Cleanup: spelling in comments, remote debug print

This commit is contained in:
Campbell Barton 2024-01-19 17:28:14 +11:00
parent 665472a18b
commit 7daf900181
4 changed files with 4 additions and 5 deletions

View file

@ -881,7 +881,6 @@ def _initialize_extension_repos_post(*_, is_first=False):
(repo_id_prev not in repos_idmap_next)
):
submodules_del_disabled.append(module_id_prev)
print(submodules_del_disabled)
# Detect rename of disabled modules.
for repo_id_next, module_id_next in repos_idmap_next_disabled.items():

View file

@ -425,8 +425,8 @@ def do_previews(do_objects, do_collections, do_scenes, do_data_intern):
try:
bpy.ops.wm.save_mainfile()
except BaseException as ex:
# Might fail in some odd cases, like e.g. in regression files we have glsl/ram_glsl.blend which
# references an inexistent texture... Better not break in this case, just spit error to console.
# Might fail in some odd cases, like e.g. in regression files we have `glsl/ram_glsl.blend` which
# references an nonexistent texture. Better not break in this case, just spit error to console.
print("ERROR:", ex)
else:
print("*NOT* Saving %s, because some error(s) happened while deleting temp render data..." % bpy.data.filepath)

View file

@ -2355,7 +2355,7 @@ bool BKE_scene_validate_setscene(Main *bmain, Scene *sce)
for (a = 0, sce_iter = sce; sce_iter->set; sce_iter = sce_iter->set, a++) {
/* more iterations than scenes means we have a cycle */
if (a > totscene) {
/* the tested scene gets zero'ed, that's typically current scene */
/* The tested scene gets zeroed, that's typically current scene. */
sce->set = nullptr;
return false;
}

View file

@ -15,7 +15,7 @@ namespace blender::geometry {
*
* \param iterations: Number of times to repeat the smoothing.
* \param smooth_ends: Smooth the first and last value.
* \param keep_shape: Changes the gaussian kernal to avoid severe deformations.
* \param keep_shape: Changes the gaussian kernel to avoid severe deformations.
* \param is_cyclic: Propagate smoothing across the ends of the input as if they were connected.
*/
void gaussian_blur_1D(const GSpan src,