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EEVEE: Replace angle computation in shadow code with cosine
The tangent computation was not needed. Also precompute the cosine of the shadow angle to avoid implementation dependant result. Pull Request: https://projects.blender.org/blender/blender/pulls/151739
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5 changed files with 14 additions and 10 deletions
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@ -40,6 +40,8 @@ BLOCKLIST = [
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"light_path_is_shadow_ray.blend",
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# Blocked as the test seems to alternate between two different states
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"light_path_is_diffuse_ray.blend",
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# Blocked due to stochastic diffuse/transmission layering resulting in non-deterministic surfel lighting.
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"principled_bsdf_transmission.blend",
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]
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BLOCKLIST_METAL = [
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@ -61,11 +63,6 @@ BLOCKLIST_VULKAN = [
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]
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BLOCKLIST_INTEL = [
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# Blocked due to large differences in dithered surfaces and shadows.
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"transparency_blended.blend",
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"transparency_dithered.blend",
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# Blocked due to differences in shadow edges (to be investigated).
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"shadow_resolution_scale.blend"
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]
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