VulkanGraphics/main.cpp
2024-11-18 13:51:46 +03:00

1131 lines
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36 KiB
C++

#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>
#include <iostream>
#include <stdexcept>
#include <cstdlib>
#include <vector>
#include <cstring>
#include <fstream>
#include <cassert>
#include <chrono>
#include <glm/glm.hpp>
using TimePoint = std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds>;
using TimeMs = long;
TimeMs timeDeltaMs(const TimePoint& point) {
auto timeDelta = std::chrono::system_clock::now() - point;
auto timeDelayMs = std::chrono::duration_cast<std::chrono::milliseconds>(timeDelta).count();
return timeDelayMs;
}
struct SwapChainSupportDetails {
VkSurfaceCapabilitiesKHR capabilities{};
std::vector<VkSurfaceFormatKHR> formats;
std::vector<VkPresentModeKHR> presentModes;
};
struct Vertex {
glm::vec2 pos;
glm::vec3 color;
};
const std::vector<const char *> gDeviceExtensions = {
VK_KHR_SWAPCHAIN_EXTENSION_NAME,
};
const std::vector<const char *> gValidationLayers = {
#ifdef NDEBUG
#else
"VK_LAYER_KHRONOS_validation"
#endif
};
const std::vector<Vertex> vertices = {
{{0.f, -0.5f}, {1.f, 0.f, 0.f}},
{{0.5f, 0.5f}, {0.f, 1.f, 0.f}},
{{-0.5f, 0.5f}, {0.f, 0.f, 1.f}},
};
class Application {
public:
void run() {
initWindow();
initVulkan();
mainLoop();
cleanup();
}
void scheduleWindowResize(int sizeX, int sizeY) {
mWindowSizeDirtyFlagTime = std::chrono::system_clock::now();
mWindowSizeDirtyFlag = true;
mWindowFramebufferSize = std::make_pair(sizeX, sizeY);
assert(!(sizeX <= 0 || sizeY <= 0));
}
private:
void initWindow() {
// glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_X11);
glfwInit();
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
// glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
mWindow = glfwCreateWindow(800, 600, "App", nullptr, nullptr);
scheduleWindowResize(800, 600);
glfwSetWindowUserPointer(mWindow, this);
glfwSetFramebufferSizeCallback(mWindow, [](GLFWwindow* window, int sizeX, int sizeY){
((Application*) glfwGetWindowUserPointer(window))->scheduleWindowResize(sizeX, sizeY);
});
}
void initVulkan() {
createInstance();
createWindowSurface();
pickPhysicalDevice();
findPhysicalDeviceQueueFamilies();
createLogicalDevice();
getQueues();
int width, height;
glfwGetFramebufferSize(mWindow, &width, &height);
createSwapChain(width, height);
createSwapChainImageViews();
createRenderPass();
createGraphicsPipeline();
createSwapChainFramebuffers();
createCommandPool();
createCommandBuffer();
createSynchronizationObjects();
createVertexBuffer();
}
void mainLoop() {
while (!glfwWindowShouldClose(mWindow)) {
glfwPollEvents();
if (mWindowSizeDirtyFlag) {
auto timeDelayMs = timeDeltaMs(mWindowSizeDirtyFlagTime);
if (timeDelayMs > mWindowSizeApplyMinDelay) {
recreateSwapChain(mWindowFramebufferSize.first, mWindowFramebufferSize.second);
mWindowSizeDirtyFlag = false;
}
}
drawFrame();
}
vkDeviceWaitIdle(mDevice);
}
void createInstance() {
if (!checkValidationLayerSupport()) {
throw std::runtime_error("no required validation layers present");
}
uint32_t glfwExtensionCount = 0;
const char **glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
VkApplicationInfo appInfo{
.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
.pApplicationName = "App",
.applicationVersion = VK_MAKE_VERSION(0, 0, 0),
.pEngineName = "no",
.engineVersion = VK_MAKE_VERSION(0, 0, 0),
.apiVersion = VK_API_VERSION_1_0,
};
VkInstanceCreateInfo createInfo{
.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
.pApplicationInfo = &appInfo,
.enabledLayerCount = (uint32_t) gValidationLayers.size(),
.ppEnabledLayerNames = gValidationLayers.data(),
.enabledExtensionCount = glfwExtensionCount,
.ppEnabledExtensionNames = glfwExtensions,
};
if (vkCreateInstance(&createInfo, nullptr, &mInstance) != VK_SUCCESS) {
throw std::runtime_error("failed to create instance!");
}
}
