Commit graph

  • 233e0b2472 fix uv lasso and circle select - both were not working with uv-face-select mode. now face select with/without sync-select work, with sticky options too. Campbell Barton 2012-11-26 16:55:44 +00:00
  • f8759797e6 fix for crash copying nodes, regression since last release. Campbell Barton 2012-11-26 16:20:35 +00:00
  • 3509dd9d7f fix for changing images in UV editmode with sync-selection enabled, this was switching all images even those from unselected faces. Campbell Barton 2012-11-26 15:12:17 +00:00
  • f9bed10d1f Enable python 3.3 for MinGW/CMake. Antony Riakiotakis 2012-11-26 14:47:34 +00:00
  • 444d43f72c Fix #33293L VSE: strip - separate images [Y] dialog "image duration" missing Sergey Sharybin 2012-11-26 14:15:41 +00:00
  • 0a5d44588c switch verious references from py3.2 -> 3.3 or just 3. Campbell Barton 2012-11-26 13:58:06 +00:00
  • f5d8cd34cd -fno-rtti is a gcc option which gives a warning when using MSVC Jason Wilkins 2012-11-26 13:48:48 +00:00
  • 2ffa538f7d search box width's now scale with DPI setting. was checking on: [#33294] too small place for material names Campbell Barton 2012-11-26 13:23:37 +00:00
  • 2d6402c10c Switch windows to python 3.3 Sergey Sharybin 2012-11-26 12:38:40 +00:00
  • c2714a6a5b fix [#31598] Messed up Smart UVs Campbell Barton 2012-11-26 11:53:34 +00:00
  • 58ee2bdfc0 Fix: cycles light sampling crash, happens on rare occasions due to float rounding errors. Brecht Van Lommel 2012-11-26 11:05:22 +00:00
  • a91814e94d style cleanup Campbell Barton 2012-11-26 11:03:14 +00:00
  • e3d3ffe746 fix [#33303] face selection masking for painting does not work with mesh with n-gon caused by own change to how origindex is used, now if mpoly's CD_ORIGINDEX array is missing its assumes that its the original mpoly array. Campbell Barton 2012-11-26 10:15:32 +00:00
  • 240ee2fccb Fix #33312: cycles render crash with motion blur / vector pass rendering. It's actually the render threading issue and not a full fix, but this avoids the 3D viewport getting redrawn when changing frames to get motion vectors. Brecht Van Lommel 2012-11-26 09:46:15 +00:00
  • c91562d0ff Fix #33310: unnecessary redraw of outliner when editing materials and textures. Brecht Van Lommel 2012-11-26 08:52:07 +00:00
  • 42c54bcd93 py/bmesh api - support for converting from/to BMO_OP_SLOT_MAPPING type. Campbell Barton 2012-11-26 08:44:37 +00:00
  • 9784f3d466 Fix #33292: cycles material draw mode selection not working on some cards, now skip glsl for picking as was already done for other GLSL drawing. Brecht Van Lommel 2012-11-26 08:00:15 +00:00
  • cf2c459325 Fix #33285: loop cut is not supposed to cut through triangles/ngons, but it still happened when the loop would go all the way around the mesh with just one triangle/ngon inbetween to close the loop. Brecht Van Lommel 2012-11-26 06:59:59 +00:00
  • 7ecf054295 Bevel: allow page up / page down shortcuts for segments in addition to mousewheel. Brecht Van Lommel 2012-11-26 06:59:50 +00:00
  • e1dc420193 use slightly more efficient BLI_array_fixedstack_declare() instead of BLI_array_staticdeclare() for bevel code since the array size is known. Campbell Barton 2012-11-26 05:06:33 +00:00
  • 6857d31180 fix [#33305] Bevel tool crashes Blender if the number of segments exceeds 28 Campbell Barton 2012-11-26 04:58:33 +00:00
  • e77e1f183a fix for uninitialized memory use with numeric input: bevel/inset/marker-move would use uninitialized memory when used as modal operators and pressing backspace after entering values. Campbell Barton 2012-11-26 03:47:20 +00:00
  • 3d64381e4d use more rigid type checking for bmesh slot subtypes. Campbell Barton 2012-11-26 03:16:29 +00:00
  • 129a29873e Made changes to BLF_translation.h as noted in blenkernel/intern/idcode.c. Tamito Kajiyama 2012-11-26 02:41:46 +00:00
  • 4c7c1cdf41 Reverted an incomplete extra change in the last commit. Tamito Kajiyama 2012-11-26 02:36:23 +00:00
  • 53840c7db5 Merged changes in the trunk up to revision 52546. Tamito Kajiyama 2012-11-26 02:32:34 +00:00
