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Make Blender ready for C++11
Did a full compile of debug build with C++11 enabled, it all passed compilation apart from some deprecated type used in GE's Video Texture. Solved it inside of ifdef block now. In the future we should uncomment the MSVC part of it, it should all be safe and correct (MSVC2013 does not define new C++ version but supports C++11). The reason it is commented is to have absolutely no effect on the upcoming release.
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@ -66,7 +66,11 @@ public:
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protected:
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/// pointer to list of types
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#if (__cplusplus > 199711L) /* || (defined(_MSC_VER) && _MSC_VER >= 1800) */
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std::unique_ptr<PyTypeListType> m_list;
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#else
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std::auto_ptr<PyTypeListType> m_list;
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#endif
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};
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