Commit graph

76542 commits

Author SHA1 Message Date
Jeroen Bakker
4abfc0bcd5 Blender 2.83.9 release 2020-11-11 07:30:22 +01:00
Campbell Barton
ffb220590e Fix T81226: Crash opening 64bit files with endian switching
Endian switching when loading 64bit blend files on a 64bit system was
crashing as the endian switching is only applicable when loading
on 32 bit systems.

This crash goes back to 2.7x, it looks like this never worked
all the way back to the first commit.
2020-10-28 09:49:55 +01:00
Jeroen Bakker
6b1042f45a Fix T81254: Incorrect calculation of EEVEE Transmittance Volumetrics
Regular rendering uses a custom blend mode, but render passes renders to
2 separate textures. This wasn't configured correctly inside the
fragment shaders. This patch adds a switch to configure the fragment
shader with the correct attachments.

Backport to Blender 2.83.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D9038
2020-10-28 09:49:37 +01:00
Campbell Barton
c7236ef4f1 Fix T81688: BPY_thread_save crashes with Python 3.9
Calling PyEval_ReleaseLock() was crashing with Python 3.9
because it accessed the NULL pointer set by PyThreadState_Swap().

This happened when calling ViewLayer.update() for example.

While the existing logic could be fixed by swapping the thread-state
back before calling PyEval_ReleaseLock(), this depends on functions
which are tagged to be removed by v4.0.

Replace use of deprecated functions by calling PyEval_SaveThread(),
instead of inlining the logic, using _PyThreadState_UncheckedGet()
to prevent Python aborting.

The call to PyEval_ThreadsInitialized has been removed
as threads are now initialized with Python.
This could be replaced with Py_IsInitialized() however it doesn't look
like this is necessary.

This is compatible with Python 3.7 & 3.9.
2020-10-28 09:39:57 +01:00
Campbell Barton
d5555115e1 Fix T81288:Select Linked fails with multi-object edit mode
Changing options after using select-linked didn't work
when the object being selected wasn't the active object.
2020-10-28 09:34:41 +01:00
Bastien Montagne
0845dc0eec Fix T81854: crash when undoing switch between sculpt and edit mode.
The logic of `BKE_sculpt_update_object_for_edit` was not correct. such
low-level functions should typically never preform depsgraph evaluation
themselves, they should be able to rely on getting a fully evaluated
depsgraph and just get needed data from there.

Supporting that required fixing other broken code higher in the
callstack, namely:
* `ED_object_sculptmode_enter_ex` was freeing evaluated data, for no
  valid reason it would seem.
* `sculpt_undosys_step_decode` was ensuring an evaluated depsgraph
  **before** calling `ED_object_mode_generic_exit`, which would
  invalidate a lot of evaluated data.

Note that it is fairly difficult to track down all code paths leading to
`BKE_sculpt_update_object_for_edit`, so there may be still cases where
this gets called with improperly evaluated depsgraph.

Reviewed By: sergey

Maniphest Tasks: T81854

Differential Revision: https://developer.blender.org/D9270
2020-10-28 09:34:24 +01:00
Bastien Montagne
8926b09fa9 Fix T81421: "Saving As..." a blend file with a Script node file path filled with 1023 symbols crashes Blender.
Usual lack of protection against buffer overflows when manipulating
strings.

Also add some basic tests for `BLI_path_rel`.
2020-10-28 09:26:59 +01:00
Clément Foucault
c2535dff90 Fix T81942 EEVEE: Reflection Plane glitch with low clip distances
This was happening because the raytrace was not even being performed
due to the tracing line being too small after frustum clipping.
2020-10-28 09:26:02 +01:00
Campbell Barton
70d7863500 Fix T81939: crash calling bmesh.utils.vert_separate()
Missing NULL check in bmesh_kernel_vert_separate.
2020-10-28 09:25:42 +01:00
Bastien Montagne
05b4d8d13a Fix (studio-reported) Armature: bug in handling of custom bone transform.
This specific pose channel pointer was not handled at all during
rebuilding of poses, meaning that it could end up pointing at some freed
pchan.
2020-10-28 09:21:02 +01:00
Campbell Barton
7e39e0a9f6 PyAPI: unregister add-ons when exiting
This lets add-on authors avoid false positive leaks when exiting.
In particular GPUShaders's although it applies to any PyObject that
stores memory allocated by guarded-alloc.

