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Fix Playercompile
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@ -530,6 +530,7 @@ SnapObjectContext *ED_transform_snap_object_context_create_view3d(
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void ED_transform_snap_object_context_destroy(SnapObjectContext *sctx) RET_NONE
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bool ED_transform_snap_object_project_ray_ex(
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struct SnapObjectContext *sctx,
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const unsigned short snap_to,
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const struct SnapObjectParams *params,
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const float ray_start[3], const float ray_normal[3], float *ray_depth,
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/* return args */
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