static bool checkValidationLayerSupport() {
uint32_t layerCount;
vkEnumerateInstanceLayerProperties(&layerCount, nullptr);
std::vector<VkLayerProperties> availableLayers(layerCount);
vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());
for (const auto &requestedLayer: gValidationLayers) {
bool presents = false;
for (auto &layer: availableLayers) {
if (strcmp(requestedLayer, layer.layerName) == 0) {
presents = true;
break;
}
}
if (!presents) return false;
}
return true;
}
void pickPhysicalDevice() {
uint32_t deviceCount = 0;
vkEnumeratePhysicalDevices(mInstance, &deviceCount, nullptr);
if (deviceCount == 0) {
throw std::runtime_error("no gpu with vulkan support");
}
std::vector<VkPhysicalDevice> devices(deviceCount);
vkEnumeratePhysicalDevices(mInstance, &deviceCount, devices.data());
for (const auto &device: devices) {
if (isDeviceSuitable(device)) {
mPhysicalDevice = device;
break;
}
}
if (!mPhysicalDevice) throw std::runtime_error("no suitable gpu");
}
bool isDeviceSuitable(VkPhysicalDevice device) {
VkPhysicalDeviceProperties properties;
VkPhysicalDeviceFeatures features;
vkGetPhysicalDeviceProperties(device, &properties);
vkGetPhysicalDeviceFeatures(device, &features);
// if (properties.deviceType != VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) return false;
if (!features.geometryShader) return false;
if (!checkDeviceExtensions(device)) return false;
if (!checkDeviceSwapChain(device)) return false;
return true;
}
bool checkDeviceSwapChain(VkPhysicalDevice device) {
SwapChainSupportDetails details = querySwapChainSupportDetails(device);
return !(details.presentModes.empty() || details.formats.empty());
}
static bool checkDeviceExtensions(VkPhysicalDevice device) {
uint32_t extensionsCount = 0;
vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionsCount, nullptr);
std::vector<VkExtensionProperties> extensions(extensionsCount);
vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionsCount, extensions.data());
for (const auto &requiredExtension: gDeviceExtensions) {
bool found = false;
for (const auto &extension: extensions) {
if (strcmp(requiredExtension, extension.extensionName) == 0) {
found = true;
break;
}
}
if (!found) return false;
}
return true;
}
void findPhysicalDeviceQueueFamilies() {
uint32_t queuesCount = 0;
vkGetPhysicalDeviceQueueFamilyProperties(mPhysicalDevice, &queuesCount, nullptr);
std::vector<VkQueueFamilyProperties> queueFamilyProperties(queuesCount);
vkGetPhysicalDeviceQueueFamilyProperties(mPhysicalDevice, &queuesCount, queueFamilyProperties.data());
int index = 0;
for (const auto &familyProperty: queueFamilyProperties) {
if (familyProperty.queueFlags & VK_QUEUE_GRAPHICS_BIT) {
mGraphicsQueueFamilyIndex = index;
}
VkBool32 presentationQueueSupport = false;
vkGetPhysicalDeviceSurfaceSupportKHR(mPhysicalDevice, index, mSurface, &presentationQueueSupport);
if (presentationQueueSupport) {
mPresentationQueueFamilyIndex = index;
}
index++;
}
if (mPresentationQueueFamilyIndex == -1 || mGraphicsQueueFamilyIndex == -1) {
throw std::runtime_error("nu require queue families found");
}
}
SwapChainSupportDetails querySwapChainSupportDetails(VkPhysicalDevice device) {
SwapChainSupportDetails details;
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device, mSurface, &details.capabilities);
uint32_t formatCount = 0;
vkGetPhysicalDeviceSurfaceFormatsKHR(device, mSurface, &formatCount, nullptr);
if (formatCount != 0) {
details.formats.resize(formatCount);
vkGetPhysicalDeviceSurfaceFormatsKHR(device, mSurface, &formatCount, details.formats.data());
}
uint32_t modeCount = 0;
vkGetPhysicalDeviceSurfacePresentModesKHR(device, mSurface, &modeCount, nullptr);
if (modeCount != 0) {
details.presentModes.resize(modeCount);
vkGetPhysicalDeviceSurfacePresentModesKHR(device, mSurface, &modeCount, details.presentModes.data());
}
return details;
}
void createLogicalDevice() {
float queuePriority = 1.f;
