSwapChain.createSwapChain(swapChainCreateInfo);
mSwapChain.createSwapChainImageViews(mDevice);
createCommandPool();
createCommandBuffer();
Renderer::CreateInfo rendererCreateInfo {
mDevice, mPhysicalDevice,
mSwapChain.mSwapChainExtent, mSwapChain.mSwapChainFormat,
mCommandPool, mGraphicsQueue,
};
mRenderer.create(rendererCreateInfo);
mSwapChain.createSwapChainFramebuffers(mDevice, mRenderer.mGraphicsRenderPass);
createSynchronizationObjects();
}
void mainLoop() {
while (!glfwWindowShouldClose(mWindow)) {
glfwPollEvents();
if (mWindowSizeDirtyFlag) {
auto timeDelayMs = timeDeltaMs(mWindowSizeDirtyFlagTime);
if (timeDelayMs > mWindowSizeApplyMinDelay) {
recreateSwapChain(mWindowFramebufferSize.first, mWindowFramebufferSize.second);
mWindowSizeDirtyFlag = false;
}
}
drawFrame();
}
vkDeviceWaitIdle(mDevice);
}
void pickPhysicalDevice(const std::vector<const char *>& deviceExtensions) {
uint32_t deviceCount = 0;
vkEnumeratePhysicalDevices(mInstance, &deviceCount, nullptr);
if (deviceCount == 0) {
throw std::runtime_error("no gpu with vulkan support");
}
std::vector<VkPhysicalDevice> devices(deviceCount);
vkEnumeratePhysicalDevices(mInstance, &deviceCount, devices.data());
for (const auto &device: devices) {
if (isDeviceSuitable(device, deviceExtensions)) {
mPhysicalDevice = device;
break;
}
}
if (!mPhysicalDevice) throw std::runtime_error("no suitable gpu");
}
bool isDeviceSuitable(VkPhysicalDevice device, const std::vector<const char *>& deviceExtensions) {
VkPhysicalDeviceProperties properties;
VkPhysicalDeviceFeatures features;
vkGetPhysicalDeviceProperties(device, &properties);
vkGetPhysicalDeviceFeatures(device, &features);
// if (properties.deviceType != VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) return false;
if (!features.geometryShader) return false;
if (!checkDeviceExtensions(device, deviceExtensions)) return false;
if (!SwapChain::checkDeviceSwapChain(device, mSurface)) return false;
return true;
}
void findPhysicalDeviceQueueFamilies() {
uint32_t queuesCount = 0;
vkGetPhysicalDeviceQueueFamilyProperties(mPhysicalDevice, &queuesCount, nullptr);
std::vector<VkQueueFamilyProperties> queueFamilyProperties(queuesCount);
vkGetPhysicalDeviceQueueFamilyProperties(mPhysicalDevice, &queuesCount, queueFamilyProperties.data());
int index = 0;
for (const auto &familyProperty: queueFamilyProperties) {
if (familyProperty.queueFlags & VK_QUEUE_GRAPHICS_BIT) {
mGraphicsQueueFamilyIndex = index;
}
VkBool32 presentationQueueSupport = false;
vkGetPhysicalDeviceSurfaceSupportKHR(mPhysicalDevice, index, mSurface, &presentationQueueSupport);
if (presentationQueueSupport) {
mPresentationQueueFamilyIndex = index;
}
index++;
}
if (mPresentationQueueFamilyIndex == -1 || mGraphicsQueueFamilyIndex == -1) {
throw std::runtime_error("nu require queue families found");
}
}
void createLogicalDevice(const std::vector<const char *>& deviceExtensions) {
float queuePriority = 1.f;
VkDeviceQueueCreateInfo graphicsQueueCreateInfos{
.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
.queueFamilyIndex = mGraphicsQueueFamilyIndex,
.queueCount = 1,
.pQueuePriorities = &queuePriority,
};
VkDeviceQueueCreateInfo presentationQueueCreateInfos{
.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
.queueFamilyIndex = mPresentationQueueFamilyIndex,
.queueCount = 1,
.pQueuePriorities = &queuePriority,
};
std::vector<VkDeviceQueueCreateInfo> queues = {graphicsQueueCreateInfos};
if (mPresentationQueueFamilyIndex != mGraphicsQueueFamilyIndex) {
queues.push_back(presentationQueueCreateInfos);
}
VkPhysicalDeviceFeatures features{};
VkDeviceCreateInfo deviceCreateInfo{
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
.queueCreateInfoCount = (uint32_t) queues.size(),
.pQueueCreateInfos = queues.data(),
.enabledExtensionCount = (uint32_t) deviceExtensions.size(),
.ppEnabledExtensionNames = deviceExtensions.data(),
.pEnabledFeatures = &features,
};
vkCreateDevice(mPhysicalDevice, &deviceCreateInfo, nullptr, &mDevice);
if (mDevice == VK_NULL_HANDLE) throw std::runtime_error("failed to create vulkan logical device");
}
void getQueues() {
vkGetDeviceQueue(mDevice, mGraphicsQueueFamilyIndex, 0, &mGraphicsQueue);
vkGetDeviceQueue(mDevice, mPresentationQueueFamilyIndex, 0, &mPresentQueue);
}
void createWindowSurface() {
if (glfwCreateWindowSurface(mInstance, mWindow, nullptr, &mSurface) != VK_SUCCESS) {
throw std::runtime_error("failed to create vulkan window surface");
}
}
void recreateSwapChain(int sizeX, int sizeY) {
vkDeviceWaitIdle(mDevice);
mSwapChain.destroySwapChain(mDevice);
SwapChain::CreateInfo createInfo {
.device = mDevice,
.physicalDevice = mPhysicalDevice,
.surface = mSurface,
.sizeX = sizeX,
.sizeY = sizeY,
.graphicsQueueFamilyIndex = mGraphicsQueueFamilyIndex,
