When Blender is started in fullscreen mode from the command line,
or if the fullscreen state is saved in the startup file, all temporary windows
will also open in fullscreen mode. When closing the fullscreen File Browser,
Blender would either crash or parent window becomes black.
This does not happen if the Blender switches to full screen manually.
`NSWindowCollectionBehaviorFullScreenPrimary` should be set for windows that
can enter full-screen mode. Otherwise macOS will turn the wrong window into
full-screen.
Similar fix: rB4b39de677d20
Differential Revision: https://developer.blender.org/D8708
Reviewed by: Julian Eisel
Steam just released a SteamVR update with OpenXR Developer Preview
support:
https://steamcommunity.com/games/250820/announcements/detail/2396425843528787270.
Once SteamVR is set up for OpenXR (see link above), it works with
Blender "out of the box", thanks to OpenXR!
We have to apply the sRGB transform workaround for SteamVR though,
otherwise it renders way too dark. Done in the next commit.
Note that AMD users may still only see a pink screen, because the
OpenGL-DirectX compatibility fails. I will check on a fix again.
For SteamVR on Linux we may have to wait for until it supports OpenGL
rendering for OpenXR. Alternatively, we *could* add initial Vulkan
support at Ghost level and use Vulkan<->OpenGL interoperability
extensions, Monado uses these as well.
Caused by c7aa0f9d74.
Since above commit, BKE_image_user_frame_calc requires an image (not
just the iuser) to get the framenumber.
Cycles used to call this with NULL image (in `image_user_file_path` and
`image_user_frame_number`), now pass the image as well.
Maniphest Tasks: T79111
Differential Revision: https://developer.blender.org/D8439
Windows only workaround. I'll have to investigate Linux separately.
Steam's OpenGL compatibility is still new and doesn't work for us yet
(neither does it for standard OpenXR examples from what I've heard and
seen myself). We can work around that by falling back to our DirectX
compatibility layer.
Note that this DirectX compatibility still doesn't work for some
systems, see T76082.
Implementation note: Since the graphics binding extensions have to be
enabled before we can find out which runtime is in use (e.g. SteamVR vs.
Oculus, etc), we can now enable multiple graphics binding extensions but
settle for a single one to use later.
Once the SteamVR OpenGL backend works, we can remove this workaround
again.
Fixes T78267.
Latest SteamVR OpenXR updates brought OpenGL support, but only with sRGB
buffers. I think for DirectX it's the same now.
It's not a big issue for us to use sRGB buffers, so that's what I will
do for now. That way we shouldn't need hardcoded exceptions for specific
runtimes that don't transform linear buffers correctly.
Fix several issues in CLOG code:
* In `clg_str_reserve`, allocated memory may be bigger than requested
one, do not assign the latter back to `cstr->len_alloc`.
* `clg_str_vappendf` was mis-interpreting returned value from
`vsnprintf`, and completely mixing total allocated memory and extra
needed amount of memory to allocate...
Simplified code of `clg_str_vappendf` to only have allocating code
handled in one place, makes things easier to follow too.
Think this should also be beckported to 2.83.
Apply the workaround only for known problematic drivers. The latest pro driver
appears to work correctly, hopefully the regular driver will as well once it
is updated to the same OpenCL driver version (3075.13).
Since the sampling and evaluation functions handle both cases anyways,
there's not really a point for keeping the distinction in the kernel,
so we might as well cut down the number of CLOSURE_BSDF_MICROFACETs a bit.
Differential Revision: https://developer.blender.org/D7736
When closing the File Browser window after making it fullscreen, Blender would
either crash or all windows would disappear, with no obvious way to bring them
back.
The "fix" is to not allow fullscreen for File Browsers (or any future "dialog"
windows), but only maximizing. From what I can tell that's how secondary
windows are supposed to work on macOS. What we previously did seemed like
something macOS doesn't handle cleanly, and I didn't find a simple way to do so
on our side.
This reverts commit 33ce0cb5a1.
Fix T77273: crash enabling portal lights. The optimization for background
updates can be added back later for 2.90 and 2.83.1.
The input data to the OptiX denoiser was clamped to 0..10000 as required, but it could easily
exceed that range with a high number of samples (since the data contains the overall sum). To
fix that, divide by the number of samples first and multiply it back in after the denoiser ran.
The problem was that Cycles would store a pointer to an object in
`DEGObjectIterData->templ_dupli_object`. This pointer was then accessed
when the iterator was already freed.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D7797
Remove old code that added extra updates for shaders that have a dependency on
objects. The dependency graph can now tell Cycles when a material is affected by
an object transform.
The issue was the usage of the global `__main__` Python module.
When running scripts in the text editor, Blender would overwrite
the `__main__` module.
Reviewers: sebbas
Differential Revision: https://developer.blender.org/D7690
With the Oculus runtime, the VR session would freeze when taking off the HMD
and putting it back on. This was caused by the deletion of graphics resources
too early in the OpenXR state machine, at least for Oculus.
The resources will now only be freed once the session is actually destroyed.
Also fixes an issue where it wasn't possible to stop the session via the UI
when the HMD was taken off.
Reviewed By: Julian Eisel
Differential Revision: https://developer.blender.org/D7635
Recent changes assumed OpenCL 2.0 platform. This adds a check to see if
we are compiling on an OpenCL 2.0 platform.
Patch was tested on:
* AMD Radeon Pro WX 7100 with amdgpu-pro-19.50-1011208-ubuntu-18.04 drivers
* AMD Vega 64 with amdgpu-pro-20.10-1048554-ubuntu-18.04 drivers
* AMD RX 5700 with amdgpu-pro-20.10-1048554-ubuntu-18.04 drivers
Reviewed By: Brecht van Lommel
Differential Revision: https://developer.blender.org/D7637