VkDeviceQueueCreateInfo graphicsQueueCreateInfos{
.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
.queueFamilyIndex = mGraphicsQueueFamilyIndex,
.queueCount = 1,
.pQueuePriorities = &queuePriority,
};
VkDeviceQueueCreateInfo presentationQueueCreateInfos{
.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
.queueFamilyIndex = mPresentationQueueFamilyIndex,
.queueCount = 1,
.pQueuePriorities = &queuePriority,
};
std::vector<VkDeviceQueueCreateInfo> queues = {graphicsQueueCreateInfos};
if (mPresentationQueueFamilyIndex != mGraphicsQueueFamilyIndex) {
queues.push_back(presentationQueueCreateInfos);
}
VkPhysicalDeviceFeatures features{};
VkDeviceCreateInfo deviceCreateInfo{
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
.queueCreateInfoCount = (uint32_t) queues.size(),
.pQueueCreateInfos = queues.data(),
.enabledExtensionCount = (uint32_t) gDeviceExtensions.size(),
.ppEnabledExtensionNames = gDeviceExtensions.data(),
.pEnabledFeatures = &features,
};
vkCreateDevice(mPhysicalDevice, &deviceCreateInfo, nullptr, &mDevice);
if (mDevice == VK_NULL_HANDLE) throw std::runtime_error("failed to create vulkan logical device");
}
void getQueues() {
vkGetDeviceQueue(mDevice, mGraphicsQueueFamilyIndex, 0, &mGraphicsQueue);
vkGetDeviceQueue(mDevice, mPresentationQueueFamilyIndex, 0, &mPresentQueue);
}
void createWindowSurface() {
if (glfwCreateWindowSurface(mInstance, mWindow, nullptr, &mSurface) != VK_SUCCESS) {
throw std::runtime_error("failed to create vulkan window surface");
}
}
void recreateSwapChain(int sizeX, int sizeY) {
vkDeviceWaitIdle(mDevice);
destroySwapChainFramebuffers();
destroySwapChainImageViews();
destroySwapChain();
createSwapChain(sizeX, sizeY);
createSwapChainImageViews();
createSwapChainFramebuffers();
}
void createSwapChain(int sizeX, int sizeY) {
SwapChainSupportDetails details = querySwapChainSupportDetails(mPhysicalDevice);
VkSurfaceFormatKHR surfaceFormat = pickSwapChainSurfaceFormat(details);
VkPresentModeKHR presentMode = pickSwapChainPresentMode(details);
VkExtent2D extent2D = pickSwapChainExtent(details.capabilities, sizeX, sizeY);
// +1 so will not have to wait for device to finish frame to query an image to render to
uint32_t imageCount = details.capabilities.minImageCount + 1;
if (details.capabilities.maxImageCount > 0 && imageCount > details.capabilities.maxImageCount) {
imageCount = details.capabilities.maxImageCount;
}
VkSwapchainCreateInfoKHR createInfo{
.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR,
.surface = mSurface,
.minImageCount = imageCount,
.imageFormat = surfaceFormat.format,
.imageExtent = extent2D,
.imageArrayLayers = 1,
.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
.preTransform = details.capabilities.currentTransform,
.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
.presentMode = presentMode,
.clipped = VK_TRUE,
.oldSwapchain = VK_NULL_HANDLE,
};
uint32_t queueIndices[] = {mGraphicsQueueFamilyIndex, mPresentationQueueFamilyIndex};
if (mGraphicsQueueFamilyIndex != mPresentationQueueFamilyIndex) {
createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
createInfo.queueFamilyIndexCount = 2;
createInfo.pQueueFamilyIndices = queueIndices;
} else {
createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
}
if (vkCreateSwapchainKHR(mDevice, &createInfo, nullptr, &mSwapChain) != VK_SUCCESS) {
throw std::runtime_error("failed to create swap chain");
}
mSwapChainExtent = extent2D;
mSwapChainFormat = surfaceFormat.format;
uint32_t createdImageCount = 0;
vkGetSwapchainImagesKHR(mDevice, mSwapChain, &createdImageCount, nullptr);
mSwapChainImages.resize(createdImageCount);
vkGetSwapchainImagesKHR(mDevice, mSwapChain, &createdImageCount, mSwapChainImages.data());
}
static VkSurfaceFormatKHR pickSwapChainSurfaceFormat(const SwapChainSupportDetails &details) {
for (const auto &format: details.formats) {
if (format.format == VK_FORMAT_B8G8R8A8_SRGB && format.colorSpace == VK_COLORSPACE_SRGB_NONLINEAR_KHR) {
