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https://github.com/blender/blender
synced 2026-09-29 04:37:17 +03:00
Fix T84459: Wireframe not displaying with AMD GPU
Issue appears to be caused by AMD graphics driver later than 20.11.1 and affects older GPUs (Polaris/FIJI cards). Wireframe drawing uses the same OpenGL data type for storing normals what is known to be faulty. This patch enabled storing the normals using GPU_COMP_I16. It also solves the normals drawing in edit mode for vertex and loop normals.
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89eda78d88
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1 changed files with 185 additions and 14 deletions
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@ -1455,7 +1455,7 @@ typedef struct PosNorLoop {
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typedef struct MeshExtract_PosNor_Data {
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PosNorLoop *vbo_data;
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GPUPackedNormal packed_nor[];
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GPUNormal normals[];
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} MeshExtract_PosNor_Data;
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static void *extract_pos_nor_init(const MeshRenderData *mr, void *buf)
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@ -1472,7 +1472,7 @@ static void *extract_pos_nor_init(const MeshRenderData *mr, void *buf)
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GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len);
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/* Pack normals per vert, reduce amount of computation. */
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size_t packed_nor_len = sizeof(GPUPackedNormal) * mr->vert_len;
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size_t packed_nor_len = sizeof(GPUNormal) * mr->vert_len;
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MeshExtract_PosNor_Data *data = MEM_mallocN(sizeof(*data) + packed_nor_len, __func__);
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data->vbo_data = (PosNorLoop *)vbo->data;
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@ -1482,13 +1482,13 @@ static void *extract_pos_nor_init(const MeshRenderData *mr, void *buf)
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BMVert *eve;
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int v;
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BM_ITER_MESH_INDEX (eve, &iter, mr->bm, BM_VERTS_OF_MESH, v) {
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data->packed_nor[v] = GPU_normal_convert_i10_v3(eve->no);
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data->normals[v].low = GPU_normal_convert_i10_v3(eve->no);
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}
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}
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else {
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const MVert *mvert = mr->mvert;
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for (int v = 0; v < mr->vert_len; v++, mvert++) {
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data->packed_nor[v] = GPU_normal_convert_i10_s3(mvert->no);
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const MVert *mv = mr->mvert;
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for (int v = 0; v < mr->vert_len; v++, mv++) {
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data->normals[v].low = GPU_normal_convert_i10_s3(mv->no);
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}
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}
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return data;
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@ -1502,7 +1502,7 @@ static void extract_pos_nor_loop_bmesh(const MeshRenderData *UNUSED(mr),
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MeshExtract_PosNor_Data *data = _data;
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PosNorLoop *vert = data->vbo_data + l;
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copy_v3_v3(vert->pos, loop->v->co);
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vert->nor = data->packed_nor[BM_elem_index_get(loop->v)];
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vert->nor = data->normals[BM_elem_index_get(loop->v)].low;
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BMFace *efa = loop->f;
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vert->nor.w = BM_elem_flag_test(efa, BM_ELEM_HIDDEN) ? -1 : 0;
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}
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@ -1518,7 +1518,7 @@ static void extract_pos_nor_loop_mesh(const MeshRenderData *mr,
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PosNorLoop *vert = data->vbo_data + l;
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const MVert *mvert = &mr->mvert[mloop->v];
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copy_v3_v3(vert->pos, mvert->co);
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vert->nor = data->packed_nor[mloop->v];
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vert->nor = data->normals[mloop->v].low;
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/* Flag for paint mode overlay. */
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if (mpoly->flag & ME_HIDE || mvert->flag & ME_HIDE ||
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((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->v_origindex) &&
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@ -1540,8 +1540,8 @@ static void extract_pos_nor_ledge_bmesh(const MeshRenderData *mr, int e, BMEdge
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PosNorLoop *vert = data->vbo_data + l;
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copy_v3_v3(vert[0].pos, eed->v1->co);
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copy_v3_v3(vert[1].pos, eed->v2->co);
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vert[0].nor = data->packed_nor[BM_elem_index_get(eed->v1)];
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vert[1].nor = data->packed_nor[BM_elem_index_get(eed->v2)];
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vert[0].nor = data->normals[BM_elem_index_get(eed->v1)].low;
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vert[1].nor = data->normals[BM_elem_index_get(eed->v2)].low;
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}
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static void extract_pos_nor_ledge_mesh(const MeshRenderData *mr,
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@ -1554,8 +1554,8 @@ static void extract_pos_nor_ledge_mesh(const MeshRenderData *mr,
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PosNorLoop *vert = data->vbo_data + l;
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copy_v3_v3(vert[0].pos, mr->mvert[medge->v1].co);
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copy_v3_v3(vert[1].pos, mr->mvert[medge->v2].co);
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vert[0].nor = data->packed_nor[medge->v1];
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vert[1].nor = data->packed_nor[medge->v2];
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vert[0].nor = data->normals[medge->v1].low;
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vert[1].nor = data->normals[medge->v2].low;
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}
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static void extract_pos_nor_lvert_bmesh(const MeshRenderData *mr, int v, BMVert *eve, void *_data)
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@ -1564,7 +1564,7 @@ static void extract_pos_nor_lvert_bmesh(const MeshRenderData *mr, int v, BMVert
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MeshExtract_PosNor_Data *data = _data;
