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EEVEE: Update Metal Blocklist to make GPU tests pass
`environment_mirror_ball.blend` and `image.blend` are both failling because of mipmap/anisotropic filtering differences on apple silicon. The volume tests has issues with lightprobe baking. Blocking them until we have a workaround.
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@ -46,10 +46,16 @@ BLOCKLIST_METAL = [
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"shadow_all_max_bounces.blend",
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"light_link_exclude.blend",
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"light_link_instanced_receiver.blend",
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# Blocked due to difference in volume lightprobe bakes(maybe?) (to be fixed).
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"volume_zero_extinction.blend"
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# Blocked due to difference in screen space tracing (to be fixed).
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"sss_reflection_clamp.blend",
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# Blocked due to difference in volume rendering (to be fixed).
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"principled_bsdf_interior.blend",
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# Blocked due to difference in mipmap interpolation (to be fixed).
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"environment_mirror_ball.blend",
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# Blocked due to difference in mipmap interpolation / anisotropic filtering (to be fixed).
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"image.blend"
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]
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