.presentationQueueFamilyIndex = mPresentationQueueFamilyIndex,
};
mSwapChain.createSwapChain(createInfo);
mSwapChain.createSwapChainImageViews(mDevice);
mSwapChain.createSwapChainFramebuffers(mDevice, mRenderer.mGraphicsRenderPass);
}
void createSynchronizationObjects() {
VkSemaphoreCreateInfo semaphoreCreateInfo {
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
};
VkFenceCreateInfo fenceCreateInfo {
.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
.flags = VK_FENCE_CREATE_SIGNALED_BIT,
};
bool failure = false;
failure |= vkCreateSemaphore(mDevice, &semaphoreCreateInfo, nullptr, &mSemaphoreImageAcquired) != VK_SUCCESS;
failure |= vkCreateSemaphore(mDevice, &semaphoreCreateInfo, nullptr, &mSemaphoreFramebufferDrawn) != VK_SUCCESS;
failure |= vkCreateFence(mDevice, &fenceCreateInfo, nullptr, &mFenceCanStartNewFrame) != VK_SUCCESS;
if (failure) throw std::runtime_error("failed to create synchronization objects");
}
void drawFrame() {
vkWaitForFences(mDevice, 1, &mFenceCanStartNewFrame, VK_TRUE, UINT64_MAX);
vkResetFences(mDevice, 1, &mFenceCanStartNewFrame);
uint32_t imageIndex = 0;
vkAcquireNextImageKHR(mDevice, mSwapChain.mSwapChain, UINT64_MAX, mSemaphoreImageAcquired, VK_NULL_HANDLE, &imageIndex);
vkResetCommandBuffer(mCommandBuffer, 0);
mRenderer.populateGraphicsCommandBuffer(mCommandBuffer, mSwapChain.mSwapChainFrameBuffers[imageIndex],
mSwapChain.mSwapChainExtent);
VkSemaphore waitSemaphores[] = { mSemaphoreImageAcquired };
VkSemaphore signalSemaphores[] = { mSemaphoreFramebufferDrawn };
VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
VkSubmitInfo submitInfo {
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
.waitSemaphoreCount = 1,
.pWaitSemaphores = waitSemaphores,
.pWaitDstStageMask = waitStages,
.commandBufferCount = 1,
.pCommandBuffers = &mCommandBuffer,
.signalSemaphoreCount = 1,
.pSignalSemaphores = signalSemaphores,
};
updateUniformBuffer();
if (vkQueueSubmit(mGraphicsQueue, 1, &submitInfo, mFenceCanStartNewFrame) != VK_SUCCESS) {
throw std::runtime_error("failed to submit to graphics queue");
}
VkSwapchainKHR swapchains[] = { mSwapChain.mSwapChain };
VkPresentInfoKHR presentInfo {
.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
.waitSemaphoreCount = 1,
.pWaitSemaphores = signalSemaphores,
.swapchainCount = 1,
.pSwapchains = swapchains,
.pImageIndices = &imageIndex,
};
vkQueuePresentKHR(mPresentQueue, &presentInfo);
/* Somehow res is always VK_SUCCESS
if (res == VK_ERROR_OUT_OF_DATE_KHR || res == VK_SUBOPTIMAL_KHR) {
recreateSwapChain();
} else if (res != VK_SUCCESS) {
throw std::runtime_error("cannot acquire new khr image");
}
*/
}
void updateUniformBuffer() const {
static float time = 0;
time += 0.001;
glm::mat4 model = glm::rotate(glm::mat4(1.0f), (time * glm::radians(90.f)), glm::vec3(0.f, 0.f, 1.f));
glm::mat4 view = glm::lookAt(glm::vec3{2.0f, 2.0f, 2.0f}, glm::vec3{0.0f, 0.0f, 0.0f}, -glm::vec3{0.0f, 0.0f, 1.0f});
glm::mat4 perspective = glm::perspective(glm::radians(45.f),
(float) mWindowFramebufferSize.first /
(float) mWindowFramebufferSize.second, 0.1f, 10.f);
auto transforms = perspective * view * model;
CustomShader::UniformBuffer ubo {
.transforms = transforms,
.origin = glm::vec4(0, 0, 0, 0),
};
memcpy(mRenderer.mUniformBufferMemoryMapped, &ubo, sizeof(ubo));
// ubo.transforms =
}
void destroySynchronizationObjects() {
vkDestroySemaphore(mDevice, mSemaphoreImageAcquired, nullptr);
vkDestroySemaphore(mDevice, mSemaphoreFramebufferDrawn, nullptr);
vkDestroyFence(mDevice, mFenceCanStartNewFrame, nullptr);
}
void cleanup() {
mRenderer.destroy(mDevice);
destroyCommandPool();
destroySynchronizationObjects();
mSwapChain.destroySwapChain(mDevice);
vkDestroyDevice(mDevice, nullptr);
vkDestroySurfaceKHR(mInstance, mSurface, nullptr);
vkDestroyInstance(mInstance, nullptr);
glfwDestroyWindow(mWindow);
glfwTerminate();
}
void createCommandPool() {
VkCommandPoolCreateInfo createInfo{
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
.queueFamilyIndex = mGraphicsQueueFamilyIndex,
};
if (vkCreateCommandPool(mDevice, &createInfo, nullptr, &mCommandPool) != VK_SUCCESS) {
throw std::runtime_error("failed to create command pool");
}
}
void createCommandBuffer() {
VkCommandBufferAllocateInfo allocateInfo{
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
.commandPool = mCommandPool,
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
.commandBufferCount = 1,
};
if (vkAllocateCommandBuffers(mDevice, &allocateInfo, &mCommandBuffer) != VK_SUCCESS) {
throw std::runtime_error("failed to create command buffer");
}
}
void destroyCommandPool() {
vkDestroyCommandPool(mDevice, mCommandPool, nullptr);
}
private:
GLFWwindow *mWindow = nullptr;
bool mWindowSizeDirtyFlag = true;
TimePoint mWindowSizeDirtyFlagTime = std::chrono::system_clock::now();
TimeMs mWindowSizeApplyMinDelay = 200;
std::pair<int, int> mWindowFramebufferSize = { 0, 0 };
uint32_t mGraphicsQueueFamilyIndex = -1;
uint32_t mPresentationQueueFamilyIndex = -1;
VkCommandPool mCommandPool = VK_NULL_HANDLE;
VkCommandBuffer mCommandBuffer = VK_NULL_HANDLE;
VkInstance mInstance = VK_NULL_HANDLE;
VkPhysicalDevice mPhysicalDevice = VK_NULL_HANDLE;
VkDevice mDevice = VK_NULL_HANDLE;
VkQueue mGraphicsQueue = VK_NULL_HANDLE;
VkQueue mPresentQueue = VK_NULL_HANDLE;
VkSurfaceKHR mSurface = VK_NULL_HANDLE;
SwapChain mSwapChain;
Renderer mRenderer;
VkSemaphore mSemaphoreImageAcquired = VK_NULL_HANDLE;
VkSemaphore mSemaphoreFramebufferDrawn = VK_NULL_HANDLE;
VkFence mFenceCanStartNewFrame = VK_NULL_HANDLE;
};
int main() {
Application app;
try {
app.run();
} catch (const std::exception &e) {
std::cerr << e.what() << std::endl;
return EXIT_FAILURE;
}
return EXIT_SUCCESS;
}

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#include "renderer.hpp"
#include <stdexcept>
#include <cstring>
void Renderer::create(const CreateInfo &info) {
mShader.create(info.device);
createRenderPass(info.device, info.format);
createGraphicsPipeline(info.device, info.extent2D);
createVertexBuffer(info.physicalDevice, info.device, info.queue, info.commandPool);
createIndexBuffer(info.physicalDevice, info.device, info.queue, info.commandPool);
createUniformBuffer(info.physicalDevice, info.device);
createDescriptorPool(info.device);
createDescriptorSets(info.device);
}
void Renderer::destroy(VkDevice device) const {
// vkDestroyDescriptorSetLayout(mDevice, mDescriptorSet, nullptr);
vkDestroyDescriptorPool(device, mDescriptorPool, nullptr);
vkUnmapMemory(device, mUniformBufferMemory);
destroyBuffer(device, mUniformBuffer, mUniformBufferMemory);
destroyBuffer(device, mVertexBuffer, mVertexBufferMemory);
destroyBuffer(device, mIndexBuffer, mIndexBufferMemory);
vkDestroyRenderPass(device, mGraphicsRenderPass, nullptr);
destroyGraphicsPipeline(device);
}
void Renderer::createDescriptorPool(VkDevice device) {
VkDescriptorPoolSize poolSize{
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.descriptorCount = 1,
};
VkDescriptorPoolCreateInfo createInfo{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.maxSets = 1,
.poolSizeCount = 1,
.pPoolSizes = &poolSize,
};
if (vkCreateDescriptorPool(device, &createInfo, nullptr, &mDescriptorPool) != VK_SUCCESS) {
throw std::runtime_error("failed to create descriptor pool");
}
}
void Renderer::createDescriptorSets(VkDevice device) {
VkDescriptorSetAllocateInfo allocateInfo{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
.descriptorPool = mDescriptorPool,
.descriptorSetCount = 1,
.pSetLayouts = &mShader.mDescriptorSetLayout,
};
if (vkAllocateDescriptorSets(device, &allocateInfo, &mDescriptorSet) != VK_SUCCESS) {
throw std::runtime_error("failed to allocate descriptor set");
}
VkDescriptorBufferInfo bufferInfo{
.buffer = mUniformBuffer,
.offset = 0,
.range = sizeof(CustomShader::UniformBuffer),
};
VkWriteDescriptorSet writeDescriptorSet{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstSet = mDescriptorSet,
.dstBinding = 0,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.pBufferInfo = &bufferInfo,
};
vkUpdateDescriptorSets(device, 1, &writeDescriptorSet, 0, nullptr);
}
void Renderer::createGraphicsPipeline(VkDevice device, VkExtent2D extent2D) {
std::vector<VkDynamicState> dynamicStates = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
};
VkPipelineDynamicStateCreateInfo dynamicStateCreateInfo = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.dynamicStateCount = (uint32_t) dynamicStates.size(),
.pDynamicStates = dynamicStates.data(),
};
VkPipelineVertexInputStateCreateInfo vertexInputStateCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.vertexBindingDescriptionCount = 1,
.pVertexBindingDescriptions = &mShader.mVertexInputDescription,
.vertexAttributeDescriptionCount = (uint32_t) mShader.mVertexAttributes.size(),
.pVertexAttributeDescriptions = mShader.mVertexAttributes.data(),
};
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
.primitiveRestartEnable = VK_FALSE,
};
VkViewport viewport{
.x = 0,
.y = 0,
.width = (float) extent2D.width,
.height = (float) extent2D.height,
.minDepth = 0.f,
.maxDepth = 1.f,
};
VkRect2D scissor{
.offset = {0, 0},
.extent = extent2D,
};
VkPipelineViewportStateCreateInfo viewportState{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.viewportCount = 1,
.pViewports = &viewport,
.scissorCount = 1,
.pScissors = &scissor,
};
VkPipelineRasterizationStateCreateInfo rasterizationStateCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.depthClampEnable = VK_FALSE,
.rasterizerDiscardEnable = VK_FALSE,
.polygonMode = VK_POLYGON_MODE_FILL,
.cullMode = VK_CULL_MODE_BACK_BIT,
