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Fix #129533: EEVEE: Dither film accumulation to avoid shadow banding
Since the same pixel gets used every sample, the rounding error accumulates and biases the result instead of averaging out, as we're using a fixed offset. Fix by dithering the rounding offset per sample instead of using a fixed value. Pull Request: https://projects.blender.org/blender/blender/pulls/161958
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19 changed files with 61 additions and 37 deletions
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@ -413,7 +413,7 @@ def main():
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elif test_dir_name.startswith('hair'):
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# hair_close_up has differences of line rasterization on linux.
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if gpu_vendor == "INTEL":
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report.set_fail_percent(0.13)
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report.set_fail_percent(0.135)
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elif test_dir_name.startswith('principled_bsdf'):
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# principled_bsdf_thinfilm_metallic has some weird behavior in reflection of
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# black surfaces. to be investigated
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