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Fix T63766: Multiresolution behavior when using crease edge
Switch to Gregory basis patches which are tangent continuous across their boundaries. Originally we've used BSpline basis patches to be more compatible with the old subdivision code, but a lot of things changed anyway.
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1 changed files with 1 additions and 4 deletions
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@ -771,11 +771,8 @@ OpenSubdiv_EvaluatorInternal *openSubdiv_createEvaluatorInternal(
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}
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#endif
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// Generate bi-cubic patch table for the limit surface.
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// TODO(sergey): Ideally we would want to expose end-cap settings via
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// C-API to make it more generic. Currently it matches old Blender's
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// subsurf code.
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PatchTableFactory::Options patch_options(level);
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patch_options.SetEndCapType(PatchTableFactory::Options::ENDCAP_BSPLINE_BASIS);
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patch_options.SetEndCapType(PatchTableFactory::Options::ENDCAP_GREGORY_BASIS);
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patch_options.useInfSharpPatch = use_inf_sharp_patch;
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patch_options.generateFVarTables = has_face_varying_data;
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patch_options.generateFVarLegacyLinearPatches = false;
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