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Fix #160256: Cycles OptiX crash with OSL camera and shader raytrace
This particular combination was not computing the stack size correctly,
since shader raytrace was moved to a separate OptiX module. It needs to
be set manually now that it's not part of the same module.
Regression from c51fcf73a7.
Pull Request: https://projects.blender.org/blender/blender/pulls/160318
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6 changed files with 22 additions and 1 deletions
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@ -78,6 +78,7 @@ BLOCKLIST_OPTIX_OSL_ALL = BLOCKLIST_OPTIX_OSL_LIMITED + [
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'ambient_occlusion.*.blend',
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'bake_bevel.blend',
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'bevel.blend',
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'osl_camera_bevel.blend',
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'raycast.*.blend',
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'principled_bsdf_bevel_emission_137420.blend',
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# Dicing tests use wireframe node which doesn't appear to be supported with OptiX OSL
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@ -56,6 +56,7 @@ BLOCKLIST = [
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"osl_camera_cubemap.blend",
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"osl_camera_cubemap_auto_derivatives.blend",
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"osl_camera_offset_in_volume.blend",
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"osl_camera_bevel.blend",
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# Extreme texture values interpolate differently on different GPUs.
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"image_log.blend",
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# Exhibit the LTC light leaking issue. To be enabeld back after fixing.
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