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Pydoc: Move builtin GPU shader information to code
This fixes a compile warning for sphinx. This commit includes some reformating of the information.
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2 changed files with 28 additions and 37 deletions
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@ -1,36 +0,0 @@
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"""
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Built-in shaders
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++++++++++++++++
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All built-in shaders have the ``mat4 ModelViewProjectionMatrix`` uniform.
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The value of it can only be modified using the :class:`gpu.matrix` module.
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2D_UNIFORM_COLOR:
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attributes: vec3 pos
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uniforms: vec4 color
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2D_FLAT_COLOR:
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attributes: vec3 pos, vec4 color
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uniforms: -
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2D_SMOOTH_COLOR:
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attributes: vec3 pos, vec4 color
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uniforms: -
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2D_IMAGE:
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attributes: vec3 pos, vec2 texCoord
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uniforms: sampler2D image
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3D_UNIFORM_COLOR:
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attributes: vec3 pos
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uniforms: vec4 color
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3D_FLAT_COLOR:
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attributes: vec3 pos, vec4 color
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uniforms: -
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3D_SMOOTH_COLOR:
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attributes: vec3 pos, vec4 color
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uniforms: -
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"""
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