Fix T90695: Lower tile splitting limit for lineart

Lowers tile splitting limit so models with extremely dense mesh
portions could still have reasonable performance while for more
common cases the performance impact should be minimal.

Reviewed By: Sebastian Parborg (zeddb), Antonio Vazquez (antoniov)

Differential Revision: https://developer.blender.org/D12236
This commit is contained in:
YimingWu 2021-08-18 12:02:32 +08:00
parent 24c16f5457
commit f41beca977
5 changed files with 5 additions and 5 deletions

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View file

@ -208,7 +208,7 @@ typedef struct LineartChainRegisterEntry {
enum eLineArtTileRecursiveLimit {
/* If tile gets this small, it's already much smaller than a pixel. No need to continue
* splitting. */
LRT_TILE_RECURSIVE_PERSPECTIVE = 30,
LRT_TILE_RECURSIVE_PERSPECTIVE = 16,
/* This is a tried-and-true safe value for high poly models that also needed ortho rendering. */
LRT_TILE_RECURSIVE_ORTHO = 10,
};

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Subproject commit c8579c5cf43229843df505da9644b5b0b7201974
Subproject commit 5cf2fc3e5dc28025394b57d8743401295528f310