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Shaders: Remove point density texture node
This is replaced by geometry nodes, where volumes can now be generated from point clouds and meshes with more control, and more efficient rendering as a sparse volume. No backwareds compatibility is provided, as this would be complicated, and probably this feature was not used much in the past few years. This node was supported in Cycles only, not by EEVEE. Pull Request: https://projects.blender.org/blender/blender/pulls/140292
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63 changed files with 1 additions and 2227 deletions
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@ -79,8 +79,6 @@ BLOCKLIST_OPTIX_OSL_ALL = BLOCKLIST_OPTIX_OSL_LIMITED + [
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'bake_bevel.blend',
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'bevel.blend',
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'principled_bsdf_bevel_emission_137420.blend',
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# The 3D texture doesn't have the right mappings
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'point_density_.*_object.blend',
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# Dicing tests use wireframe node which doesn't appear to be supported with OptiX OSL
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'dicing_camera.blend',
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'offscreen_dicing.blend',
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