return format;
}
}
return details.formats.front();
}
static VkPresentModeKHR pickSwapChainPresentMode(const SwapChainSupportDetails &details) {
for (const auto &mode: details.presentModes) {
if (mode == VK_PRESENT_MODE_MAILBOX_KHR) {
return mode;
}
}
return VK_PRESENT_MODE_FIFO_KHR; // guaranteed exists
}
static VkExtent2D pickSwapChainExtent(const VkSurfaceCapabilitiesKHR &capabilities, int sizeX, int sizeY) {
// if set by vulkan just keep it
if (capabilities.currentExtent.width != std::numeric_limits<uint32_t>::max()) {
return capabilities.currentExtent;
}
VkExtent2D out = {(uint32_t) sizeX, (uint32_t) sizeY};
out.width = std::clamp(out.width, capabilities.minImageExtent.width, capabilities.maxImageExtent.width);
out.height = std::clamp(out.height, capabilities.minImageExtent.height, capabilities.maxImageExtent.height);
return out;
}
void createSwapChainImageViews() {
mSwapChainImageViews.resize(mSwapChainImages.size());
int i = 0;
for (const auto &image: mSwapChainImages) {
VkImageViewCreateInfo createInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = image,
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = mSwapChainFormat,
.components = {
.r = VK_COMPONENT_SWIZZLE_R,
.g = VK_COMPONENT_SWIZZLE_G,
.b = VK_COMPONENT_SWIZZLE_B,
.a = VK_COMPONENT_SWIZZLE_A,
},
.subresourceRange = {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
}
};
if (vkCreateImageView(mDevice, &createInfo, nullptr, &mSwapChainImageViews[i]) != VK_SUCCESS) {
throw std::runtime_error("cannot create image view for the swap chain");
}
i++;
}
}
void createSwapChainFramebuffers() {
mSwapChainFrameBuffers.resize(mSwapChainImageViews.size());
for (size_t i = 0; i < mSwapChainImageViews.size(); i++) {
VkImageView attachments[] = {
mSwapChainImageViews[i],
};
VkFramebufferCreateInfo framebufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
.renderPass = mGraphicsRenderPass,
.attachmentCount = 1,
.pAttachments = attachments,
.width = mSwapChainExtent.width,
.height = mSwapChainExtent.height,
.layers = 1,
};
if (vkCreateFramebuffer(mDevice, &framebufferCreateInfo, nullptr, &mSwapChainFrameBuffers[i]) != VK_SUCCESS) {
throw std::runtime_error("failed to create swapchain framebuffers");
}
}
}
void destroySwapChainFramebuffers() {
for (const auto &buffer: mSwapChainFrameBuffers) {
vkDestroyFramebuffer(mDevice, buffer, nullptr);
}
}
void destroySwapChain() {
vkDestroySwapchainKHR(mDevice, mSwapChain, nullptr);
}
void destroySwapChainImageViews() {
for (const auto &imageView: mSwapChainImageViews) {
vkDestroyImageView(mDevice, imageView, nullptr);
}
}
void createGraphicsPipeline() {
std::vector<char> vertShaderByteCode = readFile("bin/vert.spv");
mShaderModuleVert = createShaderModule(vertShaderByteCode);
VkPipelineShaderStageCreateInfo vertShaderStageCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = mShaderModuleVert,
.pName = "main",
};
std::vector<char> fragShaderByteCode = readFile("bin/frag.spv");
mShaderModuleFrag = createShaderModule(fragShaderByteCode);
VkPipelineShaderStageCreateInfo fragShaderStageCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = mShaderModuleFrag,
.pName = "main",
};
VkPipelineShaderStageCreateInfo shaderStageCreateInfos[] = {
vertShaderStageCreateInfo,
fragShaderStageCreateInfo
};
std::vector<VkDynamicState> dynamicStates = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
};
VkPipelineDynamicStateCreateInfo dynamicStateCreateInfo = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.dynamicStateCount = (uint32_t) dynamicStates.size(),
.pDynamicStates = dynamicStates.data(),
};
auto attributes = getShaderAttributesDescriptors();
auto vertexInput = getShaderVertexInputDescription();
VkPipelineVertexInputStateCreateInfo vertexInputStateCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.vertexBindingDescriptionCount = 1,
.pVertexBindingDescriptions = &vertexInput,
.vertexAttributeDescriptionCount = (uint32_t) attributes.size(),
.pVertexAttributeDescriptions = attributes.data(),
};
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
.primitiveRestartEnable = VK_FALSE,
};
VkViewport viewport{
.x = 0,
.y = 0,
.width = (float) mSwapChainExtent.width,
.height = (float) mSwapChainExtent.height,
.minDepth = 0.f,
.maxDepth = 1.f,
};
VkRect2D scissor{
.offset = {0, 0},
.extent = mSwapChainExtent,
};
VkPipelineViewportStateCreateInfo viewportState{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.viewportCount = 1,
.pViewports = &viewport,
.scissorCount = 1,
.pScissors = &scissor,
};
VkPipelineRasterizationStateCreateInfo rasterizationStateCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.depthClampEnable = VK_FALSE,
.rasterizerDiscardEnable = VK_FALSE,
.polygonMode = VK_POLYGON_MODE_FILL,
.cullMode = VK_CULL_MODE_BACK_BIT,
.frontFace = VK_FRONT_FACE_CLOCKWISE,
.depthBiasEnable = VK_FALSE,
.depthBiasConstantFactor = 0.f,
.depthBiasClamp = 0.f,
.depthBiasSlopeFactor = 0.f,
.lineWidth = 1,
};
VkPipelineMultisampleStateCreateInfo multisampleStateCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
.sampleShadingEnable = VK_FALSE,
};
VkPipelineColorBlendAttachmentState colorBlendAttachmentState{
.blendEnable = VK_FALSE,
.colorWriteMask = (VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT |
VK_COLOR_COMPONENT_A_BIT),
};
VkPipelineColorBlendStateCreateInfo colorBlendStateCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.logicOpEnable = VK_FALSE,
.attachmentCount = 1,
.pAttachments = &colorBlendAttachmentState,
};
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
};
if (vkCreatePipelineLayout(mDevice, &pipelineLayoutCreateInfo, nullptr, &mGraphicsPipelineLayout) != VK_SUCCESS) {
throw std::runtime_error("failed to create pipeline layout");
}
VkGraphicsPipelineCreateInfo graphicsPipelineCreateInfo{
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.stageCount = 2,
.pStages = shaderStageCreateInfos,
.pVertexInputState = &vertexInputStateCreateInfo,
.pInputAssemblyState = &inputAssemblyStateCreateInfo,
.pViewportState = &viewportState,
.pRasterizationState = &rasterizationStateCreateInfo,
.pMultisampleState = &multisampleStateCreateInfo,
.pColorBlendState = &colorBlendStateCreateInfo,
.pDynamicState = &dynamicStateCreateInfo,
.layout = mGraphicsPipelineLayout,
.renderPass = mGraphicsRenderPass,
.subpass = 0,
};
if (vkCreateGraphicsPipelines(mDevice, nullptr, 1, &graphicsPipelineCreateInfo, nullptr, &mGraphicsPipeline) !=
VK_SUCCESS) {
throw std::runtime_error("failed to create graphics pipeline");
}
}
void createRenderPass() {
VkAttachmentDescription colorAttachment{
.format = mSwapChainFormat,
.samples = VK_SAMPLE_COUNT_1_BIT,
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
};
VkAttachmentReference colorAttachmentReference{
.attachment = 0,
.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
};
VkSubpassDescription subpassDescription{
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.colorAttachmentCount = 1,
.pColorAttachments = &colorAttachmentReference,
};
VkSubpassDependency dependency {
.srcSubpass = VK_SUBPASS_EXTERNAL,
.dstSubpass = 0,
.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.srcAccessMask = 0,
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
};
VkRenderPassCreateInfo renderPassCreateInfo{
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = &colorAttachment,
.subpassCount = 1,
.pSubpasses = &subpassDescription,
.dependencyCount = 1,
.pDependencies = &dependency
};
if (vkCreateRenderPass(mDevice, &renderPassCreateInfo, nullptr, &mGraphicsRenderPass) != VK_SUCCESS) {
throw std::runtime_error("failed to create render pass");
}
}
void destroyGraphicsPipeline() {
vkDestroyShaderModule(mDevice, mShaderModuleVert, nullptr);
vkDestroyShaderModule(mDevice, mShaderModuleFrag, nullptr);
vkDestroyPipelineLayout(mDevice, mGraphicsPipelineLayout, nullptr);
