blender/intern/cycles/device/memory.h
Brecht Van Lommel 067ed4498f Fix: Cycles: Ensure integrator working memory is not host mapped
The integrator state was already device only, but some other memory is
also frequently accessed and should be on the GPU for best performance.

This is a follow up for a pre-existing issue found reviewing #163437 and
#163930.

Pull Request: https://projects.blender.org/blender/blender/pulls/164306
2026-09-25 10:49:13 +02:00

693 lines
18 KiB
C++

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
/* Device Memory
*
* Data types for allocating, copying and freeing device memory. */
#include "util/array.h"
#include "util/half.h"
#include "util/string.h"
#include "util/types.h"
#include "util/types_image.h"
CCL_NAMESPACE_BEGIN
class Device;
class GPUDevice;
class CUDADevice;
class OptiXDevice;
class HIPDevice;
class HIPRTDevice;
class MetalDevice;
class OneapiDevice;
enum MemoryType {
MEM_READ_ONLY,
MEM_READ_WRITE,
MEM_DEVICE_ONLY,
MEM_GLOBAL,
MEM_IMAGE_TEXTURE,
};
enum MemoryFlag {
/* Never map to host memory when the device runs out of memory, where using
* GPU memory is essential for performance. Scene data will then be moved to
* the host instead. */
MEM_FLAG_NO_HOST_FALLBACK = (1 << 0),
};
/* Supported Data Types */
enum DataType {
TYPE_UNKNOWN,
TYPE_UCHAR,
TYPE_UINT16,
TYPE_UINT,
TYPE_INT,
TYPE_INT8,
TYPE_FLOAT,
TYPE_HALF,
TYPE_UINT64,
};
static constexpr size_t datatype_size(DataType datatype)
{
switch (datatype) {
case TYPE_UNKNOWN:
return 1;
case TYPE_UCHAR:
return sizeof(uchar);
case TYPE_FLOAT:
return sizeof(float);
case TYPE_UINT:
return sizeof(uint);
case TYPE_UINT16:
return sizeof(uint16_t);
case TYPE_INT:
return sizeof(int);
case TYPE_INT8:
return sizeof(int8_t);
case TYPE_HALF:
return sizeof(half);
case TYPE_UINT64:
return sizeof(uint64_t);
default:
return 0;
}
}
/* Traits for data types */
template<typename T> struct device_type_traits {
static const DataType data_type = TYPE_UNKNOWN;
static const size_t num_elements = sizeof(T);
};
template<> struct device_type_traits<uchar> {
static const DataType data_type = TYPE_UCHAR;
static const size_t num_elements = 1;
static_assert(sizeof(uchar) == num_elements * datatype_size(data_type));
};
template<> struct device_type_traits<uchar2> {
static const DataType data_type = TYPE_UCHAR;
static const size_t num_elements = 2;
static_assert(sizeof(uchar2) == num_elements * datatype_size(data_type));
};
template<> struct device_type_traits<uchar3> {
static const DataType data_type = TYPE_UCHAR;
static const size_t num_elements = 3;
static_assert(sizeof(uchar3) == num_elements * datatype_size(data_type));
};
template<> struct device_type_traits<uchar4> {
static const DataType data_type = TYPE_UCHAR;
static const size_t num_elements = 4;
static_assert(sizeof(uchar4) == num_elements * datatype_size(data_type));
};
template<> struct device_type_traits<uint> {
static const DataType data_type = TYPE_UINT;
static const size_t num_elements = 1;
static_assert(sizeof(uint) == num_elements * datatype_size(data_type));
};
template<> struct device_type_traits<uint2> {
static const DataType data_type = TYPE_UINT;
static const size_t num_elements = 2;
static_assert(sizeof(uint2) == num_elements * datatype_size(data_type));
};
template<> struct device_type_traits<uint3> {
/* uint3 has different size depending on the device, can't use it for interchanging
* memory between CPU and GPU.
*
* Leave body empty to trigger a compile error if used. */
};
template<> struct device_type_traits<uint4> {
static const DataType data_type = TYPE_UINT;
static const size_t num_elements = 4;
static_assert(sizeof(uint4) == num_elements * datatype_size(data_type));
};
template<> struct device_type_traits<int> {
static const DataType data_type = TYPE_INT;
static const size_t num_elements = 1;
static_assert(sizeof(int) == num_elements * datatype_size(data_type));
};
template<> struct device_type_traits<int2> {
static const DataType data_type = TYPE_INT;
static const size_t num_elements = 2;
static_assert(sizeof(int2) == num_elements * datatype_size(data_type));
};
template<> struct device_type_traits<int3> {
/* int3 has different size depending on the device, can't use it for interchanging
* memory between CPU and GPU.
*
* Leave body empty to trigger a compile error if used. */
};
template<> struct device_type_traits<int4> {
static const DataType data_type = TYPE_INT;
static const size_t num_elements = 4;
static_assert(sizeof(int4) == num_elements * datatype_size(data_type));
};
template<> struct device_type_traits<float> {
static const DataType data_type = TYPE_FLOAT;
static const size_t num_elements = 1;
static_assert(sizeof(float) == num_elements * datatype_size(data_type));
};
template<> struct device_type_traits<float2> {
static const DataType data_type = TYPE_FLOAT;
static const size_t num_elements = 2;
static_assert(sizeof(float2) == num_elements * datatype_size(data_type));
};
template<> struct device_type_traits<float3> {
/* float3 has different size depending on the device, can't use it for interchanging
* memory between CPU and GPU.
*
* Leave body empty to trigger a compile error if used. */
};
template<> struct device_type_traits<packed_float3> {
static const DataType data_type = TYPE_FLOAT;
static const size_t num_elements = 3;
static_assert(sizeof(packed_float3) == num_elements * datatype_size(data_type));
};
template<> struct device_type_traits<float4> {
static const DataType data_type = TYPE_FLOAT;
static const size_t num_elements = 4;
static_assert(sizeof(float4) == num_elements * datatype_size(data_type));
};
template<> struct device_type_traits<half> {
static const DataType data_type = TYPE_HALF;
static const size_t num_elements = 1;
static_assert(sizeof(half) == num_elements * datatype_size(data_type));
};
template<> struct device_type_traits<ushort4> {
static const DataType data_type = TYPE_UINT16;
static const size_t num_elements = 4;
static_assert(sizeof(ushort4) == num_elements * datatype_size(data_type));
};
template<> struct device_type_traits<uint16_t> {
static const DataType data_type = TYPE_UINT16;
static const size_t num_elements = 1;
static_assert(sizeof(uint16_t) == num_elements * datatype_size(data_type));
};
template<> struct device_type_traits<packed_half3> {
static const DataType data_type = TYPE_HALF;
static const size_t num_elements = 3;
static_assert(sizeof(packed_half3) == num_elements * datatype_size(data_type));
};
template<> struct device_type_traits<half4> {
static const DataType data_type = TYPE_HALF;
static const size_t num_elements = 4;
static_assert(sizeof(half4) == num_elements * datatype_size(data_type));
};
template<> struct device_type_traits<uint64_t> {
static const DataType data_type = TYPE_UINT64;
static const size_t num_elements = 1;
static_assert(sizeof(uint64_t) == num_elements * datatype_size(data_type));
};
template<> struct device_type_traits<Quaternion> {
static const DataType data_type = TYPE_FLOAT;
static const size_t num_elements = 4;
static_assert(sizeof(Quaternion) == num_elements * datatype_size(data_type));
};
template<> struct device_type_traits<PackedSphericalHarmonicsRest> {
static const DataType data_type = TYPE_INT8;
static const size_t num_elements = sizeof(PackedSphericalHarmonicsRest);
};
/* Device Memory
*
* Base class for all device memory. This should not be allocated directly,
* instead the appropriate subclass can be used. */
class device_memory {
public:
size_t memory_size()
{
return data_size * data_elements * datatype_size(data_type);
}
size_t memory_elements_size(const int elements)
{
return elements * data_elements * datatype_size(data_type);
}
const char *global_name() const;
virtual string log_name() const;
/* Data information. */
DataType data_type;
int data_elements;
size_t data_size;
size_t device_size;
size_t data_width;
size_t data_height;
MemoryType type;
/* Pointers. */
Device *device;
device_ptr device_pointer;
void *host_pointer;
void *shared_pointer;
/* reference counter for shared_pointer */
int shared_counter;
bool move_to_host = false;
/* MemoryFlag. */
uint32_t flags;
virtual ~device_memory();
void swap_device(Device *new_device, const size_t new_device_size, device_ptr new_device_ptr);
void restore_device();
bool is_resident(Device *sub_device) const;
bool is_shared(Device *sub_device) const;
/* No copying and allowed.
