Cleanup: ClipDraw: Remove usage of GPU_SHADER_3D_IMAGE_MODULATE_ALPHA

This commit is contained in:
Clément Foucault 2020-07-17 02:57:13 +02:00
parent 6d160f199c
commit 7e66616b7e

View file

@ -1244,10 +1244,10 @@ static void draw_plane_marker_image(Scene *scene,
uint texCoord = GPU_vertformat_attr_add(
imm_format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_IMAGE_MODULATE_ALPHA);
immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR);
immUniform1f("alpha", plane_track->image_opacity);
immUniform1i("image", 0);
immUniformColor4f(1.0f, 1.0f, 1.0f, plane_track->image_opacity);
immBegin(GPU_PRIM_TRI_FAN, 4);