/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation * * SPDX-License-Identifier: Apache-2.0 */ /* Constant Globals */ #pragma once #include "kernel/types.h" #include "kernel/integrator/state.h" #include "kernel/util/profiler.h" #include "util/color.h" #include "util/types_image.h" CCL_NAMESPACE_BEGIN /* Not actually used, just a nullptr pointer that gets passed everywhere, which we * hope gets optimized out by the compiler. */ struct KernelGlobalsGPU { int unused[1]; }; using KernelGlobals = const ccl_global KernelGlobalsGPU *ccl_restrict; struct KernelParamsHIP { /* Global scene data and textures */ KernelData data; #define KERNEL_DATA_ARRAY(type, name) const type *name; #define KERNEL_DATA_ARRAY_WRITABLE(type, name) type *name; #include "kernel/data_arrays.h" /* Integrator state */ IntegratorStateGPU integrator_state; }; #ifdef __KERNEL_GPU__ __constant__ KernelParamsHIP kernel_params; #endif /* Abstraction macros */ #define kernel_data kernel_params.data #define kernel_data_fetch(name, index) kernel_params.name[(index)] #define kernel_data_write(name, index, value) kernel_params.name[(index)] = (value) #define kernel_data_array(name) (kernel_params.name) #define kernel_integrator_state kernel_params.integrator_state CCL_NAMESPACE_END