.frontFace = VK_FRONT_FACE_CLOCKWISE,
.depthBiasEnable = VK_FALSE,
.depthBiasConstantFactor = 0.f,
.depthBiasClamp = 0.f,
.depthBiasSlopeFactor = 0.f,
.lineWidth = 1,
};
VkPipelineMultisampleStateCreateInfo multisampleStateCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
.sampleShadingEnable = VK_FALSE,
};
VkPipelineColorBlendAttachmentState colorBlendAttachmentState{
.blendEnable = VK_FALSE,
.colorWriteMask = (VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT |
VK_COLOR_COMPONENT_A_BIT),
};
VkPipelineColorBlendStateCreateInfo colorBlendStateCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.logicOpEnable = VK_FALSE,
.attachmentCount = 1,
.pAttachments = &colorBlendAttachmentState,
};
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.setLayoutCount = 1,
.pSetLayouts = &mShader.mDescriptorSetLayout,
};
if (vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &mGraphicsPipelineLayout) != VK_SUCCESS) {
throw std::runtime_error("failed to create pipeline layout");
}
VkGraphicsPipelineCreateInfo graphicsPipelineCreateInfo{
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.stageCount = 2,
.pStages = mShader.mStageCreateInfos.data(),
.pVertexInputState = &vertexInputStateCreateInfo,
.pInputAssemblyState = &inputAssemblyStateCreateInfo,
.pViewportState = &viewportState,
.pRasterizationState = &rasterizationStateCreateInfo,
.pMultisampleState = &multisampleStateCreateInfo,
.pColorBlendState = &colorBlendStateCreateInfo,
.pDynamicState = &dynamicStateCreateInfo,
.layout = mGraphicsPipelineLayout,
.renderPass = mGraphicsRenderPass,
.subpass = 0,
};
if (vkCreateGraphicsPipelines(device, nullptr, 1, &graphicsPipelineCreateInfo, nullptr, &mGraphicsPipeline) !=
VK_SUCCESS) {
throw std::runtime_error("failed to create graphics pipeline");
}
}
void Renderer::createRenderPass(VkDevice device, VkFormat format) {
VkAttachmentDescription colorAttachment{
.format = format,
.samples = VK_SAMPLE_COUNT_1_BIT,
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
};
VkAttachmentReference colorAttachmentReference{
.attachment = 0,
.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
};
VkSubpassDescription subpassDescription{
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.colorAttachmentCount = 1,
.pColorAttachments = &colorAttachmentReference,
};
VkSubpassDependency dependency{
.srcSubpass = VK_SUBPASS_EXTERNAL,
.dstSubpass = 0,
.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.srcAccessMask = 0,
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
};
VkRenderPassCreateInfo renderPassCreateInfo{
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = &colorAttachment,
.subpassCount = 1,
.pSubpasses = &subpassDescription,
.dependencyCount = 1,
.pDependencies = &dependency
};
if (vkCreateRenderPass(device, &renderPassCreateInfo, nullptr, &mGraphicsRenderPass) != VK_SUCCESS) {
throw std::runtime_error("failed to create render pass");
}
}
void Renderer::destroyGraphicsPipeline(VkDevice device) const {
mShader.destroy(device);
vkDestroyPipelineLayout(device, mGraphicsPipelineLayout, nullptr);
vkDestroyPipeline(device, mGraphicsPipeline, nullptr);
}
void Renderer::createIndexBuffer(VkPhysicalDevice physicalDevice, VkDevice device, VkQueue queue,
VkCommandPool commandPool) {
VkDeviceSize size = sizeof(indices[0]) * indices.size();
VkBuffer stagingBuffer;
VkDeviceMemory stagingBufferMemory;
BufferCreateInfo stagingBufferInfo{
&stagingBuffer, &stagingBufferMemory,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, size,
VK_BUFFER_USAGE_TRANSFER_SRC_BIT
};
createBuffer(physicalDevice, device, stagingBufferInfo);
{
void *memory;
vkMapMemory(device, stagingBufferMemory, 0, size, 0, &memory);
memcpy(memory, indices.data(), size);
vkUnmapMemory(device, stagingBufferMemory);
}
BufferCreateInfo indexBufferInfo{
&mIndexBuffer, &mIndexBufferMemory,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, size,
VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT
};
createBuffer(physicalDevice, device, indexBufferInfo);
copyBuffer(device, commandPool, queue, stagingBuffer, mIndexBuffer, size);
destroyBuffer(device, stagingBuffer, stagingBufferMemory);
}
void Renderer::createUniformBuffer(VkPhysicalDevice physicalDevice, VkDevice device) {
auto size = sizeof(CustomShader::UniformBuffer);
BufferCreateInfo uniformCreateInfo{
&mUniformBuffer, &mUniformBufferMemory,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, size,
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
};
createBuffer(physicalDevice, device, uniformCreateInfo);
vkMapMemory(device, mUniformBufferMemory, 0, size, 0, &mUniformBufferMemoryMapped);
}
void Renderer::createVertexBuffer(VkPhysicalDevice physicalDevice, VkDevice device, VkQueue queue,
VkCommandPool commandPool) {
size_t size = vertices.size() * sizeof(vertices[0]);
VkBuffer stagingBuffer;
VkDeviceMemory stagingBufferMemory;
BufferCreateInfo stagingInfo{
&stagingBuffer, &stagingBufferMemory,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, size,
VK_BUFFER_USAGE_TRANSFER_SRC_BIT
};
createBuffer(physicalDevice, device, stagingInfo);
{
void *memory;
vkMapMemory(device, stagingBufferMemory, 0, size, 0, &memory);
memcpy(memory, vertices.data(), size);
vkUnmapMemory(device, stagingBufferMemory);
}
BufferCreateInfo vertexInfo{
&mVertexBuffer, &mVertexBufferMemory,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, size,
VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT
};
createBuffer(physicalDevice, device, vertexInfo);
copyBuffer(device, commandPool, queue, stagingBuffer, mVertexBuffer, size);
destroyBuffer(device, stagingBuffer, stagingBufferMemory);
}
void
Renderer::createBuffer(VkPhysicalDevice physicalDevice, VkDevice device, const BufferCreateInfo &bufferCreateInfo) {
VkBufferCreateInfo createInfo{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.size = bufferCreateInfo.size,
.usage = bufferCreateInfo.usage,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
};
if (vkCreateBuffer(device, &createInfo, nullptr, bufferCreateInfo.buffer) != VK_SUCCESS) {
throw std::runtime_error("failed to create vertex buffer");
}
VkMemoryRequirements memoryRequirements;
vkGetBufferMemoryRequirements(device, *bufferCreateInfo.buffer, &memoryRequirements);
VkMemoryAllocateInfo allocateInfo = {
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.allocationSize = memoryRequirements.size,
.memoryTypeIndex = findMemoryType(physicalDevice, memoryRequirements.memoryTypeBits, bufferCreateInfo.properties),
};
if (vkAllocateMemory(device, &allocateInfo, nullptr, bufferCreateInfo.memory) != VK_SUCCESS) {
throw std::runtime_error("failed to allocate vertex buffer memory");
}
vkBindBufferMemory(device, *bufferCreateInfo.buffer, *bufferCreateInfo.memory, 0);
}
void Renderer::destroyBuffer(VkDevice device, VkBuffer buffer, VkDeviceMemory memory) {
vkDestroyBuffer(device, buffer, nullptr);
vkFreeMemory(device, memory, nullptr);
}
void
Renderer::populateGraphicsCommandBuffer(VkCommandBuffer commandBuffer, VkFramebuffer framebuffer, VkExtent2D extend) {
VkCommandBufferBeginInfo commandBufferBeginInfo{
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
};
if (vkBeginCommandBuffer(commandBuffer, &commandBufferBeginInfo) != VK_SUCCESS) {
throw std::runtime_error("failed to begin command buffer =");
}
VkClearValue clearColor{.color = {.float32 = {0.f, 0.f, 0.f, 1.f}}};
VkRenderPassBeginInfo renderPassBeginInfo{
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.renderPass = mGraphicsRenderPass,
.framebuffer = framebuffer,
.renderArea = {
.offset = {0, 0},
.extent = extend,
},
.clearValueCount = 1,
.pClearValues = &clearColor,
};
vkCmdBeginRenderPass(commandBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, mGraphicsPipeline);
VkViewport viewport{
.x = 0,
.y = 0,
.width = (float) extend.width,
.height = (float) extend.height,
.minDepth = 0.f,
.maxDepth = 1.f,
};
VkRect2D scissor{
.offset = {0, 0},
.extent = extend,
};
vkCmdSetViewport(commandBuffer, 0, 1, &viewport);
vkCmdSetScissor(commandBuffer, 0, 1, &scissor);
VkBuffer vertexBuffers[] = {mVertexBuffer};
VkDeviceSize offsets[] = {0};
vkCmdBindVertexBuffers(commandBuffer, 0, 1, vertexBuffers, offsets);
vkCmdBindIndexBuffer(commandBuffer, mIndexBuffer, 0, VK_INDEX_TYPE_UINT16);
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, mGraphicsPipelineLayout, 0, 1,
&mDescriptorSet, 0,
nullptr);
vkCmdDrawIndexed(commandBuffer, indices.size(), 1, 0, 0, 0);
vkCmdEndRenderPass(commandBuffer);
if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS) {
throw std::runtime_error("failed to end command buffer");
}
}
uint32_t Renderer::findMemoryType(VkPhysicalDevice physicalDevice, uint32_t typeFilter, VkMemoryPropertyFlags flags) {
VkPhysicalDeviceMemoryProperties memoryProperties;
vkGetPhysicalDeviceMemoryProperties(physicalDevice, &memoryProperties);
for (uint32_t i = 0; i < memoryProperties.memoryTypeCount; i++) {
if (typeFilter & (1 << i) && (memoryProperties.memoryTypes[i].propertyFlags & flags) == flags) {
return i;
}
}
throw std::runtime_error("no suitable memory for vertex buffer found");
}
void Renderer::copyBuffer(VkDevice device, VkCommandPool commandPool, VkQueue queue, VkBuffer src, VkBuffer dst,
VkDeviceSize size) {
VkCommandBufferAllocateInfo allocateInfo{
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
.commandPool = commandPool,
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
.commandBufferCount = 1
};
VkCommandBuffer commandBuffer;
vkAllocateCommandBuffers(device, &allocateInfo, &commandBuffer);
VkCommandBufferBeginInfo beginInfo{
