/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation * * SPDX-License-Identifier: Apache-2.0 */ #pragma once #include "kernel/svm/node_types.h" #include "kernel/svm/util.h" CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_normal(ccl_private float *ccl_restrict stack, const ccl_global SVMNodeNormal &ccl_restrict node) { const float3 normal = stack_load(stack, node.in_normal); float3 direction = make_float3(node.direction_x, node.direction_y, node.direction_z); direction = normalize(direction); if (stack_valid(node.out_normal_offset)) { stack_store_float3(stack, node.out_normal_offset, direction); } if (stack_valid(node.out_dot_offset)) { stack_store_float(stack, node.out_dot_offset, dot(direction, normalize(normal))); } } CCL_NAMESPACE_END