  • 3fe8134d6d add subtypes to bmesh operators (needed for python api to know how to convert return values). Campbell Barton 2012-11-26 02:24:03 +00:00
  • 7ef78723b7 code cleanup: doxy comment corrections and correct own typo animation player docs. Campbell Barton 2012-11-26 00:59:11 +00:00
  • 97b8a1f752 Fix #33304: missing 3D view redraw while moving camera markers. Brecht Van Lommel 2012-11-25 16:52:42 +00:00
  • 20b46bbf1a Fix #33291: when using boundbox drawtype for a large number of duplicated objects, enabling Wire draw on the parent would draw full resolution wires for all the instances which can be very slow. So for boundbox those draw extras options are not inherited now. Brecht Van Lommel 2012-11-25 16:12:07 +00:00
  • ea828fd20e code cleanup: warnings, style Campbell Barton 2012-11-25 15:05:17 +00:00
  • 3a7d4d661f More fixes to parallel tests to make them less sensitive, prevents assert failures. Also made bl_debug_draw_edge_add better (don't draw edges in one continuous line). Howard Trickey 2012-11-25 13:52:13 +00:00
  • 14255ae39d fix [#33278] zoom mode in UV editor Campbell Barton 2012-11-25 13:17:40 +00:00
  • ea7d9a2a5d continuous zoom was inverted from other zoom modes. Campbell Barton 2012-11-25 09:52:05 +00:00
  • abc059f99a fix [#33299] When I click right button on proportional editing mode button Blender crashes (segmentation fault) Campbell Barton 2012-11-25 09:25:24 +00:00
  • 5af5f2f21c BGE: The blenderplayer usage docs mentioned "enable all frames" was "fixedtime," but the player was actually looking for "fixed_framerate." Since fixedtime doesn't have a fixed framerate, but a fixed time step, I change the player to look for the documented flag, "fixedtime," which makes more sense. Mitchell Stokes 2012-11-25 07:42:41 +00:00
  • 748216ad3d Fix #33296: uv editing did unnecessary outliner redraw, giving slowdown. Brecht Van Lommel 2012-11-25 06:55:39 +00:00
  • 33767bde9b Fix #33297: crash loading modal keymap after recent keymap bugfix. Brecht Van Lommel 2012-11-25 06:55:33 +00:00
  • 6c2e338f10 Fix #33290: pressing alt+Z in wireframe mode did not go to textured draw mode directly as it used to in 2.4x. Brecht Van Lommel 2012-11-24 20:54:14 +00:00
  • 87ccc78f2c Fix #33286: when keyframing object scale, noise fmodifier scale would show as animated in the UI. Brecht Van Lommel 2012-11-24 15:46:14 +00:00
  • 9b32776be3 Fix #33282: missing GLSL update assigning a lamp texture. Brecht Van Lommel 2012-11-24 14:50:40 +00:00
  • ed986b62e8 Fix #33152: cycles SVM crash with certain shader nodes setups where closures would appear multiple times after flattening the mix/add shader part of the graph into a tree structure. Brecht Van Lommel 2012-11-24 14:50:21 +00:00
  • 9b701b7d32 cineonlib.c: Quieted warning, inconsistency between printf format (%lu) and the type of an argument (uintptr_t??) Jason Wilkins 2012-11-24 14:19:21 +00:00
  • 993d5e58bd BGE: Implementing a fix for the "Problem With Clock" issues reported in #32708 and #33088. At the moment this feels like a bit of a stop gap, but it does solve the stuttering issue that #33088 mentioned. Mitchell Stokes 2012-11-24 08:10:56 +00:00
  • 8be86d3254 use a search popup for 'blend from shape' tool, suggested by Juan Pablo. use standard operator panel, since the popup was too easy to cancel by accident, especially with a popup search menu. Campbell Barton 2012-11-24 05:38:20 +00:00
  • 8fc11f79c5 quiet warning about the context not being used when internationalization is disabled. Campbell Barton 2012-11-24 05:36:48 +00:00
  • dd9a2ead27 add ENUM support for layout.prop_search() / uiItemPointerR Campbell Barton 2012-11-24 05:15:48 +00:00
  • d3a01ceeea correct warning messages - ptr/prop mismatch. Campbell Barton 2012-11-24 04:51:56 +00:00
  • ae9675a585 disable GL_MULTISAMPLE_ARB by default on X11 (same as OSX cocoa) Campbell Barton 2012-11-24 01:06:54 +00:00
  • 7c004d2892 remove USER_DISABLE_AA/use_antialiasing, this wasn't available from the UI but would be confusing if someone had it set from an old file. Campbell Barton 2012-11-24 00:59:10 +00:00
  • 89f4566930 BGE: Committing a patch from HG1 to fix [#30262] "bgl.glClipPlane don't work on Nvidia cards," which was also reported by HG1. Mitchell Stokes 2012-11-24 00:58:57 +00:00
  • d8c257faa7 IK Solver: * Rename Legacy to Standard, it's not being deprecated as far as I know. * Make option to toggle off Location solving work with Standard. * Make it converge a bit better in some cases by enforcing a minimum number of iterations before giving up. * Move IK solver choice out of bone panel, it's an armature level setting and should be set there. Brecht Van Lommel 2012-11-24 00:18:34 +00:00
  • 7cc12e5170 Fix #33279: crash in particle brush cut tool when cutting hairs that go outside the view. Brecht Van Lommel 2012-11-23 21:22:13 +00:00
  • f5bf63dc96 Fix #33277: vertex merge would merge UVs by default, disabled that now by again like it did before bmesh. Brecht Van Lommel 2012-11-23 19:10:56 +00:00
  • 2a9b5e8f81 Fix #33267: cycles math node power gave different results for CPU and GPU. The GPU variants do not support pow(-1, 2), it doesn't check for even exponents, do manually now. Brecht Van Lommel 2012-11-23 17:39:41 +00:00
  • bb7fdc7935 Handle of new BLF_I18N_MSGID_MULTI_CTXT macro, which allows to define a same msgid in up to 16 different contexts at once. Bastien Montagne 2012-11-23 15:35:16 +00:00
  • 00b1d50532 Basic work to solve "New" translation mismatch (this is an adjective, which often takes several forms depending on its related noun's gender, in non-english languages). Note though this does not completly solve the problem (python "New" is still uncontextual). Bastien Montagne 2012-11-23 15:33:44 +00:00
  • 69b88cf719 Patch [#33196] Warning Fixes 11-16-2012 Jason Wilkins 2012-11-23 15:12:13 +00:00
  • c407c951a0 Text Editor: remove text marker functionality. Patch [#33251] Justin Dailey 2012-11-23 14:33:14 +00:00
  • c25cfd3044 Fix cycles AO issue, still was missing AO pass for black/non-diffuse objects. Brecht Van Lommel 2012-11-23 13:41:25 +00:00
  • c8767b514d m_overlay wasn't initialized in a constructor of FastGaussianBlurValueOperation Sergey Sharybin 2012-11-23 12:54:44 +00:00
  • 587067b4fc Fix usage of uninialized memory in some operations Sergey Sharybin 2012-11-23 12:50:59 +00:00
  • 12f31472d6 Fix related to #33259: cycles normal map node color input couldn't be disconnected properly with dragging. Brecht Van Lommel 2012-11-23 12:42:01 +00:00
  • 130c60efa0 Compositor: Disabled debug assert checks for connected input sockets after convertToOperations. This breaks quite a lot and is not really necessary, since connected Node inputs are ignored later on. Connected outputs however are still forbidden, this indicates a real bug. Lukas Toenne 2012-11-23 12:39:49 +00:00
  • 1b32f258e7 ifdef'd gcc diagnostic pragma's to quiet msvc and others. Campbell Barton 2012-11-23 10:03:50 +00:00
  • 83169542c5 Fix #33271: Box tool delay Sergey Sharybin 2012-11-23 10:00:15 +00:00
  • 84fb45c2a5 Fix #33266: Transforming with Y axis constraint didn't apply aspect ratio correct Sergey Sharybin 2012-11-23 09:22:34 +00:00
  • d35565c2e7 Fix #33270: Opening file browser crashes when sequencer preview is visible Sergey Sharybin 2012-11-23 07:54:04 +00:00
  • f22fb939d3 BGE Docs: Adding some docs for some of the Steering Actuator attributes. I grabbed the docs from the UI descriptions from RNA for the Steering Actuator. However, these aren't the best descriptions, and both the UI descriptions and the docs could use some attention. Also, steeringVec and facingMode didn't have corresponding UI elements, so I've left them undocumented for now. Someone who knows what they do can hopefully document them. Mitchell Stokes 2012-11-23 07:47:53 +00:00
  • 8ab5aa6e8d code cleanup: warning & style Campbell Barton 2012-11-23 06:35:06 +00:00
  • b688a79b30 skip some redundant looping in bevel code. Campbell Barton 2012-11-23 06:09:03 +00:00
