/* SPDX-FileCopyrightText: 2009-2010 Sony Pictures Imageworks Inc., et al. All Rights Reserved. * SPDX-FileCopyrightText: 2011-2022 Blender Foundation * * SPDX-License-Identifier: BSD-3-Clause * * Adapted code from Open Shading Language. */ #pragma once #include "kernel/types.h" #include "kernel/closure/alloc.h" CCL_NAMESPACE_BEGIN ccl_device void bsdf_transparent_setup(ccl_private ShaderData *sd, const Spectrum weight, const uint32_t path_flag) { /* Check cutoff weight. */ const float sample_weight = fabsf(average(weight)); if (!(sample_weight >= CLOSURE_WEIGHT_CUTOFF)) { return; } sd->closure_transparent_extinction += weight; if (sd->runtime_flag & SR_TRANSPARENT) { /* Add weight to existing transparent BSDF. */ for (int i = 0; i < sd->num_closure; i++) { ccl_private ShaderClosure *sc = &sd->closure[i]; if (sc->type == CLOSURE_BSDF_TRANSPARENT_ID) { sc->weight += weight; sc->sample_weight += sample_weight; break; } } } else { sd->runtime_flag |= SR_BSDF | SR_TRANSPARENT; if (path_flag & PATH_RAY_TERMINATE) { /* In this case the number of closures is set to zero to disable * all others, but we still want to get transparency so increase * the number just for this. */ sd->num_closure_left = 1; } /* Create new transparent BSDF. */ ccl_private ShaderClosure *bsdf = closure_alloc( sd, sizeof(ShaderClosure), CLOSURE_BSDF_TRANSPARENT_ID, weight); if (bsdf) { bsdf->sample_weight = sample_weight; bsdf->N = sd->N; } else if (path_flag & PATH_RAY_TERMINATE) { sd->num_closure_left = 0; } } } ccl_device Spectrum bsdf_transparent_eval(const ccl_private ShaderClosure * /*sc*/, const float3 /*wi*/, const float3 /*wo*/, ccl_private float *pdf) { *pdf = 0.0f; return zero_spectrum(); } ccl_device int bsdf_transparent_sample(const ccl_private ShaderClosure * /*sc*/, const float3 /*Ng*/, const float3 wi, ccl_private Spectrum *eval, ccl_private float3 *wo, ccl_private float *pdf) { // only one direction is possible *wo = -wi; /* Some high number for MIS. */ *pdf = 1e6f; *eval = one_spectrum() * 1e6f; return LABEL_TRANSMIT | LABEL_TRANSPARENT; } CCL_NAMESPACE_END