vkDestroyPipeline(mDevice, mGraphicsPipeline, nullptr);
}
VkShaderModule createShaderModule(const std::vector<char> &bytecode) {
VkShaderModuleCreateInfo createInfo{
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.codeSize = (uint32_t) bytecode.size(),
.pCode = (uint32_t *) bytecode.data(),
};
VkShaderModule shaderModule;
if (vkCreateShaderModule(mDevice, &createInfo, nullptr, &shaderModule) != VK_SUCCESS) {
throw std::runtime_error("cannot create shader module");
}
return shaderModule;
}
static std::vector<char> readFile(const std::string &fileName) {
std::ifstream file(fileName, std::ios::ate | std::ios::binary);
if (!file.is_open()) {
throw std::runtime_error("cannot open file");
}
size_t fileSize = (size_t) file.tellg();
std::vector<char> buffer(fileSize);
file.seekg(0);
file.read(buffer.data(), (std::streamsize) fileSize);
file.close();
return buffer;
}
void createCommandPool() {
VkCommandPoolCreateInfo createInfo{
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
.queueFamilyIndex = mGraphicsQueueFamilyIndex,
};
if (vkCreateCommandPool(mDevice, &createInfo, nullptr, &mCommandPool) != VK_SUCCESS) {
throw std::runtime_error("failed to create command pool");
}
}
void createCommandBuffer() {
VkCommandBufferAllocateInfo allocateInfo{
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
.commandPool = mCommandPool,
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
.commandBufferCount = 1,
};
if (vkAllocateCommandBuffers(mDevice, &allocateInfo, &mCommandBuffer) != VK_SUCCESS) {
throw std::runtime_error("failed to create command buffer");
}
}
uint32_t findMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags flags) {
VkPhysicalDeviceMemoryProperties memoryProperties;
vkGetPhysicalDeviceMemoryProperties(mPhysicalDevice, &memoryProperties);
for (uint32_t i = 0; i < memoryProperties.memoryTypeCount; i++) {
if (typeFilter & (1 << i) && (memoryProperties.memoryTypes[i].propertyFlags & flags) == flags) {
return i;
}
}
throw std::runtime_error("no suitable memory for vertex buffer found");
return {};
}
void createVertexBuffer() {
size_t size = vertices.size() * sizeof(vertices[0]);
VkBuffer stagingBuffer;
VkDeviceMemory stagingBufferMemory;
createBuffer(&stagingBuffer, &stagingBufferMemory,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, size,
VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
{
void* memory;
vkMapMemory(mDevice, stagingBufferMemory, 0, size, 0, &memory);
memcpy(memory, vertices.data(), size);
vkUnmapMemory(mDevice, stagingBufferMemory);
}
createBuffer(&mVertexBuffer, &mVertexBufferMemory,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, size,
VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
copyBuffer(stagingBuffer, mVertexBuffer, size);
destroyBuffer(stagingBuffer, stagingBufferMemory);
}
void copyBuffer(VkBuffer src, VkBuffer dst, VkDeviceSize size) {
VkCommandBufferAllocateInfo allocateInfo {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
.commandPool = mCommandPool,
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
.commandBufferCount = 1
};
VkCommandBuffer commandBuffer;
vkAllocateCommandBuffers(mDevice, &allocateInfo, &commandBuffer);
VkCommandBufferBeginInfo beginInfo {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
};
vkBeginCommandBuffer(commandBuffer, &beginInfo);
VkBufferCopy copyRegion {
.srcOffset = 0,
.dstOffset = 0,
.size = size,
};
vkCmdCopyBuffer(commandBuffer, src, dst, 1, &copyRegion);
vkEndCommandBuffer(commandBuffer);
VkSubmitInfo submitInfo {
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
.commandBufferCount = 1,
.pCommandBuffers = &commandBuffer,
};
vkQueueSubmit(mGraphicsQueue, 1, &submitInfo, VK_NULL_HANDLE);
vkQueueWaitIdle(mGraphicsQueue);
vkFreeCommandBuffers(mDevice, mCommandPool, 1, &commandBuffer);
}
void createBuffer(VkBuffer *buffer, VkDeviceMemory *memory, VkMemoryPropertyFlags properties, VkDeviceSize size,
