Commit graph

20 commits

Author SHA1 Message Date
Sergey Sharybin
6b15792508 Cycles: Switch to CUDA 13 and enable DLSS
The commit switches Cycles to use CUDA-13 by default, which makes it
easier to add support for CUDA on Windows arm64 platform.

This commit also enables Cycles DLSS denoising, make Blender ready to
utilize this technology as soon as an updated Nvidia driver is releases
with the required runtime.

The changes are coupled together because they required changes on the
buildbot system side: the SDK's needed to be installed, and the
information about them somehow needed to be passed to Blender. To make
similar deployments easier in the future this change makes it so the SDK
versions from

  build_files/config/pipeline_config.yaml

to

  build_files/buildbot/config/blender_version.cmake

Buildbot provides information about root directory where the specific
SDKs are installed, giving flexibility to the buildbot to move things
around if needed, but also making it more control to Blender developers
to tweak the logic.

Last but not least, the way how CUDA toolkit is selected for Cycles
kernels got refactored to make it easier to follow:

- There is an easy to follow table of per-architecture or family
  toolkits.
- If there is no architectural preference, all provided toolkits are
  probed. For SM kernels newer toolkits are tested first, and for
  COMPUTE the oldest toolkits are probed first.
- If there is no suitable toolkit with explicit major version the
  default one is used.

A driver version 580 and above is now required. From quick checks it
seems that on Windows it shouldn't be a problem since 582 driver is
available for sm_50 devices (the oldest architecture we compile).

Pull Request: https://projects.blender.org/blender/blender/pulls/164002
2026-09-18 19:30:10 +02:00
Brecht Van Lommel
976ca9d244 Fix: Cycles: Logging shows wrong hardware ray-tracing state for OptiX
Set it in the device info, the logging is the only place that uses it
for OptiX currently as CUDA is a separate device type, unlike other
backends.

Also don't print it for denoising devices, it's irrelevant.

This issue was introduced in 86374b6b10.

Pull Request: https://projects.blender.org/blender/blender/pulls/163579
2026-09-07 14:34:08 +02:00
Nikita Sirgienko
4f07d79bcc Cycles: Show devices with outdated drivers as disabled in preferences
When a GPU device's driver does not meet Blender's minimum required
version, the device is now shown in the preferences as a greyed-out
entry with a message inside the brackets, indicating which driver
version is needed, instead of being silently hidden.

This helps users understand why their GPU is not available for
rendering and what action they can take to resolve the situation.

Pull Request: https://projects.blender.org/blender/blender/pulls/159405
2026-06-25 10:51:09 +02:00
Brecht Van Lommel
73fe848e07 Fix: Cycles log levels conflict with macros on some platforms
In particular DEBUG, but prefix all of them to be sure.

Pull Request: https://projects.blender.org/blender/blender/pulls/141749
2025-07-10 19:44:14 +02:00
Brecht Van Lommel
fb4e3c8167 Refactor: Cycles: Remove distinction between severity and verbosity
Only use LOG() and LOG_IS_ON() macros, no more VLOG_.

Pull Request: https://projects.blender.org/blender/blender/pulls/140244
2025-07-09 20:59:24 +02:00
Brecht Van Lommel
d48e73977c Fix: Build errors on Linux/GCC after recent Cycles refactoring 2025-01-03 11:52:13 +01:00
Brecht Van Lommel
9971648783 Refactor: Cycles: Replace new/delete by unique_ptr, in simple cases
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:23:30 +01:00
Brecht Van Lommel
d0c2e68e5f Refactor: Cycles: Automated clang-tidy fixups in Cycles
* Use .empty() and .data()
* Use nullptr instead of 0
* No else after return
* Simple class member initialization
* Add override for virtual methods
* Include C++ instead of C headers
* Remove some unused includes
* Use default constructors
* Always use braces
* Consistent names in definition and declaration
* Change typedef to using

Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:22:55 +01:00
Brecht Van Lommel
3c2a6fbb9c Refactor: Cycles: Use nullptr instead of NULL
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:22:43 +01:00
Patrick Mours
6f0ed29378 Cycles: Add OptiX 8.1 support
The function table symbol declared in the headers was renamed starting
in OptiX 8.1, from `g_optixFunctionTable` to
`g_optixFunctionTable_<ABI version>`. This adds support for that by
using the new macro for the name when available (after OptiX 8.1) and
falling back to the old name when it is not (before OptiX 8.1).

Pull Request: https://projects.blender.org/blender/blender/pulls/130451
2024-11-18 17:20:49 +01:00
Sergey Sharybin
b803d7fabb Fix: Command line Cycles render crash on multi-CUDA device
Since #118841 there are more cases where Cycles would check for the
graphics interop support. This could lead to a crash when graphics
interop functions are called without having active graphics context.

This change makes it so there is no graphics interop calls when doing
headless render. In order to achieve this the device creation is now
aware of the headless mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/122844
2024-06-07 17:53:44 +02:00
Attila Áfra
26c93c8359 Cycles: Enable OIDN 2.3 lazy device module loading
This enables the new lazy module loading behavior introduced in OIDN 2.3,
without breaking compatibility with older versions of OIDN (using separate
code paths).

Also, the detection of OIDN support for devices is now much cleaner, and
devices do not need to be matched by PCI address or device name anymore.

Pull Request: https://projects.blender.org/blender/blender/pulls/121362
2024-05-07 14:07:39 +02:00
Brecht Van Lommel
dd382be067 Fix #118020: Cycles OptiX OSL crashes
Turns out we were not building OSL with OptiX enabled anymore.
Also check now if the OSL builds has OptiX support and if not
disable it in Cycles.

Building OSL with support for this (still) does not require
either the OptiX SDK or CUDA, it only needs LLVM.

Pull Request: https://projects.blender.org/blender/blender/pulls/118234
2024-02-14 03:40:01 +01:00
Stefan Werner
d16d2bbd3a Cycles: Adding OIDN support for CUDA and OptiX devices
Small changes to turn on support and to build OIDN with the CUDA backend.

Co-authored-by: Werner, Stefan <stefan.werner@intel.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/115828
2024-01-24 08:19:39 +01:00
Campbell Barton
c12994612b License headers: use SPDX-FileCopyrightText in intern/cycles 2023-06-14 16:53:23 +10:00
Patrick Mours
e6b38deb9d Cycles: Add basic support for using OSL with OptiX
This patch  generalizes the OSL support in Cycles to include GPU
device types and adds an implementation for that in the OptiX
device. There are some caveats still, including simplified texturing
due to lack of OIIO on the GPU and a few missing OSL intrinsics.

Note that this is incomplete and missing an update to the OSL
library before being enabled! The implementation is already
committed now to simplify further development.

Maniphest Tasks: T101222

Differential Revision: https://developer.blender.org/D15902
2022-11-09 15:30:21 +01:00
Brecht Van Lommel
2c1bffa286 Cleanup: add verbose logging category names instead of numbers
And use them more consistently than before.
2022-06-17 14:08:14 +02:00
Brecht Van Lommel
9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00
Brecht Van Lommel
fd25e883e2 Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used
to help when #includes were using individual files, but now they are always
relative to the cycles root directory and so the prefixes are redundant.

For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
2021-10-26 15:37:04 +02:00
Brecht Van Lommel
0803119725 Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.

Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.

Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles

Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)

For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.

Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-21 14:55:54 +02:00