EEVEE: Add ShaderToRGB+Subsurface test

Adds a simple test to catch some behaviors I fixed in #154819, buggy
interactions between Diffuse/Glossy/ShaderToRGB/Subsurface shaders.

Pull Request: https://projects.blender.org/blender/blender/pulls/154872
This commit is contained in:
Mark van de Ruit 2026-02-25 16:29:08 +01:00
parent b14846d00c
commit 24d6138e16
6 changed files with 16 additions and 0 deletions

View file

@ -28,6 +28,7 @@ BLOCKLIST_ALL = [
"shadow_min_pool_size.blend",
"shadow_resolution_scale.blend",
"shader_to_rgb_transparent.blend",
"subsurface_shader_to_rgb.blend"
]
# Blocklist for device + build configuration that does not support OSL at all.