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
};
vkBeginCommandBuffer(commandBuffer, &beginInfo);
VkBufferCopy copyRegion{
.srcOffset = 0,
.dstOffset = 0,
.size = size,
};
vkCmdCopyBuffer(commandBuffer, src, dst, 1, &copyRegion);
vkEndCommandBuffer(commandBuffer);
VkSubmitInfo submitInfo{
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
.commandBufferCount = 1,
.pCommandBuffers = &commandBuffer,
};
vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
vkQueueWaitIdle(queue);
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
}

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#include "swapchain.hpp"
#include <stdexcept>
#include <numeric>
#include <algorithm>
void SwapChain::destroySwapChain(VkDevice device) {
for (const auto &buffer: mSwapChainFrameBuffers) {
vkDestroyFramebuffer(device, buffer, nullptr);
}
for (const auto &imageView: mSwapChainImageViews) {
vkDestroyImageView(device, imageView, nullptr);
}
vkDestroySwapchainKHR(device, mSwapChain, nullptr);
}
void SwapChain::createSwapChain(const CreateInfo &info) {
SwapChainSupportDetails details = querySwapChainSupportDetails(info.physicalDevice, info.surface);
VkSurfaceFormatKHR surfaceFormat = pickSwapChainSurfaceFormat(details);
VkPresentModeKHR presentMode = pickSwapChainPresentMode(details);
VkExtent2D extent2D = pickSwapChainExtent(details.capabilities, info.sizeX, info.sizeY);
// +1 so will not have to wait for device to finish frame to query an image to render to
uint32_t imageCount = details.capabilities.minImageCount + 1;
if (details.capabilities.maxImageCount > 0 && imageCount > details.capabilities.maxImageCount) {
imageCount = details.capabilities.maxImageCount;
}
VkSwapchainCreateInfoKHR createInfo{
.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR,
.surface = info.surface,
.minImageCount = imageCount,
.imageFormat = surfaceFormat.format,
.imageExtent = extent2D,
.imageArrayLayers = 1,
.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
.preTransform = details.capabilities.currentTransform,
.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
.presentMode = presentMode,
.clipped = VK_TRUE,
.oldSwapchain = VK_NULL_HANDLE,
};
uint32_t queueIndices[] = {info.graphicsQueueFamilyIndex, info.presentationQueueFamilyIndex};
if (info.graphicsQueueFamilyIndex != info.presentationQueueFamilyIndex) {
createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
createInfo.queueFamilyIndexCount = 2;
createInfo.pQueueFamilyIndices = queueIndices;
} else {
createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
}
if (vkCreateSwapchainKHR(info.device, &createInfo, nullptr, &mSwapChain) != VK_SUCCESS) {
throw std::runtime_error("failed to create swap chain");
}
mSwapChainExtent = extent2D;
mSwapChainFormat = surfaceFormat.format;
uint32_t createdImageCount = 0;
vkGetSwapchainImagesKHR(info.device, mSwapChain, &createdImageCount, nullptr);
mSwapChainImages.resize(createdImageCount);
vkGetSwapchainImagesKHR(info.device, mSwapChain, &createdImageCount, mSwapChainImages.data());
}
void SwapChain::createSwapChainImageViews(VkDevice device) {
mSwapChainImageViews.resize(mSwapChainImages.size());
int i = 0;
for (const auto &image: mSwapChainImages) {
VkImageViewCreateInfo createInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = image,
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = mSwapChainFormat,
.components = {
.r = VK_COMPONENT_SWIZZLE_R,
.g = VK_COMPONENT_SWIZZLE_G,
.b = VK_COMPONENT_SWIZZLE_B,
.a = VK_COMPONENT_SWIZZLE_A,
},
.subresourceRange = {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
}
};
if (vkCreateImageView(device, &createInfo, nullptr, &mSwapChainImageViews[i]) != VK_SUCCESS) {
throw std::runtime_error("cannot create image view for the swap chain");
}
i++;
}
}
void SwapChain::createSwapChainFramebuffers(VkDevice device, VkRenderPass renderPass) {
mSwapChainFrameBuffers.resize(mSwapChainImageViews.size());
for (size_t i = 0; i < mSwapChainImageViews.size(); i++) {
VkImageView attachments[] = {
mSwapChainImageViews[i],
};
VkFramebufferCreateInfo framebufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
.renderPass = renderPass,
.attachmentCount = 1,
.pAttachments = attachments,
.width = mSwapChainExtent.width,
.height = mSwapChainExtent.height,
.layers = 1,
};
if (vkCreateFramebuffer(device, &framebufferCreateInfo, nullptr, &mSwapChainFrameBuffers[i]) != VK_SUCCESS) {
throw std::runtime_error("failed to create swapchain framebuffers");
}
}
}
VkSurfaceFormatKHR SwapChain::pickSwapChainSurfaceFormat(const SwapChainSupportDetails &details) {
for (const auto &format: details.formats) {
if (format.format == VK_FORMAT_B8G8R8A8_SRGB && format.colorSpace == VK_COLORSPACE_SRGB_NONLINEAR_KHR) {
return format;
}
}
return details.formats.front();
}
