mirror of
https://github.com/blender/blender
synced 2026-09-29 04:37:17 +03:00
Fix T90695: Lower tile splitting limit for lineart
Lowers tile splitting limit so models with extremely dense mesh portions could still have reasonable performance while for more common cases the performance impact should be minimal. Reviewed By: Sebastian Parborg (zeddb), Antonio Vazquez (antoniov) Differential Revision: https://developer.blender.org/D12236
This commit is contained in:
parent
24c16f5457
commit
f41beca977
5 changed files with 5 additions and 5 deletions
|
|
@ -1 +1 @@
|
|||
Subproject commit 62e82958a760dad775d9b3387d7fb535fd6de4c6
|
||||
Subproject commit 8a05b618f031582c006c6f62b9e60619ab3eef8b
|
||||
|
|
@ -1 +1 @@
|
|||
Subproject commit 4475cbd11a636382d57571e0f5dfeff1f90bd6b7
|
||||
Subproject commit 67f1fbca1482d9d9362a4001332e785c3fd5d230
|
||||
|
|
@ -1 +1 @@
|
|||
Subproject commit 788441f2930465bbfba8f0797b12dcef1d46694d
|
||||
Subproject commit ef6ef414d22c2578fad99327743b925ab640a99c
|
||||
|
|
@ -208,7 +208,7 @@ typedef struct LineartChainRegisterEntry {
|
|||
enum eLineArtTileRecursiveLimit {
|
||||
/* If tile gets this small, it's already much smaller than a pixel. No need to continue
|
||||
* splitting. */
|
||||
LRT_TILE_RECURSIVE_PERSPECTIVE = 30,
|
||||
LRT_TILE_RECURSIVE_PERSPECTIVE = 16,
|
||||
/* This is a tried-and-true safe value for high poly models that also needed ortho rendering. */
|
||||
LRT_TILE_RECURSIVE_ORTHO = 10,
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
Subproject commit c8579c5cf43229843df505da9644b5b0b7201974
|
||||
Subproject commit 5cf2fc3e5dc28025394b57d8743401295528f310
|
||||
Loading…
Add table
Add a link
Reference in a new issue