Commit graph

3207 commits

Author SHA1 Message Date
Weizhen Huang
9eabc20a48 Fix #126799: undefined behavior of shader node Arctan2 at (0, 0)
`atan2(0, 0)` is undefined on many platforms. To ensure consistent
result across platforms, we return `0` in this case.

Note only the behavior of the shader node `Artan2` is changed here.
During shading, we might still produce `atan2(0, 0)` internally and
cause different results across platforms, but that usually happens with
single samples and is not obvious, plus checking this condition all the
time is costly. If later we find out it's indeed necessary to change all
the invocation of `atan2(0, 0)`, we could change the wrapper functions
in `metal/compat.h` and `mtl_shader_defines.msl`.

Pull Request: https://projects.blender.org/blender/blender/pulls/126951
2024-09-12 15:08:41 +02:00
Philipp Oeser
c549946417 Build: Upgrade Intel Graphics Compiler to 1.0.15468 on Linux
This corresponds the latest stable LTS release:
https://dgpu-docs.intel.com/releases/LTS_803.29_20240131.html

Graphics compiler upgrades require increasing the mininum required
driver (compute-runtime) version to the corresponding one to guarantee
compatibility, which is XX.XX.27642.38 in this release, so we bump this
requirement accordingly.

Fixes #118713

Pull Request: https://projects.blender.org/blender/blender/pulls/118814

Co-authored-by: Xavier Hallade <xavier.hallade@intel.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/119371
2024-03-12 12:59:15 +01:00
Xavier Hallade
295dfd5756 Cycles: oneAPI: query graphics compiler for supported targets
In case a target isn't supported by the graphics compiler, it will be
filtered out from the target architectures to build for.

Ref #117027

Pull Request: https://projects.blender.org/blender/blender/pulls/112669
2024-02-15 17:42:14 +01:00
Alaska
583af2a6e5 Fix #117771: Incorrect Cycles texture position on emissive triangles
Pull Request: https://projects.blender.org/blender/blender/pulls/117801
2024-02-14 19:54:34 +01:00
Brecht Van Lommel
02b9ea7072 Fix: Cycles MIS disabled unnecessarily with transparency, causing fireflies
This is a leftover from when there was a global option for transparent
shadows, but since it's now per material this makes no sense anymore.

Solution found by Olivier Maury.

Pull Request: https://projects.blender.org/blender/blender/pulls/117735
2024-02-14 14:36:07 +01:00
Brecht Van Lommel
b6f7ebe811 Fix #113461: Cycles subsurface artifacts with volume interior
Ignore self for the volume stack update from the the subsurface entry to
the exit point. This was meant for other objects only.
2023-11-07 09:34:07 +01:00
Lukas Stockner
5f56992aff Fix #110183: Cycles: Numerical issues with distant area light sampling
The solid angle computation for the sampling/PDF code was running into
cancellation issues for small solid angles.
Reformulating the terms using asin() instead avoids this.
2023-11-06 18:58:16 +01:00
Brecht Van Lommel
0548b2dd3f Fix #112931: Cycles mesh light sampling artifacts 2023-11-06 18:15:32 +01:00
Weizhen Huang
9827c1f4de Cycles: more efficient and better-behaved sampling of spherical triangles
uses less inverse trigonometric functions and normalizations.
Also `q` is now guaranteed to be smaller than or equal to 1.

Pull Request: https://projects.blender.org/blender/blender/pulls/108380
2023-11-06 18:15:19 +01:00
Brecht Van Lommel
f41ea8637d Fix #109907: Cycles multiscatter GGX transmission artifacts
Due to correlation in LCG.
2023-10-02 19:05:46 +02:00
Xavier Hallade
0d557718eb Fix #111162: Overlay drawing issues due to shared library using fastmath
Cycles oneAPI kernel library was compiled using -ffast-math. The current
version of Clang makes it link to crtfastmath.o in that case, bringing a
static constructor that does set the FTZ/DAZ bits in MXCSR for the whole
program, leading to unwanted behavior with other components.
Instead of -ffast-math, we switch to a safer subset of compile flags.

Pull Request: https://projects.blender.org/blender/blender/pulls/111708
2023-09-12 16:12:30 +02:00
Alaska
ec1b417263 Fix #111277: NaN in Vector Displacement leading to render errors
Fixes NaN in Vector Displacement node caused by the normalization of
0, 0, 0 vectors.

This fixes both visual rendering issues and an "illegal address" error
on the GPU. The "illegal address" error came from the Light Tree
Sampling code not handling the NaN normals well, leading to weird code
paths being taken, eventually leading to a kernel_assert and a
user facing illegal address error.

Pull Request: https://projects.blender.org/blender/blender/pulls/111294
2023-09-05 12:47:44 +02:00
Brecht Van Lommel
a8b82bd89e Fix Cycles HIP RT kernel not rebuilding on changes
Changes to the kernel source would not update the HIP RT binaries, leading
to render errors due to the kernel being mismatched with Blender.

The code this was copied from was inside a macro that defines the sources
variable, but it's not defined here.

Ref #109418

Pull Request: https://projects.blender.org/blender/blender/pulls/110073
2023-07-13 23:11:17 +02:00
salipourto
b84d4dd16d Fix various HIP RT issues
* Motion blur issues due to missing ray time
* Wrong bitcode path for runtime compilation
* Quiet logging

Pull Request: https://projects.blender.org/blender/blender/pulls/109170
2023-06-20 20:47:10 +02:00
Brecht Van Lommel
0ab58864f3 Fix Cycles Metal AMD crash with shadow caustics, by disabling it
Better to disable than crashing, as we are not expecting a quick fix. The cause
is likely similar to issues with the light tree, which was already disabled.

Ref #104013
2023-06-15 16:33:21 +02:00
Lukas Stockner
962331c256 Fix #105555: Cycles: Baking only indirect lighting is broken
The problem here was that when direct light contibutions to baking were
disabled, the kernel just skipped all direct lighting evaluation.

However, at secondary bounces, "direct light" would actually end up
being indirect (since there's an extra bounce along the way), but
we're still skipping it.

Therefore, only apply direct lighting skipping at the first bounce.
2023-06-14 01:42:22 +02:00
Alaska
623cb023b9 Cycles: Fix light tree sampling of multiple large distant lights
This fixes an issue where the light tree sampling algorithm would
discard light samples from groups of distance lights with an angle
greater than 0 when it shouldn't.

Pull Request: https://projects.blender.org/blender/blender/pulls/108832
2023-06-13 15:36:05 +02:00
Sergey Sharybin
8013bad084 Fix Cycles on Metal after the recent changes
The address space needs to be specified explicitly.

Pull Request: https://projects.blender.org/blender/blender/pulls/108932
2023-06-13 13:01:58 +02:00
Lukas Stockner
4e104d77c7 Fix #108211: Cycles: Correctly split Glass BSDF contributions
So far, each closure in Cycles was either diffuse OR glossy OR
transmissive, and its color and contributions were assigned
to the corresponding direct/indirect/color passes.

However, since Glass is a single closure now, that is no longer enough,
since glass has both a glossy and a transmissive component.

Therefore, this commit adds support for splitting contributions from
the Glass closure between the two types.
For 4.0, we might want to also use this for Principled Hair since it
also technically has both types, but that would be a change from
the existing result so it's not part of 3.6 yet.
2023-06-13 01:34:07 +02:00
Nikita Sirgienko
bc5275e204 Fix #107414: Cycles: [3/3] Don't rely on tfar in callbacks with embree
In Embree, tfar modification is taken into account by rtcIntersect1
only when hits are accepted. In order to overcome this, we now check
manually for a max_t value in the filter function.

