Cycles: Tweaks to avoid compilation error of megakernel

Also moved code out of deep-inside ifdef block, otherwise it was quite confusing.
This commit is contained in:
Sergey Sharybin 2017-09-12 13:33:46 +05:00
parent 6f19787e52
commit 3ffb0f6983
2 changed files with 35 additions and 1 deletions

View file

@ -348,8 +348,9 @@ ccl_device_inline Bssrdf *bssrdf_alloc(ShaderData *sd, float3 weight)
{
Bssrdf *bssrdf = (Bssrdf*)closure_alloc(sd, sizeof(Bssrdf), CLOSURE_NONE_ID, weight);
if(!bssrdf)
if(bssrdf == NULL) {
return NULL;
}
float sample_weight = fabsf(average(weight));
bssrdf->sample_weight = sample_weight;

View file

@ -16,6 +16,39 @@
CCL_NAMESPACE_BEGIN
#ifdef __VOLUME__
typedef struct VolumeState {
# ifdef __SPLIT_KERNEL__
# else
PathState ps;
# endif
} VolumeState;
/* Get PathState ready for use for volume stack evaluation. */
ccl_device_inline PathState *shadow_blocked_volume_path_state(
KernelGlobals *kg,
VolumeState *volume_state,
ccl_addr_space PathState *state,
ShaderData *sd,
Ray *ray)
{
# ifdef __SPLIT_KERNEL__
ccl_addr_space PathState *ps =
&kernel_split_state.state_shadow[ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0)];
# else
PathState *ps = &volume_state->ps;
# endif
*ps = *state;
/* We are checking for shadow on the "other" side of the surface, so need
* to discard volume we are currently at.
*/
if(dot(sd->Ng, ray->D) < 0.0f) {
kernel_volume_stack_enter_exit(kg, sd, ps->volume_stack);
}
return ps;
}
#endif /* __VOLUME__ */
/* Attenuate throughput accordingly to the given intersection event.
* Returns true if the throughput is zero and traversal can be aborted.
*/