mirror of
https://github.com/blender/blender
synced 2026-09-29 04:37:17 +03:00
Fix T44320: UV island overlap considered linked
This commit is contained in:
parent
c92b41703a
commit
bca4e9c81d
1 changed files with 3 additions and 1 deletions
|
|
@ -1135,7 +1135,9 @@ static void uv_select_linked(Scene *scene, Image *ima, BMEditMesh *em, const flo
|
|||
const int cd_poly_tex_offset = CustomData_get_offset(&em->bm->pdata, CD_MTEXPOLY);
|
||||
|
||||
BM_mesh_elem_table_ensure(em->bm, BM_FACE); /* we can use this too */
|
||||
vmap = BM_uv_vert_map_create(em->bm, limit, !select_faces, false);
|
||||
|
||||
/* use winding so we don't consider overlapping islands as connected, see T44320 */
|
||||
vmap = BM_uv_vert_map_create(em->bm, limit, !select_faces, true);
|
||||
|
||||
if (vmap == NULL)
|
||||
return;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue