mirror of
https://github.com/blender/blender
synced 2026-09-29 04:37:17 +03:00
Fix Cycles MNEE not working for Metal
Move MNEE to own kernel, separate from shader ray-tracing. This does introduce the limitation that a shader can't use both MNEE and AO/bevel, but that seems like the better trade-off for now. We can experiment with bigger kernel organization changes later. Differential Revision: https://developer.blender.org/D15070
This commit is contained in:
parent
52cb24a779
commit
f2cd7e08fe
20 changed files with 167 additions and 25 deletions
|
|
@ -33,8 +33,6 @@ BLACKLIST_OPTIX = [
|
|||
]
|
||||
|
||||
BLACKLIST_METAL = [
|
||||
# No MNEE for Metal currently
|
||||
"underwater_caustics.blend",
|
||||
]
|
||||
|
||||
BLACKLIST_GPU = [
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue