# SPDX-FileCopyrightText: 2018-2023 Blender Authors # # SPDX-License-Identifier: GPL-2.0-or-later import bpy from bpy.types import Menu, Panel, UIList from rna_prop_ui import PropertyPanel from bl_ui.utils import PresetPanel from bl_ui.space_properties import PropertiesAnimationMixin from bl_ui.properties_grease_pencil_common import ( GreasePencilMaterialsPanel, ) class GREASE_PENCIL_MT_material_context_menu(Menu): bl_label = "Material Specials" def draw(self, _context): layout = self.layout layout.operator("grease_pencil.material_reveal", icon='RESTRICT_VIEW_OFF', text="Show All") layout.operator("grease_pencil.material_hide", icon='RESTRICT_VIEW_ON', text="Hide Others").invert = True layout.separator() layout.operator("grease_pencil.material_lock_all", icon='LOCKED', text="Lock All") layout.operator("grease_pencil.material_unlock_all", icon='UNLOCKED', text="Unlock All") layout.operator("grease_pencil.material_lock_unselected", text="Lock Unselected") layout.operator("grease_pencil.material_lock_unused", text="Lock Unused") layout.separator() layout.operator( "grease_pencil.material_copy_to_object", text="Copy Material to Selected", ).only_active = True layout.operator( "grease_pencil.material_copy_to_object", text="Copy All Materials to Selected", ).only_active = False layout.operator("object.material_slot_remove_unused") layout.operator("object.material_slot_remove_all") class GPENCIL_UL_matslots(UIList): def draw_item(self, _context, layout, _data, item, icon, _active_data, _active_propname, _index): slot = item ma = slot.material row = layout.row(align=True) row.label(text="", icon_value=icon) if ma is None: return if (gpcolor := ma.grease_pencil) is None: return row = layout.row(align=True) row.enabled = not gpcolor.lock row.prop(ma, "name", text="", emboss=False, icon='NONE') row = layout.row(align=True) if gpcolor.ghost is True: icon = 'ONIONSKIN_OFF' else: icon = 'ONIONSKIN_ON' row.prop(gpcolor, "ghost", text="", icon=icon, emboss=False) row.prop(gpcolor, "hide", text="", emboss=False) row.prop(gpcolor, "lock", text="", emboss=False) class GPMaterialButtonsPanel: bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "material" @classmethod def poll(cls, context): ma = context.material return ma and ma.grease_pencil class MATERIAL_PT_gpencil_slots(GreasePencilMaterialsPanel, Panel): bl_label = "Grease Pencil Material Slots" bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "material" bl_options = {'HIDE_HEADER'} @classmethod def poll(cls, context): ma = context.material found_material = ma and ma.grease_pencil found_object = context.object and context.object.type == 'GREASEPENCIL' return found_material or found_object # Used as parent for "Stroke" and "Fill" panels class MATERIAL_PT_gpencil_surface(GPMaterialButtonsPanel, Panel): bl_label = "Surface" def draw_header_preset(self, _context): MATERIAL_PT_gpencil_material_presets.draw_panel_header(self.layout) def draw(self, _context): layout = self.layout layout.use_property_split = True class MATERIAL_PT_gpencil_strokecolor(GPMaterialButtonsPanel, Panel): bl_label = "Stroke" bl_parent_id = "MATERIAL_PT_gpencil_surface" def draw_header(self, context): ma = context.material if ma is not None and ma.grease_pencil is not None: gpcolor = ma.grease_pencil self.layout.enabled = not gpcolor.lock def draw(self, context): layout = self.layout layout.use_property_split = True ma = context.material if ma is not None and ma.grease_pencil is not None: gpcolor = ma.grease_pencil col = layout.column() col.prop(gpcolor, "mode") col.prop(gpcolor, "stroke_style", text="Style") if gpcolor.mode in {'DOTS', 'BOX'}: col.prop(gpcolor, "placement_mode") if gpcolor.placement_mode == 'COUNT': col.prop(gpcolor, "placement_count") col.separator() elif gpcolor.placement_mode == 'DENSITY': col.prop(gpcolor, "placement_density") col.separator() elif gpcolor.placement_mode == 'RADIUS': col.prop(gpcolor, "placement_radius_spacing") col.separator() col.prop(gpcolor, "color", text="Base Color") col.prop(gpcolor, "use_stroke_holdout") if gpcolor.stroke_style == 'TEXTURE': row = col.row() col = row.column(align=True) col.template_ID(gpcolor, "stroke_image", open="image.open") if gpcolor.stroke_style == 'TEXTURE': row = col.row() row.prop(gpcolor, "mix_stroke_factor", text="Blend", slider=True) if gpcolor.mode == 'LINE': col.prop(gpcolor, "pixel_size", text="UV Factor") if gpcolor.mode in {'DOTS', 'BOX'}: col.prop(gpcolor, "alignment_mode") col.prop(gpcolor, "alignment_rotation") if gpcolor.mode == 'LINE': col.prop(gpcolor, "use_overlap_strokes") class MATERIAL_PT_gpencil_random(GPMaterialButtonsPanel, Panel): bl_label = "Randomize" bl_parent_id = "MATERIAL_PT_gpencil_strokecolor" bl_options = {'DEFAULT_CLOSED'} @classmethod def poll(cls, context): ma = context.material gpcolor = ma.grease_pencil if ma is not None and gpcolor is not None: return gpcolor.mode in {'DOTS', 'BOX'} return False def draw_header(self, context): layout = self.layout layout.use_property_split = True ma = context.material gpcolor = ma.grease_pencil if ma is not None and gpcolor is not None: layout.use_property_split = False layout.prop(gpcolor, "use_randomization", text=self.bl_label if self.is_popover else "") def draw(self, context): layout = self.layout layout.use_property_split = True ma = context.material gpcolor = ma.grease_pencil if ma is not None and gpcolor is not None: col = layout.column() col.enabled = gpcolor.use_randomization col.prop(gpcolor, "random_size_factor", slider=True) col.prop(gpcolor, "random_strength_factor", slider=True) col.prop(gpcolor, "random_rotation_factor", slider=True) col.separator() col.prop(gpcolor, "random_hue_factor", slider=True) col.prop(gpcolor, "random_saturation_factor", slider=True) col.prop(gpcolor, "random_value_factor", slider=True) col.separator() col.prop(gpcolor, "random_noise_scale", slider=True) class MATERIAL_PT_gpencil_fillcolor(GPMaterialButtonsPanel, Panel): bl_label = "Fill" bl_parent_id = "MATERIAL_PT_gpencil_surface" def draw_header(self, context): ma = context.material gpcolor = ma.grease_pencil self.layout.enabled = not gpcolor.lock def draw(self, context): layout = self.layout layout.use_property_split = True ma = context.material gpcolor = ma.grease_pencil # color settings col = layout.column() col.prop(gpcolor, "fill_style", text="Style") if gpcolor.fill_style == 'SOLID': col.prop(gpcolor, "fill_color", text="Base Color") col.prop(gpcolor, "use_fill_holdout") elif gpcolor.fill_style == 'GRADIENT': col.prop(gpcolor, "gradient_type") col.template_color_ramp(gpcolor, "gradient", expand=True) col.separator() col.prop(gpcolor, "use_fill_holdout") col.prop(gpcolor, "texture_offset", text="Location") row = col.row() row.enabled = gpcolor.gradient_type == 'LINEAR' row.prop(gpcolor, "texture_angle", text="Rotation") col.prop(gpcolor, "texture_scale", text="Scale") elif gpcolor.fill_style == 'TEXTURE': col.prop(gpcolor, "fill_color", text="Base Color") col.prop(gpcolor, "use_fill_holdout") col.template_ID(gpcolor, "fill_image", open="image.open") col.prop(gpcolor, "mix_factor", text="Blend", slider=True) col.prop(gpcolor, "texture_offset", text="Location") col.prop(gpcolor, "texture_angle", text="Rotation") col.prop(gpcolor, "texture_scale", text="Scale") col.prop(gpcolor, "texture_clamp", text="Clip Image") class MATERIAL_PT_gpencil_animation(GPMaterialButtonsPanel, PropertiesAnimationMixin, PropertyPanel, Panel): _animated_id_context_property = "material" class MATERIAL_PT_gpencil_preview(GPMaterialButtonsPanel, Panel): bl_label = "Preview" bl_options = {'DEFAULT_CLOSED'} def draw(self, context): ma = context.material self.layout.template_preview(ma) class MATERIAL_PT_gpencil_custom_props(GPMaterialButtonsPanel, PropertyPanel, Panel): COMPAT_ENGINES = {'BLENDER_WORKBENCH'} _context_path = "object.active_material" _property_type = bpy.types.Material class MATERIAL_PT_gpencil_settings(GPMaterialButtonsPanel, Panel): bl_label = "Settings" bl_options = {'DEFAULT_CLOSED'} def draw(self, context): layout = self.layout layout.use_property_split = True ma = context.material gpcolor = ma.grease_pencil layout.prop(gpcolor, "pass_index") class MATERIAL_PT_gpencil_material_presets(PresetPanel, Panel): """Material settings""" bl_label = "Material Presets" preset_subdir = "gpencil_material" preset_operator = "script.execute_preset" preset_add_operator = "scene.gpencil_material_preset_add" classes = ( GPENCIL_UL_matslots, GREASE_PENCIL_MT_material_context_menu, MATERIAL_PT_gpencil_slots, MATERIAL_PT_gpencil_preview, MATERIAL_PT_gpencil_material_presets, MATERIAL_PT_gpencil_surface, MATERIAL_PT_gpencil_strokecolor, MATERIAL_PT_gpencil_random, MATERIAL_PT_gpencil_fillcolor, MATERIAL_PT_gpencil_settings, MATERIAL_PT_gpencil_animation, MATERIAL_PT_gpencil_custom_props, ) if __name__ == "__main__": # only for live edit. from bpy.utils import register_class for cls in classes: register_class(cls)