While this does add overhead on exit, on my system it's
under 1/100th of a second with all addons enabled.

See: T71362
2020-10-28 09:16:27 +01:00
Clément Foucault
89b5c9d433 Fix T81633 Workbench: TAA never resolve when enabling both X-Ray and cavity
This was caused by a wrong flag equality check when in xray mode because
the xray mode was masking the effect option flags that are not supported
in this mode. This means the never passed and the TAA was reset before
every redraw, leading to infinite rendering.
2020-10-28 09:05:52 +01:00
Jeroen Bakker
f994c8c707 Blender v2.83.9 beta 2020-10-28 08:49:43 +01:00
Jeroen Bakker
3e104c5c42 Blender v2.83.8 Release 2020-10-21 08:22:15 +02:00
Jeroen Bakker
dac242b993 Fix T81459: Memory Leak Cycles Rendered Viewport
The external engine in the draw manager wasn't registered correctly.
This did not free the resources after the external engine was used.
2020-10-07 10:17:34 +02:00
Sybren A. Stüvel
3f2b1f1b66 Fix T81218: Crash in pose mode using a driver on bendy bone Segment
The example file in T81218 has a driver that maps a bone's X-location to
the number of BBone segments. This caused a dependency cycle, which
resulted in bad thread serialisation, which caused the crash.

This patch breaks the dependency cycle `BONE_LOCAL` →
`DRIVER(bones["Bone"].bbone_segments)` → `BONE_LOCAL`. The 'Driver Data'
relation now points to `BONE_SEGMENTS` when the driven property starts
with `bbone_`.

Differential Revision: https://developer.blender.org/D9122
2020-10-07 10:15:56 +02:00
Campbell Barton
f7c5296f1d Fix T80885: Texture paint camera project crashes after undo/redo
Unmatched ED_image_undo_push_{begin/end},
add doc-strings noting why this is needed.

Thanks to @Baardaap for the initial fix.
2020-10-07 10:10:13 +02:00
Brecht Van Lommel
38d1bd9cc6 Fix T80630: potential crash in volume grids in Eevee shaders
Found by address sanitizer.
2020-10-07 10:06:27 +02:00
Campbell Barton
055c0f9077 Fix T62504: Crash accessing depsgraph from evaluated view layer
Use correct owner_id types for depsgraph view_layer properties
instead of inheriting from the Depsgraph which is set to NULL.
2020-10-07 10:05:53 +02:00
Clément Foucault
63ed7c19d5 Fix T78653 Workbench: Broken Depth of Field in Viewport (Mac OSX)
The output layout was wrong and it's a mistery why it works on most
implementations since it's clearly a wrong usage.

Thanks @sebbas for helping narrowing down the issue.
2020-10-07 10:04:33 +02:00
Germano Cavalcante
d745d0a7dc Fix T80426: Crash when deleting custom orientation
Indices referencing other orientations were not being updated,
2020-10-07 09:59:17 +02:00
Germano Cavalcante
bfa485a26f Fix T79973: Re-ordering face maps messes up the names of other face maps
Use a remap function instead a swap.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D8739
2020-10-07 09:58:36 +02:00
mano-wii
394a287714 Fix T80520: Tris to Quads ignores UV delimit option 2020-10-07 09:52:43 +02:00
Cody Winchester
3bdf921e82 Fix invert vertex group weight miscalculation for modifiers
Warp & weight vertex-group editing modifiers miscalculated vertex weight
inversion, the weights were multiplied before being subtracted from 1.

Ref D8241
2020-10-07 09:51:07 +02:00
Bastien Montagne
b72df3a4a4 Fix T81168: 2.8x Crash when loading 2.79 file.
Object in the 2.7x file is on no layer at all, while this is not really
expected nor considered valid, better to cope with the case gracefully
than crash.

To be backported to 2.90 and 2.83.
2020-10-07 09:50:01 +02:00
Jeroen Bakker
6144b5bd4e Blender v2.83.8-beta 2020-10-07 09:42:37 +02:00
Jeroen Bakker
192e591af9 Version: Blender 2.83.7 release 2020-09-30 08:12:51 +02:00
Campbell Barton
32057453ca Fix T80238: Crash adding properties to material node-trees
The localized node-tree was freeing the materials ID properties twice.

This matches how animation data behaves, setting to NULL after freeing.
2020-09-16 14:35:33 +02:00
Campbell Barton
fe08aa4e2c Fix T80604: BLI_polyfill_calc exceeds stack size allocating points
On systems with 512kb stack this happened at around 13k points.

This happened at times with grease-pencil, although callers that
frequently use complex polygons should be using BLI_polyfill_calc_arena.
2020-09-16 14:34:13 +02:00
Bastien Montagne
bcacd98a6a Fix T80457: Library Override - Custom Property to Drive Child Particles results in Crash.
RNA diffing code was not dealing properly valid NULL PointerRNA (like
the empty texture slots of a ParticleSettings e.g., which were cause of
crash in that report).

To be backported to 2.90 and 2.83.
2020-09-16 14:32:15 +02:00
Bastien Montagne
a4be38c065 Fix T78392: [2.83.5, 2.90, 2.91] Crash on undo/ redo after changing modes.
During undo/redo read code is expected to clear the `OB_MODE_EDIT`
bitflag of `Object.mode`, for some reasons.

This was not done anymore for re-used Objects, we need to add a special
handling case for that too.

Should be backported to 2.90 and 2.83 (will probably not be straight
forward for the latter).
2020-09-16 14:31:46 +02:00
Campbell Barton
46bdfcab10 Fix T77584: Edit Mode crash with shape keys created on blank mesh
Entering edit-mode after creating shape keys on a blank mesh would crash.

Regression in 9b9f84b317 which prevented initializing empty
shape keys when there is no shape key offset data available.
2020-09-16 14:24:26 +02:00
Aristotelis Dossas
3be5697b88 Fix T79737: ERROR ACCESS VIOLATION when switching to eevee rendered view
This prevents Blender from crashing when switching
to rendered view and the grid_data is NULL in the
lightcache (due to possible corruption), by switching
to the fallback lightcache. The fix extends the solution
for possible corruption in the cube_data as well.

Fix T79737

Reviewed By: fclem
Differential Revision: https://developer.blender.org/D8835
2020-09-16 14:23:09 +02:00
Clément Foucault
0f928c5841 Fix T80603 Workbench: Inverted alpha when rendering
The state of the passes was not set back after the first sample.

This is a simpler fix than rBecfbc5fb55d5 which needs the new draw manager
features from 2.90.
2020-09-16 14:20:51 +02:00
Clément Foucault
de0fc2a540 Fix T75061 Grease Pencil: MacOS: broken Gradient and Texture
There is a driver bug that makes all the end of the structure unreadable.
Workaround this by just declaring a vec4 an unpacking manually.
2020-09-16 14:18:28 +02:00
Jeroen Bakker
ade72e46fd Version Blender 2.83.7 Beta 2020-09-16 14:17:49 +02:00
Jeroen Bakker
8610c69777 Blender 2.83.6 release 2020-09-09 09:32:47 +02:00
Jeroen Bakker
1f58b0bbf7 Fix T80530: Crash when switching to Edit Mode
caused by recent merge {33ac3582bb}
2020-09-09 08:31:49 +02:00
Philipp Oeser
a9cacb2280 Fix T80159: Custom Normals Averaging crash after clearing
custom split normals data

Clearing custom split normals would get rid of the CD_CUSTOMLOOPNORMAL
layer - but editing data `lnor_spacearr` would be kept.

Adding a CD_CUSTOMLOOPNORMAL layer (if none exists yet) should be done
in `edbm_average_normals_exec` / `BKE_editmesh_lnorspace_update` /
`BM_lnorspace_update` / `BM_lnorspacearr_store`. The thing is that if
the editing data `lnor_spacearr` would still be valid after `Clear
Custom Split Normals Data`, blender would happily call
`BM_lnorspace_rebuild` instead. Doing that without a CD_CUSTOMLOOPNORMAL
layer is asking for trouble.

Now clear lnor_spacearr on `Clear Custom Split Normals Data` as well.

Thx @mont29 for feedback here.

Maniphest Tasks: T80159

Differential Revision: https://developer.blender.org/D8730
2020-09-02 15:03:24 +02:00
Campbell Barton
006ff64538 Fix crash accessing image space properties without an active window 2020-09-02 15:00:05 +02:00
Julian Eisel
521ae3d458 Fix Outliner allowing to enter Pose Mode on linked armature
If a different object was active, clicking on a linked armature's pose
in the Outliner would enter Pose Mode for it.
This would actually cause a failed assert, but in release builds the
armature would just enter pose mode.

Steps to reproduce were:
* Link in armature object
* Activate a different object
* In the Outliner, un-collapse the armature object
* Activate Pose Mode by clicking on its pose there
2020-09-02 14:57:41 +02:00
Bastien Montagne
cbb5201f09 Fix T80104: Crash on making material local.
Problem is again with the embedded data, we want to make those local
together with their owner ID, but sometimes we are actually dealing with
copies here, which are inheritently already local.

Code did not considered that possibility before, leading to access to a
NULL `lib` pointer.

This should also be back-ported to 2.83 LTS release.

Maniphest Tasks: T80104

Differential Revision: https://developer.blender.org/D8731
2020-09-02 14:56:20 +02:00
Bastien Montagne
812c234377 Fix T80078: Overrides: Crash with animated IK control on linked armature.
Issue was with our dear posebones again... when applying overrides we
keep the same address/pointer for the IDs themselves, (which avoids us
the need to remap their usages), but their inner data is often
re-allocated.

Therefore, we need once again to go over armature objects and invalidate
their posebone pointers.

This should also be back-ported to Blender LTS 2.83.

Maniphest Tasks: T80078

Differential Revision: https://developer.blender.org/D8734
2020-09-02 14:54:35 +02:00
Bastien Montagne
74a9ffc804 Add undo step to Alembic and Collada importers...
Re T77754.
2020-09-02 14:53:45 +02:00
Campbell Barton
7071daaee3 Fix T80135: Duplicate doesn't preserve active spline
Checks to preserve the active spline on duplication
required an active vertex too.

Now having no active vertex doesn't prevent duplicate
from keeping the spline active.

Reviewed by: @mano-wii

Ref D8729
2020-09-02 14:53:04 +02:00
Jacques Lucke
42434d120b BLI: fix memory leak in delaunay 2d
Differential Revision: https://developer.blender.org/D8633
2020-08-26 11:50:21 +02:00
Pablo Dobarro
dc61f7c171 Fix T80039: Do not subdivide with Multires is mesh has no faces
This skips the subdivision operation if the mesh has no loops, avoiding
the crash.

Reviewed By: sergey

Maniphest Tasks: T80039

Differential Revision: https://developer.blender.org/D8696
2020-08-26 11:48:15 +02:00
Campbell Barton
dedab68dcc Fix T80077: Objects disappear when joining with a zero scaled axis
Use invert_m4_m4_safe_ortho when joining objects so zero scaled axis
doesn't cause all points to be scaled to zero.

Instead geometry is left un-scaled on degenerate axes.

Report a warning in this case since users may want to adjust the
active objects scale.
2020-08-26 11:47:41 +02:00
Campbell Barton
19fe5529d7 BLI_math_matrix: add invert_m4_m4_safe_ortho (m3 version too)
Unlike invert_m4_m4_safe, this calculates zeroed axes.
Useful when we need to use the inverse of an objects matrix,
keeping the valid axis, only filling in the zeroed ones.
2020-08-26 11:40:24 +02:00
Jacques Lucke
676d995d29 Fix T79915: crash when changing to white noise texture
Reviewers: brecht, OmarSquircleArt

Differential Revision: https://developer.blender.org/D8697
2020-08-26 11:33:52 +02:00