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PosNorLoop *vert = data->vbo_data + l;
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copy_v3_v3(vert->pos, eve->co);
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vert->nor = data->packed_nor[BM_elem_index_get(eve)];
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vert->nor = data->normals[BM_elem_index_get(eve)].low;
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}
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static void extract_pos_nor_lvert_mesh(const MeshRenderData *mr,
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@ -1577,7 +1577,7 @@ static void extract_pos_nor_lvert_mesh(const MeshRenderData *mr,
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MeshExtract_PosNor_Data *data = _data;
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PosNorLoop *vert = data->vbo_data + l;
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copy_v3_v3(vert->pos, mvert->co);
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vert->nor = data->packed_nor[v_idx];
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vert->nor = data->normals[v_idx].low;
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}
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static void extract_pos_nor_finish(const MeshRenderData *UNUSED(mr), void *UNUSED(vbo), void *data)
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@ -1601,6 +1601,174 @@ static const MeshExtract extract_pos_nor = {
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};
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/** \} */
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/* ---------------------------------------------------------------------- */
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/** \name Extract Position and High Quality Vertex Normal
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* \{ */
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typedef struct PosNorHQLoop {
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float pos[3];
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short nor[4];
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} PosNorHQLoop;
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typedef struct MeshExtract_PosNorHQ_Data {
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PosNorHQLoop *vbo_data;
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GPUNormal normals[];
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} MeshExtract_PosNorHQ_Data;
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static void *extract_pos_nor_hq_init(const MeshRenderData *mr, void *buf)
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{
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static GPUVertFormat format = {0};
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if (format.attr_len == 0) {
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/* WARNING Adjust #PosNorHQLoop struct accordingly. */
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GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
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GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
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GPU_vertformat_alias_add(&format, "vnor");
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}
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GPUVertBuf *vbo = buf;
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GPU_vertbuf_init_with_format(vbo, &format);
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GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len);
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/* Pack normals per vert, reduce amount of computation. */
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size_t packed_nor_len = sizeof(GPUNormal) * mr->vert_len;
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MeshExtract_PosNorHQ_Data *data = MEM_mallocN(sizeof(*data) + packed_nor_len, __func__);
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data->vbo_data = (PosNorHQLoop *)vbo->data;
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/* Quicker than doing it for each loop. */
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if (mr->extract_type == MR_EXTRACT_BMESH) {
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BMIter iter;
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BMVert *eve;
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int v;
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BM_ITER_MESH_INDEX (eve, &iter, mr->bm, BM_VERTS_OF_MESH, v) {
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normal_float_to_short_v3(data->normals[v].high, eve->no);
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}
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}
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else {
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const MVert *mv = mr->mvert;
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for (int v = 0; v < mr->vert_len; v++, mv++) {
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copy_v3_v3_short(data->normals[v].high, mv->no);
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}
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}
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return data;
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}
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static void extract_pos_nor_hq_loop_bmesh(const MeshRenderData *UNUSED(mr),
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int l,
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BMLoop *loop,
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void *_data)
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{
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MeshExtract_PosNorHQ_Data *data = _data;
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PosNorHQLoop *vert = data->vbo_data + l;
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copy_v3_v3(vert->pos, loop->v->co);
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copy_v3_v3_short(vert->nor, data->normals[BM_elem_index_get(loop->v)].high);
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BMFace *efa = loop->f;
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vert->nor[3] = BM_elem_flag_test(efa, BM_ELEM_HIDDEN) ? -1 : 0;
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}
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static void extract_pos_nor_hq_loop_mesh(const MeshRenderData *mr,
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int l,
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const MLoop *mloop,
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int UNUSED(p),
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const MPoly *mpoly,
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void *_data)
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{
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MeshExtract_PosNorHQ_Data *data = _data;
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PosNorHQLoop *vert = data->vbo_data + l;
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const MVert *mvert = &mr->mvert[mloop->v];
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copy_v3_v3(vert->pos, mvert->co);
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copy_v3_v3_short(vert->nor, data->normals[mloop->v].high);
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/* Flag for paint mode overlay. */
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if (mpoly->flag & ME_HIDE || mvert->flag & ME_HIDE ||
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((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->v_origindex) &&
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(mr->v_origindex[mloop->v] == ORIGINDEX_NONE))) {
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vert->nor[3] = -1;