Pull Request: https://projects.blender.org/blender/blender/pulls/108706
2023-06-08 09:21:32 +02:00
Nikita Sirgienko
dd282bd853 Fix #107414: Cycles: [2/3] Fix closest hits recording in embree
Previously, all hits were processed yet ignored as soon as the
hits stack limit had been exceeded, which made miss closer hits.
2023-06-08 09:21:31 +02:00
Nikita Sirgienko
54dd4c0e79 Fix #107414: Cycles: [1/3] Ignore hits beyond the furthest one in embree
We should be recording only the N closest hits in case the number of
hits is exceeding the maximum allowed or the size of the hits stack.
Previously, some cases made it record hits beyond the furthest recorded
one due to lack of hit distance check.
2023-06-08 09:21:31 +02:00
Lukas Stockner
801897ed4e Cycles: Fix negative contribution from Velvet BSDF at grazing angles 2023-06-08 03:12:31 +02:00
Lukas Stockner
3b4182f272 Cycles: Fix assert for MultiGGX Principled Transmission 2023-06-08 03:12:31 +02:00
Lukas Stockner
81f127a7e4 Fix refraction BSDF color when using OSL 2023-06-05 01:01:19 +02:00
Sergey Sharybin
50ba227740 Fix #108316: CUDA error rendering Attic scene
The light tree dependent on the first threshold to evaluate to 1
when picking up an emitter.

Pull Request: https://projects.blender.org/blender/blender/pulls/108323
2023-05-30 11:44:33 +02:00
Lukas Stockner
67d0ba4f80 Fix #108211: Incorrect Transmission Color pass due to merged Glass closure 2023-05-30 00:02:05 +02:00
Brecht Van Lommel
080484a5c8 Fix #108125: Cycles generates NaN in render passes with low roughness
Slightly increase threshold to avoid division by zero.
2023-05-26 12:18:06 +02:00
Xavier Hallade
23de320878 Cycles: fix multi-device rendering with oneAPI and Hardware Raytracing
Only Embree CPU BVH was built in the multi-device case. However, one
Embree GPU BVH is needed per GPU, so we now reuse the same logic as in
the other backends.

Pull Request: https://projects.blender.org/blender/blender/pulls/107992
2023-05-22 15:26:58 +02:00
Campbell Barton
bf36a61e62 Cleanup: spelling in comments & some corrections 2023-05-20 21:17:09 +10:00
Nikita Sirgienko
bafd82c9c1 Cycles: oneAPI: use local memory for faster shader sorting
Co-authored-by: Stefan Werner <stefan.werner@intel.com>

Pull Request: https://projects.blender.org/blender/blender/pulls/107994
2023-05-17 11:07:57 +02:00
Nikita Sirgienko
b8173278b0 Cycles: oneAPI: set correct work group sizes for kernels that have a predefined one 2023-05-17 00:02:12 +02:00
Nikita Sirgienko
a17d07ee87 Cycles: oneAPI: Fix prevented execution with sycl runtime > 20230323
NanoVDB headers have unused code using "double" type, which is not supported on Arc GPUs.
Recent DPC++ changes enforced runtime verifications:
7663dc201d
which prevents execution when such type has been present even if unused.
This is a solution to avoid double to be compiled at all, similar as how it is done for Metal.
2023-05-17 00:00:52 +02:00
Weizhen Huang
3d96cab01f Fix wrong area light pdf in Cycles MNEE
Area light sampling use special techniques to reduce noise with small
spread angles; the change in sampled area was not taken into
consideration when computing the pdf in MNEE.

Pull Request: https://projects.blender.org/blender/blender/pulls/107897
2023-05-12 23:07:28 +02:00
Weizhen Huang
9870d8fd27 Fix missing Jacobian in rect area light pdf when in volume segment 2023-05-12 22:40:02 +02:00
Brecht Van Lommel
078b2d7174 Fix #107777: Cycles baking of Shadow not working anymore
After the removal of the Shadow pass this no longer worked. Now it works by
marking the object as a shadow catcher and returning the Shadow Catcher pass.

The result is different than before, since it also takes into account indirect
light now and uses a different method to weight the contribution of lights that
is adaptive to the light strength.
2023-05-12 21:00:52 +02:00
Brecht Van Lommel
36e5157693 Cleanup: remove redundant lerp function, mix already does the same 2023-05-12 21:00:52 +02:00
Weizhen Huang
1a1f06bd9a Fix #107365: keep ls->D fixed in MNEE for area light with zero spread 2023-05-12 20:09:23 +02:00
Sebastian Parborg
84c5953882 Add the sm_89 arch to the default CUDA binaries
Without this, support for newer NVIDIA cards will not be compiled with pre-compiling the CUDA binaries.

Includes changes needed for the buildbot building pipeline.