VkPresentModeKHR SwapChain::pickSwapChainPresentMode(const SwapChainSupportDetails &details) {
for (const auto &mode: details.presentModes) {
if (mode == VK_PRESENT_MODE_MAILBOX_KHR) {
return mode;
}
}
return VK_PRESENT_MODE_FIFO_KHR; // guaranteed exists
}
VkExtent2D SwapChain::pickSwapChainExtent(const VkSurfaceCapabilitiesKHR &capabilities, int sizeX, int sizeY) {
// if set by vulkan just keep it
if (capabilities.currentExtent.width != std::numeric_limits<uint32_t>::max()) {
return capabilities.currentExtent;
}
VkExtent2D out = {(uint32_t) sizeX, (uint32_t) sizeY};
out.width = std::clamp(out.width, capabilities.minImageExtent.width, capabilities.maxImageExtent.width);
out.height = std::clamp(out.height, capabilities.minImageExtent.height, capabilities.maxImageExtent.height);
return out;
}
SwapChain::SwapChainSupportDetails
SwapChain::querySwapChainSupportDetails(VkPhysicalDevice device, VkSurfaceKHR surface) {
SwapChainSupportDetails details;
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device, surface, &details.capabilities);
uint32_t formatCount = 0;
vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, nullptr);
if (formatCount != 0) {
details.formats.resize(formatCount);
vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, details.formats.data());
}
uint32_t modeCount = 0;
vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &modeCount, nullptr);
if (modeCount != 0) {
details.presentModes.resize(modeCount);
vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &modeCount, details.presentModes.data());
}
return details;
}
bool SwapChain::checkDeviceSwapChain(VkPhysicalDevice device, VkSurfaceKHR surface) {
SwapChainSupportDetails details = querySwapChainSupportDetails(device, surface);
return !(details.presentModes.empty() || details.formats.empty());
}

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#include "vulkan_utils.hpp"
#include <cstring>
#include <stdexcept>
bool checkValidationLayerSupport(const std::vector<const char *>& validationLayers) {
uint32_t layerCount;
vkEnumerateInstanceLayerProperties(&layerCount, nullptr);
std::vector<VkLayerProperties> availableLayers(layerCount);
vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());
for (const auto &requestedLayer: validationLayers) {
bool presents = false;
for (auto &layer: availableLayers) {
if (strcmp(requestedLayer, layer.layerName) == 0) {
presents = true;
break;
}
}
if (!presents) return false;
}
return true;
}
bool checkDeviceExtensions(VkPhysicalDevice device, const std::vector<const char *>& deviceExtensions) {
uint32_t extensionsCount = 0;
vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionsCount, nullptr);
std::vector<VkExtensionProperties> extensions(extensionsCount);
vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionsCount, extensions.data());
for (const auto &requiredExtension: deviceExtensions) {
bool found = false;
for (const auto &extension: extensions) {
if (strcmp(requiredExtension, extension.extensionName) == 0) {
found = true;
break;
}
}
if (!found) return false;
}
return true;
}
VkInstance createInstance(const char ** instanceExtensions, uint32_t extensionsCount) {
VkInstance out = VK_NULL_HANDLE;
const std::vector<const char *> validationLayers = {
#ifdef NDEBUG
#else
"VK_LAYER_KHRONOS_validation"
#endif
};
if (!checkValidationLayerSupport(validationLayers)) {
throw std::runtime_error("no required validation layers present");
}
VkApplicationInfo appInfo{
.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
.pApplicationName = "App",
.applicationVersion = VK_MAKE_VERSION(0, 0, 0),
.pEngineName = "no",
.engineVersion = VK_MAKE_VERSION(0, 0, 0),
.apiVersion = VK_API_VERSION_1_0,
};
VkInstanceCreateInfo createInfo{
.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
.pApplicationInfo = &appInfo,
.enabledLayerCount = (uint32_t) validationLayers.size(),
.ppEnabledLayerNames = validationLayers.data(),
.enabledExtensionCount = extensionsCount,
.ppEnabledExtensionNames = instanceExtensions,
};
if (vkCreateInstance(&createInfo, nullptr, &out) != VK_SUCCESS) {
throw std::runtime_error("failed to create instance!");
}
return out;
}

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@ -3,7 +3,6 @@
#define GLM_FORCE_RADIANS
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <vector>
struct Vertex {

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#pragma once
#include "shader.hpp"
#include <vulkan/vulkan.h>
struct Renderer {
CustomShader mShader;
VkPipeline mGraphicsPipeline = VK_NULL_HANDLE;
VkRenderPass mGraphicsRenderPass = VK_NULL_HANDLE;
VkPipelineLayout mGraphicsPipelineLayout{}; // no uniforms used in the shader
// Buffers
VkBuffer mVertexBuffer = VK_NULL_HANDLE;
VkDeviceMemory mVertexBufferMemory = VK_NULL_HANDLE;
VkBuffer mIndexBuffer = VK_NULL_HANDLE;
