VulkanGraphics/main.cpp
2024-11-07 18:09:37 +03:00

212 lines
No EOL
5.5 KiB
C++

#define GLFW_INCLUDE_VULKAN
#include <cstring>
#include "GLFW/glfw3.h"
#include "iostream"
#include "stdexcept"
#include "cstdlib"
#include "vector"
const std::vector<const char*> validationLayers = {
#ifdef NDEBUG
#else
"VK_LAYER_KHRONOS_validation"
#endif
};
class Application {
public:
void run() {
initWindow();
initVulkan();
mainLoop();
cleanup();
}
private:
void initWindow() {
glfwInit();
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
mWindow = glfwCreateWindow(800, 600, "App", nullptr, nullptr);
}
void initVulkan() {
createInstance();
pickPhysicalDevice();
findPhysicalDeviceQueueFamilies();
createLogicalDevice();
getQueues();
}
void mainLoop() {
while(!glfwWindowShouldClose(mWindow)) {
glfwPollEvents();
}
}
void cleanup() {
vkDestroyDevice(mDevice, nullptr);
vkDestroyInstance(mInstance, nullptr);
glfwDestroyWindow(mWindow);
glfwTerminate();
}
void createInstance() {
if (!checkValidationLayerSupport()) {
throw std::runtime_error("no required validation layers present");
}
uint32_t glfwExtensionCount = 0;
const char** glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
VkApplicationInfo appInfo {
.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
.pApplicationName = "App",
.applicationVersion = VK_MAKE_VERSION(0, 0, 0),
.pEngineName = "no",
.engineVersion = VK_MAKE_VERSION(0, 0, 0),
.apiVersion = VK_API_VERSION_1_0,
};
VkInstanceCreateInfo createInfo {
.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
.pApplicationInfo = &appInfo,
.enabledLayerCount = (uint32_t) validationLayers.size(),
.ppEnabledLayerNames = validationLayers.data(),
.enabledExtensionCount = glfwExtensionCount,
.ppEnabledExtensionNames = glfwExtensions,
};
if (vkCreateInstance(&createInfo, nullptr, &mInstance) != VK_SUCCESS) {
throw std::runtime_error("failed to create instance!");
}
}
static bool checkValidationLayerSupport() {
uint32_t layerCount;
vkEnumerateInstanceLayerProperties(&layerCount, nullptr);
std::vector<VkLayerProperties> availableLayers(layerCount);
vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());
for (const auto& requestedLayer : validationLayers) {
bool presents = false;
for (auto &layer: availableLayers) {
if (strcmp(requestedLayer, layer.layerName) == 0) {
presents = true;
break;
}
}
if (!presents) return false;
}
return true;
}
void pickPhysicalDevice() {
uint32_t deviceCount = 0;
vkEnumeratePhysicalDevices(mInstance, &deviceCount, nullptr);
if (deviceCount == 0) {
throw std::runtime_error("no gpu with vulkan support");
}
std::vector<VkPhysicalDevice> devices(deviceCount);
vkEnumeratePhysicalDevices(mInstance, &deviceCount, devices.data());
for (const auto& device : devices) {
if (isDeviceSuitable(device)) {
mPhysicalDevice = device;
break;
}
}
if (!mPhysicalDevice) throw std::runtime_error("no suitable gpu");
}
static bool isDeviceSuitable(VkPhysicalDevice device) {
VkPhysicalDeviceProperties properties;
VkPhysicalDeviceFeatures features;
vkGetPhysicalDeviceProperties(device, &properties);
vkGetPhysicalDeviceFeatures(device, &features);
// if (properties.deviceType != VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) return false;
if (!features.geometryShader) return false;
return true;
}
void findPhysicalDeviceQueueFamilies() {
uint32_t queuesCount = 0;
vkGetPhysicalDeviceQueueFamilyProperties(mPhysicalDevice, &queuesCount, nullptr);
std::vector<VkQueueFamilyProperties> queueFamilyProperties(queuesCount);
vkGetPhysicalDeviceQueueFamilyProperties(mPhysicalDevice, &queuesCount, queueFamilyProperties.data());
int index = 0;
for (const auto& familyProperty : queueFamilyProperties) {
if (familyProperty.queueFlags & VK_QUEUE_GRAPHICS_BIT) {
mGraphicsQueueFamilyIndex = index;
}
index++;
}
if (index == -1) throw std::runtime_error("nu require queue families found");
}
void createLogicalDevice() {
float queuePriority = 1.f;
VkDeviceQueueCreateInfo queueCreateInfos {
.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
.queueFamilyIndex = mGraphicsQueueFamilyIndex,
.queueCount = 1,
.pQueuePriorities = &queuePriority,
};
VkPhysicalDeviceFeatures features {};
VkDeviceCreateInfo deviceCreateInfo {
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
.queueCreateInfoCount = 1,
.pQueueCreateInfos = &queueCreateInfos,
.pEnabledFeatures = &features,
};
vkCreateDevice(mPhysicalDevice, &deviceCreateInfo, nullptr, &mDevice);
if (mDevice == VK_NULL_HANDLE) throw std::runtime_error("failed to create vulkan logical device");
}
void getQueues() {
vkGetDeviceQueue(mDevice, mGraphicsQueueFamilyIndex, 0, &mGraphicsQueue);
}
private:
GLFWwindow* mWindow = nullptr;
VkInstance mInstance = VK_NULL_HANDLE;
VkPhysicalDevice mPhysicalDevice = VK_NULL_HANDLE;
uint32_t mGraphicsQueueFamilyIndex = -1;
VkDevice mDevice = VK_NULL_HANDLE;
VkQueue mGraphicsQueue = VK_NULL_HANDLE;
};
int main() {
Application app;
try {
app.run();
} catch (const std::exception& e) {
std::cerr << e.what() << std::endl;
return EXIT_FAILURE;
}
return EXIT_SUCCESS;
}