mirror of
https://github.com/blender/blender
synced 2026-09-29 04:37:17 +03:00
Cycles: Support anisotropic glass
The functionality is already there, just need to set it up Implemented for Principled BSDF and Glass BSDF. Pull Request: https://projects.blender.org/blender/blender/pulls/163343
This commit is contained in:
parent
9aa1ff1ac0
commit
0fdaf6be0e
20 changed files with 192 additions and 49 deletions
|
|
@ -105,6 +105,7 @@ BLOCKLIST_METAL = [
|
|||
BLOCKLIST_AMD = BLOCKLIST_METAL + [
|
||||
"volume_tricubic_interpolation.blend",
|
||||
"holdout.blend",
|
||||
"principled_bsdf_anisotropic_transmission.blend",
|
||||
]
|
||||
|
||||
# Minor difference in texture coordinate for white noise hash.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue