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Fix T81026: Image Editor: Alpha (like Bloom) not showing properly
With the new image editor drawing there were was some mutual exclusive functionality. When rendering the alpha was shown correctly or the pure emissive colors were shown correctly, but never both. The cause of this is that the image_gpu did not used the correct alpha mode when generating gpu textures for non-images (render results, compositors viewer) The implementation always checked the alpha_mode. Alpha mode is an attribute for images, but aren't set for non images. This patch adds a more detailed check to ensure that the gpu texture is premultiplied. The issue has been tested using several bug report files and production files. Reviewed By: Brecht van Lommel Differential Revision: https://developer.blender.org/D8978
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7 changed files with 25 additions and 14 deletions
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Subproject commit 2b3c19f5f61fc72dba56a7edfdc4e55e2327dc1f
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Subproject commit 07106b588381ef26604934482a6151d9bc26437e
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Subproject commit 1f043682f9568fed02e3b877b31e8244b1b7a5c2
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Subproject commit 1be0b3210d8a3a30e99a853b50703a7ca7e8ac1e
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Subproject commit a52733b58d95ce60ecde95a9eca242e7319c285a
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Subproject commit f2f4a8b3bfa36ee49f7bdb3a1acb40ef4b39ee3a
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@ -382,7 +382,7 @@ struct GPUTexture *BKE_image_get_gpu_tiles(struct Image *image,
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struct GPUTexture *BKE_image_get_gpu_tilemap(struct Image *image,
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struct ImageUser *iuser,
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struct ImBuf *ibuf);
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bool BKE_image_has_gpu_texture_premultiplied_alpha(struct Image *image, struct ImBuf *ibuf);
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void BKE_image_update_gputexture(
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struct Image *ima, struct ImageUser *iuser, int x, int y, int w, int h);
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void BKE_image_paint_set_mipmap(struct Main *bmain, bool mipmap);
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@ -49,6 +49,21 @@
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static void gpu_free_unused_buffers(void);
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static void image_free_gpu(Image *ima, const bool immediate);
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/* Is the alpha of the `GPUTexture` for a given image/ibuf premultiplied. */
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bool BKE_image_has_gpu_texture_premultiplied_alpha(Image *image, ImBuf *ibuf)
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{
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const bool type_is_premultiplied = (image == NULL) || ELEM(image->type,
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IMA_TYPE_R_RESULT,
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IMA_TYPE_COMPOSITE,
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IMA_TYPE_UV_TEST);
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const bool store_premultiplied =
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type_is_premultiplied ||
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((ibuf != NULL) &&
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(ibuf->rect_float ? (image ? (image->alpha_mode != IMA_ALPHA_STRAIGHT) : false) :
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(image ? (image->alpha_mode == IMA_ALPHA_PREMUL) : true)));
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return store_premultiplied;
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}
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/* -------------------------------------------------------------------- */
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/** \name UDIM gpu texture
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* \{ */
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@ -198,8 +213,7 @@ static GPUTexture *gpu_texture_create_tile_array(Image *ima, ImBuf *main_ibuf)
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ImBuf *ibuf = BKE_image_acquire_ibuf(ima, &iuser, NULL);
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if (ibuf) {
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const bool store_premultiplied = ibuf->rect_float ? (ima->alpha_mode != IMA_ALPHA_STRAIGHT) :
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(ima->alpha_mode == IMA_ALPHA_PREMUL);
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const bool store_premultiplied = BKE_image_has_gpu_texture_premultiplied_alpha(ima, ibuf);
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IMB_update_gpu_texture_sub(tex,
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ibuf,
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UNPACK2(tileoffset),
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@ -330,9 +344,8 @@ static GPUTexture *image_get_gpu_texture(Image *ima,
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}
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else {
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const bool use_high_bitdepth = (ima->flag & IMA_HIGH_BITDEPTH);
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const bool store_premultiplied = ibuf_intern->rect_float ?
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(ima ? (ima->alpha_mode != IMA_ALPHA_STRAIGHT) : false) :
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(ima ? (ima->alpha_mode == IMA_ALPHA_PREMUL) : true);
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const bool store_premultiplied = BKE_image_has_gpu_texture_premultiplied_alpha(ima,
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ibuf_intern);
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*tex = IMB_create_gpu_texture(
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ima->id.name + 2, ibuf_intern, use_high_bitdepth, store_premultiplied);
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@ -642,6 +655,7 @@ static void gpu_texture_update_from_ibuf(
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int tex_stride = ibuf->x;
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int tex_offset = ibuf->channels * (y * ibuf->x + x);
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const bool store_premultiplied = BKE_image_has_gpu_texture_premultiplied_alpha(ima, ibuf);
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if (rect_float == NULL) {
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/* Byte pixels. */
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if (!IMB_colormanagement_space_is_data(ibuf->rect_colorspace)) {
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@ -658,15 +672,12 @@ static void gpu_texture_update_from_ibuf(
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/* Convert to scene linear with sRGB compression, and premultiplied for
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* correct texture interpolation. */
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const bool store_premultiplied = (ima->alpha_mode == IMA_ALPHA_PREMUL);
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IMB_colormanagement_imbuf_to_byte_texture(
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rect, x, y, w, h, ibuf, compress_as_srgb, store_premultiplied);
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}
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}
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else {
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/* Float pixels. */
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const bool store_premultiplied = (ima->alpha_mode != IMA_ALPHA_STRAIGHT);
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if (ibuf->channels != 4 || scaled || !store_premultiplied) {
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rect_float = (float *)MEM_mallocN(sizeof(float[4]) * w * h, __func__);
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if (rect_float == NULL) {
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@ -138,7 +138,7 @@ static void image_cache_image(IMAGE_Data *vedata, Image *image, ImageUser *iuser
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far_near[0] = ((Camera *)scene->camera->data)->clip_end;
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}
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const bool use_premul_alpha = image->alpha_mode == IMA_ALPHA_PREMUL;
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const bool use_premul_alpha = BKE_image_has_gpu_texture_premultiplied_alpha(image, ibuf);
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const bool is_tiled_texture = tex_tile_data != NULL;
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const bool do_repeat = (!is_tiled_texture) && ((sima->flag & SI_DRAW_TILE) != 0);
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@ -1 +1 @@
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Subproject commit 4b309364f65fee1ffafc5a4062125b8b728837a5
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Subproject commit ff9928bc44e80ec30c78369bf1518599254a0032
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