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EEVEE: Update render tests blocklist
Blocklist tests that are currently failing and that are not regressions.
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1 changed files with 23 additions and 2 deletions
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@ -32,9 +32,25 @@ BLOCKLIST = [
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# Blocked due to point cloud volume differences between platforms (to be fixed).
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"points_volume.blend",
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# Blocked due to GBuffer encoding of small IOR difference between platforms (to be fixed).
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"principled_thinfilm_transmission.blend",
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"principled_bsdf_thinfilm_transmission.blend",
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"ray_offset.blend",
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# Blocked due to difference in border texel handling between platforms (to be fixed).
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"render_passes_thinfilm_color.blend",
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]
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BLOCKLIST_METAL = [
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# Blocked due to difference in tangent space calculation (to be fixed).
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"tangent_no_uv.blend",
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# Blocked due to difference in volume lightprobe bakes (to be fixed).
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"clamp_.*.blend",
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"shadow_all_max_bounces.blend",
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"light_link_exclude.blend",
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"light_link_instanced_receiver.blend",
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# Blocked due to difference in screen space tracing (to be fixed).
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"sss_reflection_clamp.blend",
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# Blocked due to difference in volume rendering (to be fixed).
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"principled_bsdf_interior.blend",
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]
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def setup():
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import bpy
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@ -208,7 +224,12 @@ def main():
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if gpu_device_type == "AMD":
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reference_override_dir = "eevee_next_renders/amd"
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report = EEVEEReport("Eevee Next", args.outdir, args.oiiotool, device=args.gpu_backend, blocklist=BLOCKLIST)
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blocklist = BLOCKLIST
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if args.gpu_backend == "metal":
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blocklist += BLOCKLIST_METAL
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report = EEVEEReport("Eevee Next", args.outdir, args.oiiotool, device=args.gpu_backend, blocklist=blocklist)
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if args.gpu_backend == "vulkan":
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report.set_compare_engine('eevee_next', 'opengl')
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else:
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