# SPDX-FileCopyrightText: 2009-2023 Blender Authors # # SPDX-License-Identifier: GPL-2.0-or-later import bpy from bpy.types import Menu, Panel from bpy.app.translations import ( pgettext_n as n_, contexts as i18n_contexts, ) class TIME_PT_playhead_snapping(Panel): bl_space_type = 'DOPESHEET_EDITOR' bl_region_type = 'HEADER' bl_label = "Playhead" @classmethod def poll(cls, context): del context return True def draw(self, context): tool_settings = context.tool_settings layout = self.layout col = layout.column() col.prop(tool_settings, "playhead_snap_distance") col.separator() col.label(text="Snap Target") col.prop(tool_settings, "snap_playhead_element", expand=True) col.separator() if 'FRAME' in tool_settings.snap_playhead_element: col.prop(tool_settings, "snap_playhead_frame_step") if 'SECOND' in tool_settings.snap_playhead_element: col.prop(tool_settings, "snap_playhead_second_step") def playback_controls(layout, context): st = context.space_data is_sequencer = st.type == 'SEQUENCE_EDITOR' scene = context.scene if not is_sequencer else context.sequencer_scene tool_settings = scene.tool_settings if scene else None screen = context.screen if not scene: return layout.popover( panel="TIME_PT_playback", text="Playback", ) layout.separator_spacer() if tool_settings: row = layout.row(align=True) row.prop(tool_settings, "use_keyframe_insert_auto", text="", toggle=True) sub = row.row(align=True) icon_keytype = 'KEYTYPE_{:s}_VEC'.format(tool_settings.keyframe_type) sub.popover( panel="TIME_PT_keyframing", text="", icon=icon_keytype, ) row = layout.row(align=True) row.operator("screen.frame_jump", text="", icon='REW').end = False row.operator("screen.time_jump", text="", icon='FRAME_PREV').backward = True row.operator("screen.keyframe_jump", text="", icon='PREV_KEYFRAME').next = False if not screen.is_animation_playing: # if using JACK and A/V sync: # hide the play-reversed button # since JACK transport doesn't support reversed playback if scene and scene.sync_mode == 'AUDIO_SYNC' and context.preferences.system.audio_device == 'JACK': row.scale_x = 2 row.operator("screen.animation_play", text="", icon='PLAY') row.scale_x = 1 else: row.operator("screen.animation_play", text="", icon='PLAY_REVERSE').reverse = True row.operator("screen.animation_play", text="", icon='PLAY') else: row.scale_x = 2 row.operator("screen.animation_pause", text="", icon='PAUSE') row.scale_x = 1 row.operator("screen.keyframe_jump", text="", icon='NEXT_KEYFRAME').next = True row.operator("screen.time_jump", text="", icon='FRAME_NEXT').backward = False row.operator("screen.frame_jump", text="", icon='FF').end = True row.popover(panel="TIME_PT_playback_options", text="") if tool_settings: row = layout.row(align=True) row.prop(tool_settings, "use_snap_playhead", text="") sub = row.row(align=True) sub.popover(panel="TIME_PT_playhead_snapping", text="") layout.separator_spacer() if scene: row = layout.row() if scene.show_subframe: row.scale_x = 1.15 row.prop(scene, "frame_float", text="") else: row.scale_x = 0.95 row.prop(scene, "frame_current", text="") row = layout.row(align=True) row.prop(scene, "use_preview_range", text="", toggle=True) sub = row.row(align=True) sub.scale_x = 0.8 if not scene.use_preview_range: sub.prop(scene, "frame_start", text="Start") sub.prop(scene, "frame_end", text="End") else: sub.prop(scene, "frame_preview_start", text="Start") sub.prop(scene, "frame_preview_end", text="End") class TIME_MT_view(Menu): bl_label = "View" def draw(self, context): layout = self.layout scene = context.scene st = context.space_data layout.prop(st, "show_region_hud") layout.prop(st, "show_region_channels") layout.separator() layout.operator("action.view_all") if context.scene.use_preview_range: layout.operator("anim.scene_range_frame", text="Frame Preview Range") else: layout.operator("anim.scene_range_frame", text="Frame Scene Range") layout.operator("action.view_frame") layout.separator() layout.prop(st, "show_markers") layout.prop(st, "show_seconds") layout.prop(st, "show_locked_time") layout.separator() layout.prop(scene, "show_keys_from_selected_only") layout.prop(st.dopesheet, "show_only_errors") layout.separator() layout.menu("DOPESHEET_MT_cache") layout.separator() layout.menu("INFO_MT_area") def marker_menu_generic(layout, context): # layout.operator_context = 'EXEC_REGION_WIN' layout.column() tool_settings = context.tool_settings layout.prop(tool_settings, "lock_markers") layout.separator() layout.operator("screen.marker_jump", text="Jump to Previous Marker").next = False layout.operator("screen.marker_jump", text="Jump to Next Marker").next = True layout.separator() layout.operator("marker.camera_bind") layout.separator() layout.menu("NLA_MT_marker_select") layout.separator() layout.operator("marker.move", text="Move Marker") props = layout.operator("wm.call_panel", text="Rename Marker") props.name = "TOPBAR_PT_name_marker" props.keep_open = False layout.separator() layout.operator("marker.delete", text="Delete Marker") if len(bpy.data.scenes) > 10: layout.operator_context = 'INVOKE_DEFAULT' layout.operator("marker.make_links_scene", text="Duplicate Marker to Scene...", icon='OUTLINER_OB_EMPTY') else: layout.operator_menu_enum("marker.make_links_scene", "scene", text="Duplicate Marker to Scene") layout.operator("marker.duplicate", text="Duplicate Marker", icon='DUPLICATE') layout.operator("marker.add", text="Add Marker") ################################### class TimelinePanelButtons: bl_space_type = 'DOPESHEET_EDITOR' bl_region_type = 'UI' class TIME_PT_playback(TimelinePanelButtons, Panel): bl_label = "Playback" bl_region_type = 'HEADER' bl_ui_units_x = 13 def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False screen = context.screen st = context.space_data is_sequencer = st.type == 'SEQUENCE_EDITOR' and st.view_type == 'SEQUENCER' scene = context.scene if not is_sequencer else context.sequencer_scene # Timeline settings. header, panel = layout.panel("TIME_PT_playback_timeline") header.label(text="Timeline") if panel: panel.prop(scene, "sync_mode", text="Sync") col = panel.column(heading="Playback") col.prop(scene, "lock_frame_selection_to_range", text="Limit to Frame Range") row = col.row() row.active = not scene.lock_frame_selection_to_range row.prop(scene, "allow_preroll") col.prop(screen, "use_follow", text="Follow Current Frame") col = panel.column() col.prop(scene, "playback_loop_mode", text="Loop") col.separator() col = panel.column(heading="Show") col.prop(scene, "show_subframe", text="Subframes") # Audio settings. header, panel = layout.panel("TIME_PT_playback_audio") header.label(text="Audio") if panel: col = panel.column() col.prop(scene, "use_audio") col.prop(scene, "use_audio_scrub", text="Scrubbing") # Region playback settings. header, panel = layout.panel("TIME_PT_playback_editors", default_closed=True) header.label(text="Editors") if panel: col = panel.column(heading="Play In") col.prop(screen, "use_play_top_left_3d_editor", text="Active Editor") col.prop(screen, "use_play_3d_editors", text="3D Viewport") col.prop(screen, "use_play_animation_editors", text="Animation Editors") col.prop(screen, "use_play_image_editors", text="Image Editor") col.prop(screen, "use_play_properties_editors", text="Properties and Sidebars") col.prop(screen, "use_play_clip_editors", text="Movie Clip Editor") col.prop(screen, "use_play_node_editors", text="Node Editors") col.prop(screen, "use_play_sequence_editors", text="Video Sequencer") col.prop(screen, "use_play_spreadsheet_editors", text="Spreadsheet") # Sequencer settings. if st.type == 'SEQUENCE_EDITOR': header, panel = layout.panel("TIME_PT_playback_sequencer") header.label(text="Sequencer") if panel: col = panel.column(heading="Sync") col.prop(context.workspace, "use_scene_time_sync", text="Scene Time") layout.separator() row = layout.row(align=True) row.operator("anim.start_frame_set") row.operator("anim.end_frame_set") class TIME_PT_keyframing(TimelinePanelButtons, Panel): bl_label = "Keyframing" bl_region_type = 'HEADER' bl_ui_units_x = 13 # The actual content is within child sub-panels. def draw(self, _context): pass class TIME_PT_keyframing_settings(TimelinePanelButtons, Panel): bl_label = "Keyframing" bl_region_type = 'HEADER' bl_description = "Active keying set and keyframing settings" bl_parent_id = 'TIME_PT_keyframing' @classmethod def poll(cls, context): # The keyframe settings are not exposed in the Timeline. st = context.space_data is_sequencer = st.type == 'SEQUENCE_EDITOR' scene = context.scene if not is_sequencer else context.sequencer_scene tool_settings = scene.tool_settings if scene else None return tool_settings def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False st = context.space_data is_sequencer = st.type == 'SEQUENCE_EDITOR' and st.view_type == 'SEQUENCER' scene = context.scene if not is_sequencer else context.sequencer_scene tool_settings = context.tool_settings col = layout.column() row = col.row(align=True) row.prop_search(scene.keying_sets_all, "active", scene, "keying_sets_all", text="") row.operator("anim.keyframe_insert", text="", icon='KEY_HLT') row.operator("anim.keyframe_delete", text="", icon='KEY_DEHLT') col.separator() layout.prop(tool_settings, "keyframe_type", text="New Keyframes") layout.prop(tool_settings, "use_keyframe_cycle_aware", text="Cycle Aware") class TIME_PT_auto_keyframing(TimelinePanelButtons, Panel): bl_label = "Auto Keying" bl_region_type = 'HEADER' bl_parent_id = 'TIME_PT_keyframing' def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False tool_settings = context.tool_settings prefs = context.preferences layout.active = tool_settings.use_keyframe_insert_auto col = layout.column() col.prop(tool_settings, "auto_keying_mode", expand=True, text="Mode") col = layout.column() col.prop(tool_settings, "use_keyframe_insert_keyingset", text="Only Active Keying Set", toggle=False) if not prefs.edit.use_keyframe_insert_available: col.prop(tool_settings, "use_record_with_nla", text="Layered Recording") class TIME_PT_playback_options(TimelinePanelButtons, Panel): bl_label = "Playback Options" bl_options = {'HIDE_HEADER'} bl_region_type = 'HEADER' bl_ui_units_x = 14 def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False st = context.space_data is_sequencer = st.type == 'SEQUENCE_EDITOR' and st.view_type == 'SEQUENCER' scene = context.scene if not is_sequencer else context.sequencer_scene layout.prop(scene, "wrap_timeline_navigation", text="Wrap Timeline Navigation") layout.separator() layout.prop(scene, "time_jump_unit", expand=True, text="Jump Unit") layout.prop(scene, "time_jump_delta", text="Delta") ################################### classes = ( TIME_MT_view, TIME_PT_playback, TIME_PT_keyframing, TIME_PT_keyframing_settings, TIME_PT_auto_keyframing, TIME_PT_playback_options, TIME_PT_playhead_snapping, ) if __name__ == "__main__": # only for live edit. from bpy.utils import register_class for cls in classes: register_class(cls)