  • 0446e2571f fix for inset getting bad UV's/VCols at face boundaries. Campbell Barton 2012-11-23 05:49:00 +00:00
  • ef67ddeba9 Bugfix [#29186] Object contribute to fluid sim animation start earlier than keyframe Daniel Genrich 2012-11-23 05:00:07 +00:00
  • 7189a9db51 Fix bevel crash in OSX debug build. Code to select from output slot moved before EDBM_op_finish, which frees slot buffers. Howard Trickey 2012-11-23 03:15:16 +00:00
  • f403ca34c7 final fix for Sensor Fit (AUTO, HOR, VERT) in panorama lens - patch by Brecht Van Lommel and me Dalai Felinto 2012-11-23 02:10:13 +00:00
  • 08d5bad60d Bugfix [#33268] Crash when delete all or segment from curve with SplineIK Joshua Leung 2012-11-22 23:19:15 +00:00
  • c8734334a1 Style: AnimData vars should be named "adt" NOT "ad" Joshua Leung 2012-11-22 22:58:01 +00:00
  • c6f98cfa95 BGE Docs: Adding docs for bge.logic.NextFrame() and bge.logic.PrintMemInfo() based on their doc strings. There was also an :rtype: in the bge.logic.setExitKey() docs that should have been :type:. Mitchell Stokes 2012-11-22 22:38:31 +00:00
  • de57d61f62 BGE Docs: Adding docs for KX_Scene.drawObstacleSimulation() based on its doc string. Mitchell Stokes 2012-11-22 22:25:12 +00:00
  • a72c03bc1c Fix cycles OSL wrong reflection texture coordinate. Brecht Van Lommel 2012-11-22 22:24:34 +00:00
  • ff94827965 BGE Docs: Documenting missing Sound Actuator attributes based on RNA UI strings. Mitchell Stokes 2012-11-22 22:13:27 +00:00
  • f90298bc0a BGE Docs: Adding docs for the KX_GameObject.playAction() play_mode constants. Mitchell Stokes 2012-11-22 21:52:30 +00:00
  • 2765f1fffc BGE Docs: Reordering the "Various" constants so they are in alphabetical order. Mitchell Stokes 2012-11-22 21:37:12 +00:00
  • fa9c12bbd1 Reverting previous buildbot commit - sm_13 still fails actually Sergey Sharybin 2012-11-22 17:22:08 +00:00
  • 773f459c90 Fix #33265: editing uv vertex coordinates in panel could move hidden uv's. Brecht Van Lommel 2012-11-22 17:12:41 +00:00
  • 9c24ae52ee Buildbot: enable sm_13 for 32bit linux Sergey Sharybin 2012-11-22 16:16:33 +00:00
  • f4297c2ec5 Cycles: disable anisotropic BSDF on CUDA sm 1.x, to try to get it building again. Brecht Van Lommel 2012-11-22 16:08:18 +00:00
  • eb75e43685 Solved descriptors leak in OCIO module on windows Sergey Sharybin 2012-11-22 12:48:09 +00:00
  • 3583686433 Fix #33264: Array MOD First Last option does nothing Sergey Sharybin 2012-11-22 12:03:15 +00:00
  • d4222c2240 Tweak macbook trackpad version check, now assumes to be there for version >= 10. Brecht Van Lommel 2012-11-22 11:50:15 +00:00
  • be61d4eeac Fix for animation possible offset in sequencer. Sergey Sharybin 2012-11-22 11:45:52 +00:00
  • 13e528240c Fix #33263: Sequencer Command Line Bugs Sergey Sharybin 2012-11-22 11:45:39 +00:00
  • b3b3d00e06 Fix #33185 correct now, forgot stringlength incrased Jens Verwiebe 2012-11-22 11:26:21 +00:00
  • 899290dd47 BGE Docs: Moving the KX_ArmatureSensor.type constant docs from bge.types.rst to bge.logic.rst where the rest of the constants docs are. Mitchell Stokes 2012-11-22 11:09:42 +00:00
  • 9968778373 BGE: KX_ACT_ARMATURE_SETINFLUENCE constant for BL_ArmatureActuator.type was documented but not actually added to bge.logic. Mitchell Stokes 2012-11-22 11:03:17 +00:00
  • 9682108113 minor speedup for bevel, avoid calling find_bevvert() when we know the edge isn't beveled. Campbell Barton 2012-11-22 11:02:57 +00:00
  • d8958e02d2 Fix #33185 by taking new sysctl hw.model into accont Jens Verwiebe 2012-11-22 10:59:46 +00:00
  • 449369adf3 minor edit to console line adding, all callers have the console space, may as well pass it. Campbell Barton 2012-11-22 09:57:38 +00:00
  • 62331fd0f8 fix for clear line adjusting console selection. Campbell Barton 2012-11-22 09:49:56 +00:00
  • 989b5983c8 BGE Docs: Changing ROT_* Armature Channel constants in the docs to be ROT_MODE_* to match the actual constants from bge.logic. Mitchell Stokes 2012-11-22 09:20:36 +00:00