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Tests: Change failure thresholds for AMD GPUs
While testing driver stack changes while moving our AMD GPU workers from Rocky Linux 8 to Ubuntu 24.04 these tests came up as errors. Some of these errors could be attributed to hardware differences (W7600 vs. W7800). Pull Request: https://projects.blender.org/blender/blender/pulls/163975
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3 changed files with 24 additions and 1 deletions
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@ -404,11 +404,20 @@ def main():
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# Reference images on the CI worker seem to differ slightly from images on
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# an NVIDIA RTX 4060 Ti with driver 610.74
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report.set_fail_threshold(6.0 / 255.0)
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elif test_dir_name.startswith('attributes') and gpu_vendor == "AMD":
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# attribute_pointcloud_color
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report.set_fail_percent(0.09)
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elif test_dir_name.startswith('ray_portal') and gpu_vendor == "AMD":
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# AMD PRO W7600
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report.set_fail_percent(0.09)
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elif test_dir_name.startswith('camera'):
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# camera_stereo_panoramic have some platform specific small differences
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# Fix back to 0.14 once eevee panorama has proper filtering.
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report.set_fail_percent(1.5)
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report.set_fail_threshold(6.0 / 255.0)
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if gpu_vendor == "AMD" and args.gpu_backend == "opengl":
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# camera_fisheye_polynomial
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report.set_fail_percent(1.8)
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elif test_dir_name.startswith('image_colorspace'):
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# image_log has hot pixels that result in platform differences.
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report.set_fail_percent(0.15)
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@ -486,6 +495,9 @@ def main():
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elif test_dir_name.startswith('pointcloud'):
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# Only because of points_transparent
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report.set_fail_threshold(8.0 / 255.0)
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if gpu_vendor == "AMD" and args.gpu_backend == "opengl":
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# points_transparent
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report.set_fail_percent(0.9)
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elif test_dir_name.startswith('motion_blur'):
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# Failure can be subtle, tighten threshold
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report.set_fail_percent(0.04)
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@ -495,8 +507,13 @@ def main():
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report.set_fail_percent(0.06)
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if args.gpu_backend == "opengl" and gpu_vendor == "AMD":
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# large_combined_motion has 1 hot pixel difference in rasterization.
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report.set_fail_percent(0.043)
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# shutter_curve_triangle on AMD PRO W7600
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report.set_fail_percent(0.1)
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report.set_fail_threshold(3.0 / 255.0)
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elif test_dir_name.startswith('bsdf') and args.gpu_backend == "opengl" and gpu_vendor == "AMD":
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# ray_portal fireflies on AMD PRO W7600
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report.set_fail_percent(0.3)
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report.set_fail_threshold(3.0 / 255.0)
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elif test_dir_name.startswith('lightprobe') and args.gpu_backend == "metal":
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# Some shadow difference, to be investigated
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report.set_fail_percent(0.09)
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@ -90,6 +90,9 @@ def main():
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# affecting the coverage of FaceDots and similar overlays.
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# This means reference images should not be rendered on Intel.
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report.set_fail_threshold(0.05)
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elif gpu_vendor == "AMD" and args.gpu_backend == "opengl":
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report.set_fail_threshold(0.22)
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report.set_fail_percent(2.0)
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else:
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report.set_fail_threshold(0.02)
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@ -143,6 +143,9 @@ def main():
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report.set_fail_threshold(0.050)
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if test_dir_name.startswith('openvdb'):
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report.set_fail_threshold(0.04)
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if test_dir_name.startswith('hair') and gpu_vendor == "AMD" and args.gpu_backend == "opengl":
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report.set_fail_threshold(0.11)
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report.set_fail_percent(3.0)
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ok = report.run(args.testdir, args.blender, get_arguments, batch=args.batch)
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