mirror of
https://github.com/blender/blender
synced 2026-09-29 04:37:17 +03:00
Fix T85144: Cycles crashes when editing render properties in viewport
rendering Issue was caused by the sample pattern LUT always being freed and not rebuilt when properties driving its dimensions were modified.
This commit is contained in:
parent
171f2e4949
commit
d0f59d3842
3 changed files with 21 additions and 2 deletions
|
|
@ -115,7 +115,15 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene
|
|||
}
|
||||
});
|
||||
|
||||
if (sampling_pattern_is_modified()) {
|
||||
const bool need_update_lut = ao_samples_is_modified() || diffuse_samples_is_modified() ||
|
||||
glossy_samples_is_modified() || max_bounce_is_modified() ||
|
||||
max_transmission_bounce_is_modified() ||
|
||||
mesh_light_samples_is_modified() || method_is_modified() ||
|
||||
sampling_pattern_is_modified() ||
|
||||
subsurface_samples_is_modified() ||
|
||||
transmission_samples_is_modified() || volume_samples_is_modified();
|
||||
|
||||
if (need_update_lut) {
|
||||
dscene->sample_pattern_lut.tag_realloc();
|
||||
}
|
||||
|
||||
|
|
@ -248,7 +256,7 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene
|
|||
int dimensions = PRNG_BASE_NUM + max_samples * PRNG_BOUNCE_NUM;
|
||||
dimensions = min(dimensions, SOBOL_MAX_DIMENSIONS);
|
||||
|
||||
if (sampling_pattern_is_modified()) {
|
||||
if (need_update_lut) {
|
||||
if (sampling_pattern == SAMPLING_PATTERN_SOBOL) {
|
||||
uint *directions = dscene->sample_pattern_lut.alloc(SOBOL_BITS * dimensions);
|
||||
|
||||
|
|
@ -272,6 +280,7 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene
|
|||
}
|
||||
}
|
||||
|
||||
dscene->sample_pattern_lut.clear_modified();
|
||||
clear_modified();
|
||||
}
|
||||
|
||||
|
|
@ -292,6 +301,11 @@ void Integrator::tag_update(Scene *scene, uint32_t flag)
|
|||
tag_ao_bounces_modified();
|
||||
}
|
||||
|
||||
if ((flag & LIGHT_SAMPLES_MODIFIED) && (method == BRANCHED_PATH)) {
|
||||
/* the number of light samples may affect the size of the sample_pattern_lut */
|
||||
tag_sampling_pattern_modified();
|
||||
}
|
||||
|
||||
if (filter_glossy_is_modified()) {
|
||||
foreach (Shader *shader, scene->shaders) {
|
||||
if (shader->has_integrator_dependency) {
|
||||
|
|
|
|||
|
|
@ -92,6 +92,7 @@ class Integrator : public Node {
|
|||
enum : uint32_t {
|
||||
AO_PASS_MODIFIED = (1 << 0),
|
||||
BACKGROUND_AO_MODIFIED = (1 << 1),
|
||||
LIGHT_SAMPLES_MODIFIED = (1 << 2),
|
||||
|
||||
/* tag everything in the manager for an update */
|
||||
UPDATE_ALL = ~0u,
|
||||
|
|
|
|||
|
|
@ -164,6 +164,10 @@ void Light::tag_update(Scene *scene)
|
|||
{
|
||||
if (is_modified()) {
|
||||
scene->light_manager->tag_update(scene, LightManager::LIGHT_MODIFIED);
|
||||
|
||||
if (samples_is_modified()) {
|
||||
scene->integrator->tag_update(scene, Integrator::LIGHT_SAMPLES_MODIFIED);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue