Cycles: Support anisotropic glass

The functionality is already there, just need to set it up

Implemented for Principled BSDF and Glass BSDF.

Pull Request: https://projects.blender.org/blender/blender/pulls/163343
This commit is contained in:
Weizhen Huang 2026-09-04 10:02:05 +02:00 • committed by Weizhen Huang
parent 9aa1ff1ac0
commit 0fdaf6be0e
20 changed files with 192 additions and 49 deletions

View file

@ -105,6 +105,7 @@ BLOCKLIST_METAL = [
BLOCKLIST_AMD = BLOCKLIST_METAL + [
"volume_tricubic_interpolation.blend",
"holdout.blend",
"principled_bsdf_anisotropic_transmission.blend",
]
# Minor difference in texture coordinate for white noise hash.