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Fix #147659: Shadow rays for hair don't support colored transparency
Cycles used a single float for the baked transparency. Change it to RGBE, so that it is colored, and does not increase the state size. Pull Request: https://projects.blender.org/blender/blender/pulls/160680
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13 changed files with 43 additions and 16 deletions
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@ -50,6 +50,8 @@ BLOCKLIST = [
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"transparent_shadow_limit_.*",
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# Redundant with transparent_shadow_hair.
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"transparent_shadow_hair_blur.blend",
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# Unsupported feature. Renders differently on different backends due to hair transparency.
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"transparent_shadow_hair_colored.blend",
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# Unsupported feature. Redundant tests. (except osl_camera_advanced which tests triangular bokeh)
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"osl_camera_advanced_manual_dof.blend",
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"osl_camera_advanced_manual_dof_138188.blend",
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@ -71,6 +71,7 @@ BLOCKLIST_METAL = [
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"transparent_shadow.blend",
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"transparent_shadow_hair.blend",
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"transparent_shadow_hair_blur.blend",
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"transparent_shadow_hair_colored.blend",
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"shadow_all_max_bounces.blend",
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"underwater_caustics.blend",
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"shadow_link_transparency.blend",
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