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UI: Refresh grayed out state of active buttons on redraw
When the "disabled" state of an active button (as in, button that's hovered or otherwise being interacted with) would change, that change wouldn't be reflected until the button becomes inactive. This is needed for blender/blender!159238: When online assets are displayed in "Add" menus, they should be downloaded first, and the menu needs to refresh once the download is done. Without this change, the downloaded asset would remain grayed out until the mouse moved over a different asset. Usually the disabled state of a button doesn't change while it's active, so this wasn't a notable issue so far. But with the background downloading, it can change while the mouse hovers the button. To solve this, the disabled state should always be retrieved from the latest incarnation of a button, and not use the previous state in case of an active button.
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@ -945,7 +945,7 @@ static void but_update_old_active_from_new(Button *oldbut, Button *but)
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BLI_assert(oldbut->active || oldbut->semi_modal_state);
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/* flags from the buttons we want to refresh, may want to add more here... */
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const int flag_copy = BUT_REDALERT | UI_HAS_ICON | UI_SELECT_DRAW;
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const int flag_copy = BUT_REDALERT | BUT_DISABLED | UI_HAS_ICON | UI_SELECT_DRAW;
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const int drawflag_copy = BUT_HAS_QUICK_TOOLTIP | BUT_NO_TOOLTIP;
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/* still stuff needs to be copied */
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