Co-authored-by: Sergey Sharybin <sergey@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/107585
2023-05-12 16:30:23 +02:00
Xavier Hallade
5ec2495550 Cycles: oneAPI: enable Hardware Raytracing for Raytrace/MNEE kernels
We do so if Embree 4.1+ is present.
2023-05-12 14:17:50 +02:00
Sebastian Herholz
d864b5ce28 Cycles: BSDF ensuring that eval, pdf and label are intialized to zero and None 2023-05-09 15:40:05 +02:00
Weizhen Huang
6a7ca67a98 Fix #107725: ray-offset was incorrectly applied on motion triangles
79f1cc601c introduces a ray-offset to improve ray tracing precision near
triangle edges, but motion triangles still read the static vertices,
causing incorrect intersection detection

Pull Request: https://projects.blender.org/blender/blender/pulls/107748
2023-05-08 19:11:11 +02:00
Brecht Van Lommel
0ffde36fe7 Refactor: flatten light tree in recursive function
This will make further changes for light linking easier, where we want to
build multiple trees specialized for each light linking set.

It's also easier to understand than the stack used previously.

Pull Request: https://projects.blender.org/blender/blender/pulls/107560
2023-05-05 16:32:59 +02:00
Campbell Barton
ba3d7499fa Cleanup: spelling, use term polygons in polygon callbacks 2023-05-05 09:46:28 +10:00
Lukas Stockner
9ebe819579 Fix #107577: Cycles crash with denoising and Ashikhmin-Shirley BSDF 2023-05-04 03:14:20 +02:00
Campbell Barton
a0db0a5580 Cleanup: move comments wrapped with MultiLine control statements
In some cases comments at the end of control statements were wrapped
onto new lines which made it read as if they applied to the next line
instead of the (now) previous line.

Relocate comments to the previous line or in some cases the end of the
line (before the brace) to avoid confusion.

Note that in quite a few cases these blocks didn't read well
even before MultiLine was used as comments after the brace caused
wrapping across multiple lines in a way that didn't follow
formatting used everywhere else.
2023-05-02 09:54:48 +10:00
Campbell Barton
6859bb6e67 Cleanup: format (with BraceWrapping::AfterControlStatement "MultiLine") 2023-05-02 09:37:49 +10:00
Jesse Yurkovich
97222519de Fix #106945: IES file parsing failures
There were two issues here preventing the proper display of the IES
files in question.

The primary one was that these lights are actually vertical. Their
profiles actually point upwards from 90deg to 180deg but our parser was
trying hard to adjust it to start at 0deg incorrectly.

Lastly, the files in question ended with the parser in the `eof`
state - they are "missing" the final carriage return that other IES
files tend to have but other viewers don't seem to mind. Change the
`eof` check instead for a better one that will indicate if any parsing
errors occurred along the way.

Pull Request: https://projects.blender.org/blender/blender/pulls/107320
2023-04-28 23:29:04 +02:00
Sergey Sharybin
86a14faf69 Fix CUDA/OptiX compilation error in Cycles
Apparently, it does not seem to support hex notation for
floating point values.

Pull Request: https://projects.blender.org/blender/blender/pulls/107424
2023-04-28 10:51:03 +02:00
Sergey Sharybin
02b5c04b2b Fix intersection distance offset in Cycles
The intersection distance offset in Cycles could have returned
a denormal floating point value for the input values of 0 (and
for the denormal input value).

This could lead to a situation when ray is unable to be advanced
when it hits an edge between two triangles: the intersection will
keep bouncing between two adjacent triangles. This is because the
ray->tmin is compared inclusively, and 0 >= <denormal zero>.

The solution is to return the smallest possible normalized floating
point value from the intersection_t_offset if the input is zero
or a denormal value (which is covered by the same t == 0 check).

This fix is hard to measure on the user level. The old code did
not cause any infinite traversal loop because of the way how the
integration is organized (some kernels offset ray.P, others check
for the number of bounces). It is possible that this fixes some
corner cases of noise: i.e. if some shadow rays falsefully were
considered occluded due to reached maximum number of bounces.

The actual problematic case was discovered during working on a
prototype which had an in-lined intersection loop with the ray
tmin offset.

Pull Request: https://projects.blender.org/blender/blender/pulls/107364
2023-04-26 11:36:37 +02:00