Fix player stubs after change in compositor

This commit is contained in:
Jens Verwiebe 2014-02-05 18:44:48 +01:00
parent 6bb090f4bb
commit 0b63704c30

View file

@ -675,7 +675,7 @@ struct CCLDeviceInfo;
struct CCLDeviceInfo *CCL_compute_device_list(int opencl) RET_NULL
/* compositor */
void COM_execute(RenderData *rd, bNodeTree *editingtree, int rendering,
void COM_execute(RenderData *rd, Scene *scene, bNodeTree *editingtree, int rendering,
const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings) RET_NONE
#endif // WITH_GAMEENGINE