VkBufferUsageFlags usage) {
VkBufferCreateInfo createInfo {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.size = size,
.usage = usage,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
};
if (vkCreateBuffer(mDevice, &createInfo, nullptr, buffer) != VK_SUCCESS) {
throw std::runtime_error("failed to create vertex buffer");
}
VkMemoryRequirements memoryRequirements;
vkGetBufferMemoryRequirements(mDevice, *buffer, &memoryRequirements);
VkMemoryAllocateInfo allocateInfo = {
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.allocationSize = memoryRequirements.size,
.memoryTypeIndex = findMemoryType(memoryRequirements.memoryTypeBits, properties),
};
if (vkAllocateMemory(mDevice, &allocateInfo, nullptr, memory) != VK_SUCCESS) {
throw std::runtime_error("failed to allocate vertex buffer memory");
}
vkBindBufferMemory(mDevice, *buffer, *memory, 0);
}
void destroyBuffer(VkBuffer buffer, VkDeviceMemory memory) {
vkDestroyBuffer(mDevice, buffer, nullptr);
vkFreeMemory(mDevice, memory, nullptr);
}
void populateGraphicsCommandBuffer(VkCommandBuffer commandBuffer, uint32_t swapChainImageIndex) {
VkCommandBufferBeginInfo commandBufferBeginInfo{
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
};
if (vkBeginCommandBuffer(commandBuffer, &commandBufferBeginInfo) != VK_SUCCESS) {
throw std::runtime_error("failed to begin command buffer =");
}
VkClearValue clearColor{.color = {.float32 = {0.f, 0.f, 0.f, 1.f}}};
VkRenderPassBeginInfo renderPassBeginInfo{
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.renderPass = mGraphicsRenderPass,
.framebuffer = mSwapChainFrameBuffers[swapChainImageIndex],
.renderArea = {
.offset = {0, 0},
.extent = mSwapChainExtent,
},
.clearValueCount = 1,
.pClearValues = &clearColor,
};
vkCmdBeginRenderPass(commandBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, mGraphicsPipeline);
VkViewport viewport{
.x = 0,
.y = 0,
.width = (float) mSwapChainExtent.width,
.height = (float) mSwapChainExtent.height,
.minDepth = 0.f,
.maxDepth = 1.f,
};
VkRect2D scissor{
.offset = {0, 0},
.extent = mSwapChainExtent,
};
vkCmdSetViewport(commandBuffer, 0, 1, &viewport);
vkCmdSetScissor(commandBuffer, 0, 1, &scissor);
VkBuffer vertexBuffers[] = { mVertexBuffer };
VkDeviceSize offsets[] = { 0 };
vkCmdBindVertexBuffers(commandBuffer, 0, 1, vertexBuffers, offsets);
vkCmdDraw(commandBuffer, vertices.size(), 1, 0, 0);
vkCmdEndRenderPass(commandBuffer);
if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS) {
throw std::runtime_error("failed to end command buffer");
}
}
void destroyCommandPool() {
vkDestroyCommandPool(mDevice, mCommandPool, nullptr);
}
void createSynchronizationObjects() {
VkSemaphoreCreateInfo semaphoreCreateInfo {
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
};
VkFenceCreateInfo fenceCreateInfo {
.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
.flags = VK_FENCE_CREATE_SIGNALED_BIT,
};
bool failure = false;
failure |= vkCreateSemaphore(mDevice, &semaphoreCreateInfo, nullptr, &mSemaphoreImageAcquired) != VK_SUCCESS;
failure |= vkCreateSemaphore(mDevice, &semaphoreCreateInfo, nullptr, &mSemaphoreFramebufferDrawn) != VK_SUCCESS;
failure |= vkCreateFence(mDevice, &fenceCreateInfo, nullptr, &mFenceCanStartNewFrame) != VK_SUCCESS;
if (failure) throw std::runtime_error("failed to create synchronization objects");
}
void drawFrame() {
vkWaitForFences(mDevice, 1, &mFenceCanStartNewFrame, VK_TRUE, UINT64_MAX);
vkResetFences(mDevice, 1, &mFenceCanStartNewFrame);
uint32_t imageIndex = 0;
vkAcquireNextImageKHR(mDevice, mSwapChain, UINT64_MAX, mSemaphoreImageAcquired, VK_NULL_HANDLE, &imageIndex);
vkResetCommandBuffer(mCommandBuffer, 0);
populateGraphicsCommandBuffer(mCommandBuffer, imageIndex);
VkSemaphore waitSemaphores[] = { mSemaphoreImageAcquired };
VkSemaphore signalSemaphores[] = { mSemaphoreFramebufferDrawn };
VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
