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Fix #159634: EEVEE: Increase screen space ray bias
EEVEE screen space ray tracing uses a bias of `-2.4e-7f * 2.0f` to avoid self-intersections. This bias is increased to `-2.4e-7f * 7.0f` in order to work around self-intersections present on Intel GPUs on Windows. Pull Request: https://projects.blender.org/blender/blender/pulls/159953
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2 changed files with 6 additions and 6 deletions
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@ -94,8 +94,6 @@ BLOCKLIST_OPENGL = [
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]
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BLOCKLIST_INTEL = [
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# Fails on the new battle-mage intel build-bot.
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"shading_offset.blend"
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]
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BLOCKLIST_AMD_WINDOWS_VK = [
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