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EEVEE: Remove all remaining reference of EEVEE next
This changes the engine identifier back to `BLENDER_EEVEE`. We keep the `BLENDER_EEVEE_NEXT` identifier around for versioning reasons (have to detect when it is the active engine of a older file). This also rename a bunch of pannels that were using `next` in their name. This is a breaking change for Addons compatibility. Pull Request: https://projects.blender.org/blender/blender/pulls/140282
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557 changed files with 469 additions and 467 deletions
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@ -94,7 +94,7 @@ def main():
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if args.gpu_backend == "vulkan":
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report.set_compare_engine('workbench', 'opengl')
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else:
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report.set_compare_engine('eevee_next', 'opengl')
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report.set_compare_engine('eevee', 'opengl')
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report.set_pixelated(True)
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report.set_reference_dir("workbench_renders")
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