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Tests: Add render tests for outputs of the light path node
This commit adds tests for the outputs of the light path node.
This include many typical tests (E.g. Changing the colour of a material
based on if it's a camera ray or not) along with some "unusual" tests.
Examples include:
- Testing many of the light path node outputs on lights.
- This includes "analytical" lights and mesh lights, which can behave
differently depending on if Next Event Estimation or forward path
tracing occurs.
- Adding extra objects using ray portal BSDFs and transparent BSDFs
just to double check they don't introduce their own issues.
Ref: blender/blender-test-data!55
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3 changed files with 12 additions and 3 deletions
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@ -39,6 +39,10 @@ BLOCKLIST_METAL = [
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"underwater_caustics.blend",
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"shadow_link_transparency.blend",
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"principled_bsdf_transmission.blend",
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"light_path_is_shadow_ray.blend",
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"light_path_is_transmission_ray.blend",
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"light_path_ray_depth.blend",
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"light_path_ray_length.blend",
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# Volume
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"light_link_surface_in_volume.blend",
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"openvdb.*.blend",
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