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2 commits

Author SHA1 Message Date
Brecht Van Lommel
5fc85d1cb7 Refactor: Cycles: Move MNEE walk into separate kernel
The new intersect_mnee kernel runs before shade_surface, and
shade_surface_mnee is eliminated. That large kernel was causing problems
for some GPU compilers.

MNEE state is packed into a shadow path state to avoid significantly
increasing the path state size. This shadow state is then either turned
into an actual shadow ray state or discarded in shade_surface.

MNEE was re-enabled on HIP RDNA2 as it works again now. Texture cache
misses now also work correctly with MNEE.

This adds some extra code to the regular shade_surface kernel even when
MNEE is not used, to use the MNEE sampled point instead of sampling a
light. But there seems to be no significant performance impact.

Co-authored-by: Sergey Sharybin <sergey@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/158698
2026-05-27 20:34:06 +02:00
Christoph Neuhauser
72f098248d Cycles: Add Vulkan/oneAPI graphics interop
This PR adds Vulkan/oneAPI graphics interop to Cycles. Just like for
CUDA and HIP interop, persistent memory mapping is used, as there could
potentially be some overhead of continuously mapping/unmapping buffers.

Pull Request: https://projects.blender.org/blender/blender/pulls/144442
2025-10-06 18:16:56 +02:00