VkDeviceMemory mIndexBufferMemory = VK_NULL_HANDLE;
VkDescriptorPool mDescriptorPool = VK_NULL_HANDLE;
VkDescriptorSet mDescriptorSet = VK_NULL_HANDLE;
VkBuffer mUniformBuffer = VK_NULL_HANDLE;
VkDeviceMemory mUniformBufferMemory = VK_NULL_HANDLE;
void* mUniformBufferMemoryMapped = nullptr;
struct CreateInfo {
VkDevice device;
VkPhysicalDevice physicalDevice;
VkExtent2D extent2D;
VkFormat format;
VkCommandPool commandPool;
VkQueue queue;
};
void create(const CreateInfo& info);
void destroy(VkDevice device) const;
void createDescriptorPool(VkDevice device);
void createDescriptorSets(VkDevice device);
void createGraphicsPipeline(VkDevice device, VkExtent2D extent2D);
void createRenderPass(VkDevice device, VkFormat format);
void
createIndexBuffer(VkPhysicalDevice physicalDevice, VkDevice device, VkQueue queue, VkCommandPool commandPool);
void
createVertexBuffer(VkPhysicalDevice physicalDevice, VkDevice device, VkQueue queue, VkCommandPool commandPool);
void createUniformBuffer(VkPhysicalDevice physicalDevice, VkDevice device);
void populateGraphicsCommandBuffer(VkCommandBuffer commandBuffer, VkFramebuffer framebuffer, VkExtent2D extend);
struct BufferCreateInfo {
VkBuffer *buffer;
VkDeviceMemory *memory;
VkMemoryPropertyFlags properties;
VkDeviceSize size;
VkBufferUsageFlags usage;
};
static void createBuffer(VkPhysicalDevice physicalDevice, VkDevice device, const BufferCreateInfo& createInfo);
static uint32_t findMemoryType(VkPhysicalDevice physicalDevice, uint32_t typeFilter, VkMemoryPropertyFlags flags);
static void copyBuffer(VkDevice device, VkCommandPool commandPool, VkQueue queue, VkBuffer src, VkBuffer dst,
VkDeviceSize size);
static void destroyBuffer(VkDevice device, VkBuffer buffer, VkDeviceMemory memory);
void destroyGraphicsPipeline(VkDevice device) const;
};

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#pragma once
#include <vulkan/vulkan.h>
#include <vector>
struct SwapChain {
struct SwapChainSupportDetails {
VkSurfaceCapabilitiesKHR capabilities{};
std::vector<VkSurfaceFormatKHR> formats;
std::vector<VkPresentModeKHR> presentModes;
};
VkSwapchainKHR mSwapChain = VK_NULL_HANDLE;
VkFormat mSwapChainFormat{};
VkExtent2D mSwapChainExtent{};
std::vector<VkImage> mSwapChainImages;
std::vector<VkImageView> mSwapChainImageViews;
std::vector<VkFramebuffer> mSwapChainFrameBuffers;
void destroySwapChain(VkDevice device);
struct CreateInfo {
VkDevice device = VK_NULL_HANDLE;
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
VkSurfaceKHR surface = VK_NULL_HANDLE;
int sizeX = 0;
int sizeY = 0;
uint32_t graphicsQueueFamilyIndex = -1;
uint32_t presentationQueueFamilyIndex = -1;
};
void createSwapChain(const CreateInfo &info);
void createSwapChainImageViews(VkDevice device);
void createSwapChainFramebuffers(VkDevice device, VkRenderPass renderPass);
static VkSurfaceFormatKHR pickSwapChainSurfaceFormat(const SwapChainSupportDetails &details);
static VkPresentModeKHR pickSwapChainPresentMode(const SwapChainSupportDetails &details);
static VkExtent2D pickSwapChainExtent(const VkSurfaceCapabilitiesKHR &capabilities, int sizeX, int sizeY);
static SwapChainSupportDetails querySwapChainSupportDetails(VkPhysicalDevice device, VkSurfaceKHR surface);
static bool checkDeviceSwapChain(VkPhysicalDevice device, VkSurfaceKHR surface);
};

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#pragma once
#include <vulkan/vulkan.h>
#include <vector>
bool checkValidationLayerSupport(const std::vector<const char *>& validationLayers);
bool checkDeviceExtensions(VkPhysicalDevice device, const std::vector<const char *>& deviceExtensions);
VkInstance createInstance(const char ** instanceExtensions, uint32_t extensionsCount);

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@ -0,0 +1,6 @@
cmake_minimum_required(VERSION 3.30)
project(Common)
add_library(${PROJECT_NAME} utils.cpp)
target_include_directories(${PROJECT_NAME} PUBLIC .)

7
src/GPU/CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.30)
project(GPU)
add_library(${PROJECT_NAME} private/GPU.cpp)
target_include_directories(${PROJECT_NAME} PUBLIC public)
target_link_libraries(${PROJECT_NAME} PUBLIC vulkan Common)

0
src/GPU/private/GPU.cpp Normal file
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1
src/GPU/public/GPU.hpp Normal file
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@ -0,0 +1 @@
#pragma once

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cmake_minimum_required(VERSION 3.30)
project(PlatformWindow)
add_library(${PROJECT_NAME} private/PlatformWindow.cpp)
target_include_directories(${PROJECT_NAME} PUBLIC public)
target_link_libraries(${PROJECT_NAME} PUBLIC glfw GPU)

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#pragma once

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