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Fix EEVEE: Screen Space Refraction Artefacts caused by viewport aspect ratio
This was caused by the vertical/horizontal clasification being done in NDC space which wasn't respecting the Aspect ratio. Multiplying the test vector by the target size fixes the issue.
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1 changed files with 2 additions and 1 deletions
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@ -51,7 +51,8 @@ void raytrace_screenspace_ray_finalize(inout ScreenSpaceRay ray)
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}
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float ray_len_sqr = len_squared(ray.direction.xyz);
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/* Make ray.direction cover one pixel. */
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bool is_more_vertical = abs(ray.direction.x) < abs(ray.direction.y);
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bool is_more_vertical = abs(ray.direction.x / ssrPixelSize.x) <
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abs(ray.direction.y / ssrPixelSize.y);
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ray.direction /= (is_more_vertical) ? abs(ray.direction.y) : abs(ray.direction.x);
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ray.direction *= (is_more_vertical) ? ssrPixelSize.y : ssrPixelSize.x;
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/* Clip to segment's end. */
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