Fix possible crash with new sculpting cursor, due to stack overflow

This commit is contained in:
Brecht Van Lommel 2019-08-30 19:33:15 +02:00
parent c65febf396
commit d8bc28ca20

View file

@ -1090,7 +1090,7 @@ static void cursor_draw_point_screen_space(const uint gpuattr,
float true_location[3],
float obmat[4][4])
{
float translation_vertex_cursor[2], location[3];
float translation_vertex_cursor[3], location[3];
copy_v3_v3(location, true_location);
mul_m4_v3(obmat, location);
ED_view3d_project(ar, location, translation_vertex_cursor);