Fix #159634: EEVEE: Increase screen space ray bias

EEVEE screen space ray tracing uses a bias of `-2.4e-7f * 2.0f` to avoid
self-intersections. This bias is increased to `-2.4e-7f * 7.0f` in order
to work around self-intersections present on Intel GPUs on Windows.

Pull Request: https://projects.blender.org/blender/blender/pulls/159953
This commit is contained in:
Christoph Neuhauser 2026-06-11 14:08:39 +02:00
parent 94b878e221
commit fc8445c991
2 changed files with 6 additions and 6 deletions

View file

@ -94,8 +94,6 @@ BLOCKLIST_OPENGL = [
]
BLOCKLIST_INTEL = [
# Fails on the new battle-mage intel build-bot.
"shading_offset.blend"
]
BLOCKLIST_AMD_WINDOWS_VK = [