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}
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else if (mvert->flag & SELECT) {
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vert->nor[3] = 1;
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}
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else {
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vert->nor[3] = 0;
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}
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}
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static void extract_pos_nor_hq_ledge_bmesh(const MeshRenderData *mr,
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int e,
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BMEdge *eed,
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void *_data)
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{
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int l = mr->loop_len + e * 2;
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MeshExtract_PosNorHQ_Data *data = _data;
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PosNorHQLoop *vert = data->vbo_data + l;
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copy_v3_v3(vert[0].pos, eed->v1->co);
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copy_v3_v3(vert[1].pos, eed->v2->co);
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copy_v3_v3_short(vert[0].nor, data->normals[BM_elem_index_get(eed->v1)].high);
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vert[0].nor[3] = 0;
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copy_v3_v3_short(vert[1].nor, data->normals[BM_elem_index_get(eed->v2)].high);
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vert[1].nor[3] = 0;
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}
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static void extract_pos_nor_hq_ledge_mesh(const MeshRenderData *mr,
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int e,
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const MEdge *medge,
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void *_data)
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{
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int l = mr->loop_len + e * 2;
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MeshExtract_PosNorHQ_Data *data = _data;
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PosNorHQLoop *vert = data->vbo_data + l;
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copy_v3_v3(vert[0].pos, mr->mvert[medge->v1].co);
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copy_v3_v3(vert[1].pos, mr->mvert[medge->v2].co);
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copy_v3_v3_short(vert[0].nor, data->normals[medge->v1].high);
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vert[0].nor[3] = 0;
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copy_v3_v3_short(vert[1].nor, data->normals[medge->v2].high);
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vert[1].nor[3] = 0;
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}
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static void extract_pos_nor_hq_lvert_bmesh(const MeshRenderData *mr,
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int v,
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BMVert *eve,
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void *_data)
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{
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int l = mr->loop_len + mr->edge_loose_len * 2 + v;
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MeshExtract_PosNorHQ_Data *data = _data;
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PosNorHQLoop *vert = data->vbo_data + l;
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copy_v3_v3(vert->pos, eve->co);
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copy_v3_v3_short(vert->nor, data->normals[BM_elem_index_get(eve)].high);
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vert->nor[3] = 0;
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}
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static void extract_pos_nor_hq_lvert_mesh(const MeshRenderData *mr,
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int v,
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const MVert *mvert,
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void *_data)
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{
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int l = mr->loop_len + mr->edge_loose_len * 2 + v;
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int v_idx = mr->lverts[v];
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MeshExtract_PosNorHQ_Data *data = _data;
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PosNorHQLoop *vert = data->vbo_data + l;
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copy_v3_v3(vert->pos, mvert->co);
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copy_v3_v3_short(vert->nor, data->normals[v_idx].high);
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vert->nor[3] = 0;
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}
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static void extract_pos_nor_hq_finish(const MeshRenderData *UNUSED(mr),
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void *UNUSED(vbo),
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void *data)
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{
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MEM_freeN(data);
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}
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static const MeshExtract extract_pos_nor_hq = {
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.init = extract_pos_nor_hq_init,
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.iter_loop_bm = extract_pos_nor_hq_loop_bmesh,
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.iter_loop = extract_pos_nor_hq_loop_mesh,
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.iter_ledge_bm = extract_pos_nor_hq_ledge_bmesh,
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.iter_ledge = extract_pos_nor_hq_ledge_mesh,
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.iter_lvert_bm = extract_pos_nor_hq_lvert_bmesh,
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.iter_lvert = extract_pos_nor_hq_lvert_mesh,
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.finish = extract_pos_nor_hq_finish,
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.data_flag = 0,
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.use_threading = true,
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};
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/** \} */
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/* ---------------------------------------------------------------------- */
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/** \name Extract HQ Loop Normal
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* \{ */
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@ -4620,6 +4788,9 @@ static void extract_task_create(TaskPool *task_pool,
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if (extract == &extract_lnor) {
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extract = &extract_lnor_hq;
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}
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else if (extract == &extract_pos_nor) {
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extract = &extract_pos_nor_hq;
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}
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else if (extract == &extract_tan) {
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extract = &extract_tan_hq;
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}
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