*
* This is because device implementation might need to register device memory in an allocation
* map of some sort and use pointer as a key to identify blocks. Moving data from one place to
* another bypassing device allocation routines will make those maps hard to maintain. */
device_memory(const device_memory &) = delete;
device_memory(device_memory &&other) noexcept = delete;
device_memory &operator=(const device_memory &) = delete;
device_memory &operator=(device_memory &&) = delete;
protected:
friend class Device;
friend class GPUDevice;
friend class CUDADevice;
friend class OptiXDevice;
friend class HIPDevice;
friend class HIPRTDevice;
friend class MetalDevice;
friend class OneapiDevice;
/* Only create through subclasses. */
device_memory(Device *device, const char *name, MemoryType type, uint32_t flags = 0);
/* Host allocation on the device. All host_pointer memory should be
* allocated with these functions, for devices that support using
* the same pointer for host and device. */
void *host_alloc(const size_t size);
/* Device memory allocation and copying. */
void device_alloc();
void device_copy_to();
void device_move_to_host();
void device_copy_from(const size_t y, const size_t w, size_t h, const size_t elem);
void device_copy_merged_bitmap_from(const size_t y, const size_t w, size_t h);
void device_zero();
/* Memory can only be freed on host and device together. */
void host_and_device_free();
/* Free only the host buffer, leaving any device allocation intact. */
void host_only_free();
bool device_is_cpu();
const char *name_;
device_ptr original_device_ptr;
size_t original_device_size;
Device *original_device;
bool need_realloc_;
bool modified;
};
/* Device Only Memory
*
* Working memory only needed by the device, with no corresponding allocation
* on the host. Only used internally in the device implementations. */
template<typename T> class device_only_memory : public device_memory {
public:
device_only_memory(Device *device, const char *name, bool allow_host_memory_fallback = false)
: device_memory(device, name, allow_host_memory_fallback ? MEM_READ_WRITE : MEM_DEVICE_ONLY)
{
data_type = device_type_traits<T>::data_type;
data_elements = max(device_type_traits<T>::num_elements, size_t(1));
}
device_only_memory(device_only_memory &&other) noexcept : device_memory(std::move(other)) {}
~device_only_memory() override
{
free();
}
void alloc_to_device(const size_t num, bool shrink_to_fit = true)
{
size_t new_size = num;
bool reallocate;
if (shrink_to_fit) {
reallocate = (data_size != new_size);
}
else {
reallocate = (data_size < new_size);
}
if (reallocate) {
host_and_device_free();
data_size = new_size;
device_alloc();
}
}
void free()
{
host_and_device_free();
data_size = 0;
}
void zero_to_device()
{
device_zero();
}
};
/* Device Vector
*
* Data vector to exchange data between host and device. Memory will be
* allocated on the host first with alloc() and resize, and then filled
* in and copied to the device with copy_to_device(). Or alternatively
* allocated and set to zero on the device with zero_to_device().
*
* When using memory type MEM_GLOBAL, a pointer to this memory will be
* automatically attached to kernel globals, using the provided name
* matching an entry in kernel/data_arrays.h. */
template<typename T> class device_vector : public device_memory {
public:
device_vector(Device *device, const char *name, MemoryType type, const uint32_t flags = 0)
: device_memory(device, name, type, flags)
{
data_type = device_type_traits<T>::data_type;
data_elements = device_type_traits<T>::num_elements;
modified = true;
need_realloc_ = true;
assert(data_elements > 0);
}
~device_vector() override
{
free();
}
/* Host memory allocation. */
T *alloc(const size_t width, const size_t height = 0)
{
size_t new_size = size(width, height);
if (new_size != data_size) {
host_and_device_free();
host_pointer = host_alloc(sizeof(T) * new_size);
modified = true;
assert(device_pointer == 0);
}
data_size = new_size;
data_width = width;
data_height = height;
return data();
}
/* Host memory resize. Only use this if the original data needs to be
* preserved or memory needs to be initialized, it is faster to call
* alloc() if it can be discarded. */
T *resize(const size_t width, const size_t height = 0)
{
size_t new_size = size(width, height);
if (new_size != data_size) {
void *new_ptr = host_alloc(sizeof(T) * new_size);
if (new_ptr) {
size_t min_size = (new_size < data_size) ? new_size : data_size;
for (size_t i = 0; i < min_size; i++) {
((T *)new_ptr)[i] = ((T *)host_pointer)[i];
}
for (size_t i = data_size; i < new_size; i++) {
((T *)new_ptr)[i] = T();
}
}
host_and_device_free();
host_pointer = new_ptr;
modified = true;
assert(device_pointer == 0);
}
data_size = new_size;
data_width = width;
data_height = height;
return data();
}
/* Host-only resize: grows the host buffer while leaving any existing device allocation
* untouched. Use this when a kernel may be reading from device_pointer and freeing it
* would be unsafe. The device buffer will be reallocated on the next copy_to_device()
* call once the device is idle. Only valid when not shrinking. */
T *host_only_resize(const size_t new_count)
{
assert(new_count >= data_size);
if (new_count != data_size) {
void *new_ptr = host_alloc(sizeof(T) * new_count);
if (new_ptr) {
for (size_t i = 0; i < data_size; i++) {
((T *)new_ptr)[i] = ((T *)host_pointer)[i];
}
for (size_t i = data_size; i < new_count; i++) {
((T *)new_ptr)[i] = T();
}
}
host_only_free();
host_pointer = new_ptr;
modified = true;
}
data_size = new_count;
data_width = new_count;
return data();
}
/* Take over data from an existing array. */
void steal_data(array<T> &from)
{
host_and_device_free();
data_size = from.size();
data_width = 0;
data_height = 0;
host_pointer = from.steal_pointer();
modified = true;
assert(device_pointer == 0);
}
/* Free device and host memory. */
void free()
{
host_and_device_free();
data_size = 0;
data_width = 0;
data_height = 0;
host_pointer = 0;
modified = true;
need_realloc_ = true;
assert(device_pointer == 0);
}
void free_if_need_realloc(bool force_free)
{
if (need_realloc_ || force_free) {
free();
}
}
bool is_modified() const
{
return modified;
}
bool need_realloc()
{
return need_realloc_;
}
void tag_modified()
{
modified = true;
}
void tag_realloc()
{
need_realloc_ = true;
tag_modified();
}
size_t size() const
{
return data_size;
}
T *data()
{
return (T *)host_pointer;
}
const T *data() const
{
return (T *)host_pointer;
}
T &operator[](size_t i)
{
assert(i < data_size);
return data()[i];
}
void copy_to_device()
{
if (data_size != 0) {
device_copy_to();
}
}
void copy_to_device_if_modified()
{
if (!modified) {
return;
}
copy_to_device();
}
void clear_modified()
{
modified = false;
need_realloc_ = false;
}
void copy_from_device()
{
device_copy_from(0, data_width, (data_height == 0) ? 1 : data_height, sizeof(T));
}
void copy_from_device(const size_t y, const size_t w, size_t h)
{
device_copy_from(y, w, h, sizeof(T));
}
/* Copy from all devices and OR into host memory. */
void copy_merged_bitmap_from_device()
{
device_copy_merged_bitmap_from(0, data_size, 1);
}
void zero_to_device()
{
device_zero();
}
protected:
size_t size(const size_t width, const size_t height)
{
return width * ((height == 0) ? 1 : height);
}
};
/* Device Sub Memory
*
* Pointer into existing memory. It is not allocated separately, but created
* from an already allocated base memory. It is freed automatically when it
* goes out of scope, which should happen before base memory is freed.
*
* NOTE: some devices require offset and size of the sub_ptr to be properly
* aligned to device->mem_address_alignment(). */
class device_sub_ptr {
public:
device_sub_ptr(device_memory &mem, const size_t offset, const size_t size);
~device_sub_ptr();
device_ptr operator*() const
{
return ptr;
}
protected:
/* No copying. */
device_sub_ptr &operator=(const device_sub_ptr &);
Device *device;
device_ptr ptr;
};
/* Device Image
*
* 2D or 3D image texture memory. */
class device_image : public device_memory {
public:
device_image(Device *device,
const char *name,
const uint image_info_id,
ImageDataType image_data_type,
InterpolationType interpolation,
ExtensionType extension);
~device_image() override;
string log_name() const override;
void *alloc(const size_t width, const size_t height);
template<typename T = void> T *data()
{
return reinterpret_cast<T *>(host_pointer);
}
void copy_to_device();
uint image_info_id = 0;
KernelImageInfo info;
protected:
size_t size(const size_t width, const size_t height)
{
return width * ((height == 0) ? 1 : height);
}
};
CCL_NAMESPACE_END