/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation * * SPDX-License-Identifier: Apache-2.0 */ #pragma once #include "kernel/geom/object.h" #include "kernel/svm/node_types.h" #include "kernel/svm/util.h" CCL_NAMESPACE_BEGIN /* Vector Transform */ ccl_device_noinline void svm_node_vector_transform( KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *ccl_restrict stack, const ccl_global SVMNodeVectorTransform &ccl_restrict node) { float3 in = stack_load(stack, node.vector_in); const NodeVectorTransformType type = node.transform_type; const NodeVectorTransformConvertSpace from = node.convert_from; const NodeVectorTransformConvertSpace to = node.convert_to; Transform tfm; const bool is_object = (sd->object != OBJECT_NONE); const bool is_normal = (type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL); const bool is_direction = (type == NODE_VECTOR_TRANSFORM_TYPE_VECTOR); /* From world */ if (from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD) { if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) { if (is_normal) { tfm = kernel_data.cam.cameratoworld; in = normalize(transform_direction_transposed(&tfm, in)); } else { tfm = kernel_data.cam.worldtocamera; in = is_direction ? transform_direction(&tfm, in) : transform_point(&tfm, in); } } else if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT && is_object) { if (is_normal) { object_inverse_normal_transform(kg, sd, &in); } else if (is_direction) { object_inverse_dir_transform(kg, sd, &in); } else { object_inverse_position_transform(kg, sd, &in); } } } /* From camera */ else if (from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) { if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD || to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT) { if (is_normal) { tfm = kernel_data.cam.worldtocamera; in = normalize(transform_direction_transposed(&tfm, in)); } else { tfm = kernel_data.cam.cameratoworld; in = is_direction ? transform_direction(&tfm, in) : transform_point(&tfm, in); } } if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT && is_object) { if (is_normal) { object_inverse_normal_transform(kg, sd, &in); } else if (is_direction) { object_inverse_dir_transform(kg, sd, &in); } else { object_inverse_position_transform(kg, sd, &in); } } } /* From object */ else if (from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT) { if ((to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD || to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) && is_object) { if (is_normal) { object_normal_transform(kg, sd, &in); } else if (is_direction) { object_dir_transform(kg, sd, &in); } else { object_position_transform(kg, sd, &in); } } if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) { if (is_normal) { tfm = kernel_data.cam.cameratoworld; in = normalize(transform_direction_transposed(&tfm, in)); } else { tfm = kernel_data.cam.worldtocamera; if (is_direction) { in = transform_direction(&tfm, in); } else { in = transform_point(&tfm, in); } } } } /* Output */ if (stack_valid(node.vector_out_offset)) { stack_store_float3(stack, node.vector_out_offset, in); } } CCL_NAMESPACE_END