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API Docs: add example use cases for mesh functions, fix wrong description
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2 changed files with 6 additions and 3 deletions
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@ -2,6 +2,9 @@
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Dependency graph: Object.to_mesh()
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+++++++++++++++++++++++++++++++++++
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Function to get a mesh from any object with geometry. It is typically used by exporters, render
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engines and tools that need to access the evaluated mesh as displayed in the viewport.
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Object.to_mesh() is closely interacting with dependency graph: its behavior depends on whether it
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is used on original or evaluated object.
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@ -2,8 +2,9 @@
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Dependency graph: bpy.data.meshes.new_from_object()
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+++++++++++++++++++++++++++++++++++++++++++++++++++
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Object.to_mesh() is closely interacting with dependency graph: its behavior depends on whether it
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is used on original or evaluated object.
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Function to copy a new mesh from any object with geometry. The mesh is added to the main
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database and can be referenced by objects. Typically used by tools that create new objects
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or apply modifiers.
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When is used on original object, the result mesh is calculated from the object without taking
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animation or modifiers into account:
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@ -17,7 +18,6 @@ When is used on evaluated object all modifiers are taken into account.
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All the references (such as materials) are re-mapped to original. This ensures validity and
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consistency of the main database.
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.. note:: The result mesh is added to the main database. This mesh can be referenced by any object,
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.. note:: If object does not have geometry (i.e. camera) the functions returns None.
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"""
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import bpy
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