Shaders: Remove point density texture node

This is replaced by geometry nodes, where volumes can now be generated from
point clouds and meshes with more control, and more efficient rendering as a
sparse volume.

No backwareds compatibility is provided, as this would be complicated, and
probably this feature was not used much in the past few years.

This node was supported in Cycles only, not by EEVEE.

Pull Request: https://projects.blender.org/blender/blender/pulls/140292
This commit is contained in:
Brecht Van Lommel 2025-06-12 17:07:53 +02:00
parent 8530e7c39b
commit b920f6f1a7
63 changed files with 1 additions and 2227 deletions

View file

@ -79,8 +79,6 @@ BLOCKLIST_OPTIX_OSL_ALL = BLOCKLIST_OPTIX_OSL_LIMITED + [
'bake_bevel.blend',
'bevel.blend',
'principled_bsdf_bevel_emission_137420.blend',
# The 3D texture doesn't have the right mappings
'point_density_.*_object.blend',
# Dicing tests use wireframe node which doesn't appear to be supported with OptiX OSL
'dicing_camera.blend',
'offscreen_dicing.blend',