VkSubmitInfo submitInfo {
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
.waitSemaphoreCount = 1,
.pWaitSemaphores = waitSemaphores,
.pWaitDstStageMask = waitStages,
.commandBufferCount = 1,
.pCommandBuffers = &mCommandBuffer,
.signalSemaphoreCount = 1,
.pSignalSemaphores = signalSemaphores,
};
if (vkQueueSubmit(mGraphicsQueue, 1, &submitInfo, mFenceCanStartNewFrame) != VK_SUCCESS) {
throw std::runtime_error("failed to submit to graphics queue");
}
VkSwapchainKHR swapchains[] = { mSwapChain };
VkPresentInfoKHR presentInfo {
.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
.waitSemaphoreCount = 1,
.pWaitSemaphores = signalSemaphores,
.swapchainCount = 1,
.pSwapchains = swapchains,
.pImageIndices = &imageIndex,
};
vkQueuePresentKHR(mPresentQueue, &presentInfo);
/* Somehow res is always VK_SUCCESS
if (res == VK_ERROR_OUT_OF_DATE_KHR || res == VK_SUBOPTIMAL_KHR) {
recreateSwapChain();
} else if (res != VK_SUCCESS) {
throw std::runtime_error("cannot acquire new khr image");
}
*/
}
void createBuffer() {
}
static VkVertexInputBindingDescription getShaderVertexInputDescription() {
return {
.binding = 0,
.stride = sizeof(Vertex),
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
};
}
static std::vector<VkVertexInputAttributeDescription> getShaderAttributesDescriptors() {
std::vector<VkVertexInputAttributeDescription> out(2);
out[0] = {
.location = 0,
.binding = 0,
.format = VK_FORMAT_R32G32_SFLOAT,
.offset = offsetof(Vertex, pos),
};
out[1] = {
.location = 1,
.binding = 0,
.format = VK_FORMAT_R32G32B32_SFLOAT,
.offset = offsetof(Vertex, color),
};
return out;
}
void destroySynchronizationObjects() {
vkDestroySemaphore(mDevice, mSemaphoreImageAcquired, nullptr);
vkDestroySemaphore(mDevice, mSemaphoreFramebufferDrawn, nullptr);
vkDestroyFence(mDevice, mFenceCanStartNewFrame, nullptr);
}
void cleanup() {
destroyBuffer(mVertexBuffer, mVertexBufferMemory);
destroySynchronizationObjects();
destroyCommandPool();
destroySwapChainFramebuffers();
vkDestroyRenderPass(mDevice, mGraphicsRenderPass, nullptr);
destroyGraphicsPipeline();
destroySwapChainImageViews();
destroySwapChain();
vkDestroyDevice(mDevice, nullptr);
vkDestroySurfaceKHR(mInstance, mSurface, nullptr);
vkDestroyInstance(mInstance, nullptr);
glfwDestroyWindow(mWindow);
glfwTerminate();
}
private:
GLFWwindow *mWindow = nullptr;
bool mWindowSizeDirtyFlag = true;
TimePoint mWindowSizeDirtyFlagTime = std::chrono::system_clock::now();
TimeMs mWindowSizeApplyMinDelay = 200;
std::pair<int, int> mWindowFramebufferSize = { 0, 0 };
uint32_t mGraphicsQueueFamilyIndex = -1;
uint32_t mPresentationQueueFamilyIndex = -1;
VkInstance mInstance = VK_NULL_HANDLE;
VkPhysicalDevice mPhysicalDevice = VK_NULL_HANDLE;
VkDevice mDevice = VK_NULL_HANDLE;
VkQueue mGraphicsQueue = VK_NULL_HANDLE;
VkQueue mPresentQueue = VK_NULL_HANDLE;
VkSurfaceKHR mSurface = VK_NULL_HANDLE;
VkSwapchainKHR mSwapChain = VK_NULL_HANDLE;
VkFormat mSwapChainFormat{};
VkExtent2D mSwapChainExtent{};
std::vector<VkImage> mSwapChainImages;
std::vector<VkImageView> mSwapChainImageViews;
std::vector<VkFramebuffer> mSwapChainFrameBuffers;
VkPipeline mGraphicsPipeline = VK_NULL_HANDLE;
VkShaderModule mShaderModuleVert = VK_NULL_HANDLE;
VkShaderModule mShaderModuleFrag = VK_NULL_HANDLE;
VkRenderPass mGraphicsRenderPass = VK_NULL_HANDLE;
VkPipelineLayout mGraphicsPipelineLayout{}; // no uniforms used in the shader
VkCommandPool mCommandPool = VK_NULL_HANDLE;
VkCommandBuffer mCommandBuffer = VK_NULL_HANDLE;
VkSemaphore mSemaphoreImageAcquired = VK_NULL_HANDLE;
VkSemaphore mSemaphoreFramebufferDrawn = VK_NULL_HANDLE;
VkFence mFenceCanStartNewFrame = VK_NULL_HANDLE;
VkBuffer mVertexBuffer = VK_NULL_HANDLE;
VkDeviceMemory mVertexBufferMemory = VK_NULL_HANDLE;
};
int main() {
Application app;
try {
app.run();
} catch (const std::exception &e) {
std::cerr << e.what() << std::endl;
return EXIT_FAILURE;
}
return EXIT_SUCCESS;
}