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EEVEE: Add ShaderToRGB+Subsurface test
Adds a simple test to catch some behaviors I fixed in #154819, buggy interactions between Diffuse/Glossy/ShaderToRGB/Subsurface shaders. Pull Request: https://projects.blender.org/blender/blender/pulls/154872
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@ -28,6 +28,7 @@ BLOCKLIST_ALL = [
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"shadow_min_pool_size.blend",
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"shadow_resolution_scale.blend",
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"shader_to_rgb_transparent.blend",
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"subsurface_shader_to_rgb.blend"
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]
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# Blocklist for device + build configuration that does not support OSL at all.
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