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EEVEE: Add ShaderToRGB+Subsurface test
Adds a simple test to catch some behaviors I fixed in #154819, buggy interactions between Diffuse/Glossy/ShaderToRGB/Subsurface shaders. Pull Request: https://projects.blender.org/blender/blender/pulls/154872
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6 changed files with 16 additions and 0 deletions
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version https://git-lfs.github.com/spec/v1
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oid sha256:d289233a38a55257de676fbc0ddda53fdc87ed20f20e1184631a5d91c09ce42e
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size 24684
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@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:71684d2f44b1c9c42da2bdaef9579b0dc482509968ece48333ee89c6634baf0e
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size 13611
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@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:04bd68dece23669ed498618567055e118f3c8a2c33956bf2769e96b8ac4b3da4
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size 13819
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3
tests/files/render/sss/subsurface_shader_to_rgb.blend
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3
tests/files/render/sss/subsurface_shader_to_rgb.blend
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version https://git-lfs.github.com/spec/v1
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oid sha256:7b08d8909ba3ab1f6b521919725d8e99ff3ef77800d37fccb4ba097cb8e2cdf8
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size 153786
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version https://git-lfs.github.com/spec/v1
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oid sha256:9079306eddb022b9b6756b1e7feb912335f8e0ed0bd8ec7f24db607c67430ea9
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size 12585
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@ -28,6 +28,7 @@ BLOCKLIST_ALL = [
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"shadow_min_pool_size.blend",
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"shadow_resolution_scale.blend",
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"shader_to_rgb_transparent.blend",
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"subsurface_shader_to_rgb.blend"
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]
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# Blocklist for device + build configuration that does not support OSL at all.
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