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Fix bug in Draco encoding for glTF, files are now smaller
Data was not quantified properly. It also lets the library choose the suitable encoding method rather than forcing it to use the edgebreaker method. Differential Revision: https://developer.blender.org/D6183
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1 changed files with 3 additions and 4 deletions
7
extern/draco/src/draco-compressor.cpp
vendored
7
extern/draco/src/draco-compressor.cpp
vendored
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@ -38,6 +38,7 @@
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#include "draco/point_cloud/point_cloud.h"
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#include "draco/core/vector_d.h"
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#include "draco/io/mesh_io.h"
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#include "draco/compression/encode.h"
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#if defined(_MSC_VER)
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#define DLL_EXPORT(retType) extern "C" __declspec(dllexport) retType __cdecl
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@ -158,16 +159,14 @@ DLL_EXPORT(bool) compress(
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printf("%s: Normal quantization bits: %d\n", logTag, compressor->quantizationBitsNormal);
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printf("%s: Position quantization bits: %d\n", logTag, compressor->quantizationBitsTexCoord);
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draco::ExpertEncoder encoder(compressor->mesh);
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draco::Encoder encoder;
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encoder.SetSpeedOptions(10 - compressor->compressionLevel, 10 - compressor->compressionLevel);
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encoder.SetAttributeQuantization(draco::GeometryAttribute::POSITION, compressor->quantizationBitsPosition);
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encoder.SetAttributeQuantization(draco::GeometryAttribute::NORMAL, compressor->quantizationBitsNormal);
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encoder.SetAttributeQuantization(draco::GeometryAttribute::TEX_COORD, compressor->quantizationBitsTexCoord);
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encoder.SetEncodingMethod(draco::MESH_EDGEBREAKER_ENCODING);
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draco::Status result = encoder.EncodeToBuffer(&compressor->encoderBuffer);
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draco::Status result = encoder.EncodeMeshToBuffer(compressor->mesh, &compressor->encoderBuffer);
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if(!result.ok()) {
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printf("%s: Could not compress mesh: %s\n", logTag, result.error_msg());
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